#define RACER_MIN '-120 -120 -40'
#define RACER_MAX '120 120 40'
-#define RACER_ENGINE "sound/vehicles/racer.wav"
#ifdef SVQC
void racer_exit(float eject);
vector df;
float ftmp;
- player = self;
- racer = self.vehicle;
+ if(intermission_running)
+ return 1;
+ player = self;
+ racer = self.vehicle;
+ self = racer;
+
player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
-
- self = racer;
-#ifdef VEHICLES_CSQC
- racer.SendFlags |= VSF_MOVEMENT;
-
- // Send a origin update every 10'th serevr frame.
- racer.framecounter += 1;
- if(racer.framecounter >= 600)
- {
- racer.SendFlags |= VSF_ORIGIN;
- racer.framecounter = 0;
- }
-#endif
-
- if(player.BUTTON_USE)
- {
- vehicles_exit(VHEF_NORMAL);
- self = player;
- return 0;
- }
-
+ vehicles_painframe();
+
if(racer.deadflag != DEAD_NO)
{
self = player;
crosshair_trace(player);
-#if VEHICLES_VIEWROTATE_CROSSHAIR
- float ftmp2;
- racer.angles_x *= -1;
- df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
- if(df_x > 180) df_x -= 360;
- if(df_x < -180) df_x += 360;
- if(df_y > 180) df_y -= 360;
- if(df_y < -180) df_y += 360;
-
- // Yaw
- ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
- ftmp2 = ftmp * -1;
-
- ftmp = bound(ftmp2, shortangle_f(df_y - racer.angles_y, racer.angles_y), ftmp);
- ftmp2 = anglemods(racer.angles_y + ftmp);
-
- // Roll
- ftmp = bound(-45, shortangle_f(df_z + ((racer.angles_y - ftmp2) * autocvar_g_vehicle_racer_turnroll), racer.angles_z), 45);
- ftmp = anglemods(racer.angles_z + ftmp) * frametime;
- racer.angles_z = bound(-65, racer.angles_z + ftmp, 65);
-
- // Turn
- racer.angles_y = ftmp2;
-
- // Pitch
- ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
- ftmp2 = ftmp * -1;
-
- ftmp = bound(ftmp2, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
- racer.angles_x = anglemods(racer.angles_x + ftmp);
-
- makevectors(racer.angles);
- racer.angles_x *= -1;
-#else
racer.angles_x *= -1;
// Yaw
makevectors(racer.angles);
racer.angles_x *= -1;
-#endif
+
ftmp = racer.velocity_z;
df = racer.velocity * -autocvar_g_vehicle_racer_friction;
if(self.sound_nexttime < time || self.sounds != 1)
{
self.sounds = 1;
- self.sound_nexttime = time + soundlength("vehicles/racer_move.wav");
- sound (self, CHAN_VOICE, "vehicles/racer_move.wav", VOL_BASE, ATTN_NORM);
+ self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTN_NORM);
}
}
else
if(self.sound_nexttime < time || self.sounds != 0)
{
self.sounds = 0;
- self.sound_nexttime = time + soundlength("vehicles/racer_idle.wav");
- sound (self, CHAN_VOICE, "vehicles/racer_idle.wav", VOL_BASE, ATTN_NORM);
+ self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
}
}
// Afterburn
if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
{
+ if(time - racer.wait > 0.2)
+ pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin, '0 0 0', 1);
+
racer.wait = time;
racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
+ if(self.invincible_finished < time)
+ {
+ traceline(self.origin, self.origin - '0 0 256', MOVE_NORMAL, self);
+ if(trace_fraction != 1.0)
+ pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
+
+ self.invincible_finished = time + 0.1 + (random() * 0.1);
+ }
+
if(self.strength_finished < time)
{
//self.sounds = 2;
- self.strength_finished = time + soundlength("vehicles/racer_boost.wav");
- sound (self, CHAN_PLAYER, "vehicles/racer_boost.wav", VOL_BASE, ATTN_NORM);
+ self.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
+ sound (self.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTN_NORM);
}
}
else
{
self.strength_finished = 0;
- sound (self, CHAN_PLAYER, "misc/null.wav", VOL_BASE, ATTN_NORM);
+ sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
}
if(player.BUTTON_ATCK2)
{
self.misc_bulletcounter += 1;
- racer.delay = time + 0.2;
+ racer.delay = time + 0.3;
if(self.misc_bulletcounter == 1)
racer_fire_rocket("tag_rocket_r", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
else if(self.misc_bulletcounter == 2)
*/
racer_align4point(); //time - self.nextthink);
-#ifdef VEHICLES_CSQC
- self.SendFlags |= VSF_MOVEMENT;
- // Send a origin update every 10'th serevr frame.
- self.framecounter += 1;
- if(self.framecounter >= 10)
- {
- self.SendFlags |= VSF_ORIGIN;
- self.framecounter = 0;
- }
-#endif
/*
//if(self.velocity_z > 0)
// self.velocity_z *= 0.95;
self.movetype = MOVETYPE_BOUNCE;
self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
-#ifdef VEHICLES_CSQC
- if(self.SendEntity)
- self.SendFlags |= VSF_SETUP;
-#endif
+
+ if(self.owner.flagcarried)
+ setorigin(self.owner.flagcarried, '-190 0 96');
}
void racer_exit(float eject)
{
+ vector spot;
+
self.think = racer_think;
self.nextthink = time;
self.movetype = MOVETYPE_TOSS;
-
+ sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+
if not (self.owner)
return;
makevectors(self.angles);
if(eject)
{
- setorigin(self.owner, self.origin + v_forward * 100 + v_up * 32);
+ spot = self.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
self.owner.velocity = (v_up + v_forward * 0.25) * 750;
}
else
{
- setorigin(self.owner, self.origin - v_forward * 100 + v_up * 32);
- self.owner.velocity = v_forward * -150;
+ spot = self.origin - v_forward * 200 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
}
+
self.owner = world;
}
void racer_blowup()
{
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
-
self.deadflag = DEAD_DEAD;
self.vehicle_exit(VHEF_NORMAL);
autocvar_g_vehicle_racer_blowup_forceintensity,
DEATH_WAKIBLOWUP, world);
- self.alpha = -1;
self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
self.think = racer_spawn;
self.movetype = MOVETYPE_NONE;
{
self.health = 0;
self.event_damage = SUB_Null;
- self.iscreature = FALSE;
self.solid = SOLID_CORPSE;
self.takedamage = DAMAGE_NO;
self.deadflag = DEAD_DYING;
self.movetype = MOVETYPE_BOUNCE;
self.wait = time;
- self.cnt = 1 + random() * 3;
+ self.cnt = 1 + random() * 2;
self.touch = racer_deadtouch;
-
- pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
+
+ pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
if(random() < 0.5)
- self.avelocity_z = 16;
+ self.avelocity_z = 32;
else
- self.avelocity_z = -16;
+ self.avelocity_z = -32;
self.avelocity_x = -vlen(self.velocity) * 0.2;
self.velocity += '0 0 700';
self.nextthink = 2 + time + random() * 3;
}
-#ifdef VEHICLES_CSQC
-void racer_send_exta(entity to)
-{
-
-}
-#endif
-
void racer_dinit()
{
if not (vehicle_initialize(
"Wakizashi",
"models/vehicles/wakizashi.dpm",
- "",
+ "null", // we need this so tur_head is networked and usable for sounds
"models/vehicles/wakizashi_cockpit.dpm",
"", "", "tag_viewport",
HUD_WAKIZASHI,
remove(self);
return;
}
-#ifdef VEHICLES_CSQC
- self.vehile_send_exta = racer_send_exta;
-#endif
+
if(autocvar_g_vehicle_racer_hovertype != 0)
racer_force_from_tag = vehicles_force_fromtag_maglev;
else
void spawnfunc_vehicle_racer()
{
+ self.vehicle_flags |= VHF_DMGSHAKE;
+ self.vehicle_flags |= VHF_DMGROLL;
- precache_sound ("weapons/laserimpact.wav");
precache_sound ("weapons/lasergun_fire.wav");
precache_sound ("weapons/rocket_fire.wav");
- precache_sound ("weapons/rocket_impact.wav");
precache_sound ("vehicles/racer_idle.wav");
precache_sound ("vehicles/racer_move.wav");
self.vehicle_flags |= VHF_HEALTHREGEN;
self.think = racer_dinit;
- self.nextthink = time + 1;
+ self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_racer_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
}
-
#endif // SVQC
-
-#ifdef CSQC
-#ifdef VEHICLES_CSQC
-void racer_draw()
-{
- /*float dt;
-
- dt = time - self.lastupdate;
- self.lastupdate = time;
- if(dt < 0)
- return;
- */
- //self.origin += dt * self.velocity;
- //self.origin_z -= dt * getstatf(STAT_MOVEVARS_GRAVITY);
- //setorigin(self, self.origin);
-
- if(vehicle_hudmodel.owner == self)
- {
- setorigin(vehicle_hudmodel, self.origin);
- vehicle_hudmodel.angles = self.angles;
- }
-
-
-}
-
-void racer_draw2d()
-{
-
-}
-
-void racer_read_extra()
-{
-
-}
-
-entity racer_hud;
-entity racer_vp;
-void racer_hud_draw()
-{
-
-}
-
-void vehicle_racer_assemble()
-{
- setmodel(self, "models/vehicles/wakizashi.dpm");
- self.scale = 0.5;
- self.movetype = MOVETYPE_BOUNCE;
-
- //self.entremove = VehicleRacerRemove;
- setsize(self, '-60 -60 -20', '60 60 20');
- self.draw = racer_draw;
- self.drawmask = MASK_NORMAL;
- self.solid = SOLID_BBOX;
- self.lastupdate = time;
- self.vehile_read_exta = racer_read_extra;
-
- if(racer_hud == world)
- {
- dprint("SpawnHUUUOOOUUUDDD\n");
- racer_hud = spawn();
- setmodel(racer_hud, "models/vehicles/wakizashi_cockpit.dpm");
- racer_hud.drawmask = MASK_NORMAL;
- racer_hud.renderflags = RF_VIEWMODEL;
- racer_hud.scale = 0.5;
- }
- vehicle_hudmodel = racer_hud; // FIXME!!
- racer_hud.draw = racer_hud_draw;
-}
-#endif
-#endif //CSQC