#define RACER_MIN '-120 -120 -40'
#define RACER_MAX '120 120 40'
-#define RACER_TICRATE 0.05
+#ifdef SVQC
void racer_exit(float eject);
void racer_enter();
float autocvar_g_vehicle_racer_speed_strafe;
float autocvar_g_vehicle_racer_springlength;
float autocvar_g_vehicle_racer_upforcedamper;
+float autocvar_g_vehicle_racer_friction;
float autocvar_g_vehicle_racer_hovertype;
float autocvar_g_vehicle_racer_hoverpower;
float autocvar_g_vehicle_racer_shield_regen;
float autocvar_g_vehicle_racer_shield_regen_pause;
-float autocvar_g_vehicle_racer_laser_cost;
-float autocvar_g_vehicle_racer_laser_damage;
-float autocvar_g_vehicle_racer_laser_radius;
-float autocvar_g_vehicle_racer_laser_refire;
-float autocvar_g_vehicle_racer_laser_speed;
+float autocvar_g_vehicle_racer_cannon_cost;
+float autocvar_g_vehicle_racer_cannon_damage;
+float autocvar_g_vehicle_racer_cannon_radius;
+float autocvar_g_vehicle_racer_cannon_refire;
+float autocvar_g_vehicle_racer_cannon_speed;
+float autocvar_g_vehicle_racer_cannon_spread;
+float autocvar_g_vehicle_racer_cannon_force;
float autocvar_g_vehicle_racer_rocket_accel;
float autocvar_g_vehicle_racer_rocket_damage;
float autocvar_g_vehicle_racer_rocket_radius;
+float autocvar_g_vehicle_racer_rocket_force;
float autocvar_g_vehicle_racer_rocket_refire;
float autocvar_g_vehicle_racer_rocket_speed;
float autocvar_g_vehicle_racer_rocket_turnrate;
float autocvar_g_vehicle_racer_rocket_locked_maxangle;
float autocvar_g_vehicle_racer_respawntime;
-float autocvar_g_vehicle_racer_collision_multiplier;
float autocvar_g_vehicle_racer_blowup_radius;
float autocvar_g_vehicle_racer_blowup_coredamage;
vector push_vector, v_add;
float fl_push, fr_push, bl_push, br_push;
+
push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
fr_push = force_fromtag_normpower;
- vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
fl_push = force_fromtag_normpower;
- vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
br_push = force_fromtag_normpower;
- vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
bl_push = force_fromtag_normpower;
- vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
self.velocity += (push_vector * frametime);
// Anti ocilation
if(self.velocity_z > 0)
- self.velocity_z *= autocvar_g_vehicle_racer_upforcedamper;
+ self.velocity_z *= 1 - (autocvar_g_vehicle_racer_upforcedamper * frametime);
- self.velocity += v_add;
- self.velocity_z -= autocvar_sv_gravity * frametime;
+ self.velocity += v_add;
+ //self.velocity_z -= autocvar_sv_gravity * frametime;
push_vector_x = (fl_push - bl_push);
push_vector_x += (fr_push - br_push);
// Apply angle diffrance
self.angles_z += push_vector_z * frametime;
self.angles_x += push_vector_x * frametime;
+
// Apply stabilizer
self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
}
-void racer_rocket_explode()
-{
- PROJECTILE_TOUCH;
- if(other.owner == self.owner)
- return;
-
- self.event_damage = SUB_Null;
-
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
- RadiusDamage (self, self.realowner ,autocvar_g_vehicle_racer_rocket_damage, 0, autocvar_g_vehicle_racer_rocket_radius, world, 150, DEATH_WAKIROCKET, world);
-
- remove (self);
-}
-
-void racer_bolt_explode()
-{
- PROJECTILE_TOUCH;
- pointparticles(particleeffectnum("wakizashi_gun_impact"), findbetterlocation (self.origin, 8), trace_plane_normal * 1000, 1);
- RadiusDamage (self, self.realowner, autocvar_g_vehicle_racer_laser_damage, 0, autocvar_g_vehicle_racer_laser_radius, world, 150, DEATH_WAKIGUN, world);
- sound (self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
- remove (self);
-}
-
void racer_fire_cannon(string tagname)
{
- entity bolt;
vector v;
+ entity bolt;
- bolt = spawn();
- sound (self, CHAN_WEAPON, "weapons/lasergun_fire.wav", VOL_BASE, ATTN_NORM);
-
- setorigin(bolt, gettaginfo(self, gettagindex(self, tagname)));
- PROJECTILE_MAKETRIGGER(bolt);
-
- bolt.movetype = MOVETYPE_FLYMISSILE;
- bolt.flags = FL_PROJECTILE | FL_NOTARGET;
- bolt.owner = self;
- bolt.realowner = self.owner;
- bolt.touch = racer_bolt_explode;
- bolt.think = racer_bolt_explode;
- bolt.nextthink = time + 9;
-
- bolt.bot_dodge = TRUE;
- bolt.bot_dodgerating = autocvar_g_vehicle_racer_laser_damage;
+ v = gettaginfo(self, gettagindex(self, tagname));
+ bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
+ v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
+ autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
+ DEATH_WAKIGUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE);
// Fix z-aim (for chase mode)
v = normalize(trace_endpos - bolt.origin);
v_forward_z = v_z * 0.5;
-
- bolt.velocity = v_forward * autocvar_g_vehicle_racer_laser_speed;
-
- pointparticles(particleeffectnum("wakizashi_gun_muzzleflash"), bolt.origin, bolt.velocity, 1);
-
- CSQCProjectile(bolt, TRUE, PROJECTILE_LASER, TRUE);
+ bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
}
void racer_rocket_groundhugger()
self.nextthink = time;
- if ((self.owner.deadflag != DEAD_NO) || (self.cnt < time))
+ if(self.owner.deadflag != DEAD_NO || self.cnt < time)
{
- racer_rocket_explode();
+ self.use();
return;
}
self.nextthink = time;
- if ((self.owner.deadflag != DEAD_NO) || (self.cnt < time))
+ if (self.owner.deadflag != DEAD_NO || self.cnt < time)
{
- racer_rocket_explode();
+ self.use();
return;
}
void racer_fire_rocket(string tagname, entity trg)
{
+ vector v;
entity rocket;
- sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
-
- rocket = spawn();
- setsize (rocket, '-1 -1 -1', '1 1 1');
- setorigin(rocket, gettaginfo(self, gettagindex(self, tagname)));
+ v = gettaginfo(self, gettagindex(self, tagname));
+ rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
+ v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
+ autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
+ DEATH_WAKIROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE);
rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
- rocket.solid = SOLID_BBOX;
- rocket.movetype = MOVETYPE_FLYMISSILE;
- rocket.flags = FL_PROJECTILE;
- rocket.owner = self;
- rocket.realowner = self.owner;
- rocket.touch = racer_rocket_explode;
- rocket.bot_dodge = TRUE;
- rocket.bot_dodgerating = autocvar_g_vehicle_racer_rocket_damage;
- rocket.cnt = time + 9;
- rocket.velocity = v_forward * autocvar_g_vehicle_racer_rocket_speed;
+ rocket.nextthink = time;
+ rocket.enemy = trg;
+ rocket.cnt = time + 15;
if(trg)
rocket.think = racer_rocket_tracker;
else
rocket.think = racer_rocket_groundhugger;
-
- rocket.nextthink = time;
- rocket.enemy = trg;
-
- CSQCProjectile(rocket, TRUE, PROJECTILE_ROCKET, TRUE);
}
-.float fire1_waspressed;
-.float fire2_waspressed;
float racer_frame()
{
entity player, racer;
vector df;
- float ftmp, ftmp2;
+ float ftmp;
- player = self;
- racer = self.vehicle;
+ if(intermission_running)
+ return 1;
+ player = self;
+ racer = self.vehicle;
+ self = racer;
+
player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
-
- self = racer;
-
- if(player.BUTTON_USE)
- {
- vehicles_exit(VHEF_NORMAL);
- self = player;
- return 0;
- }
-
+
+ vehicles_painframe();
+
if(racer.deadflag != DEAD_NO)
{
self = player;
}
racer_align4point();
- // Move abt crosshir insted of v_angle. this allows custom chase camera.
- crosshair_trace(player);
-#if VEHICLES_VIEWROTATE_CROSSHAIR
- racer.angles_x *= -1;
- df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
- if(df_x > 180) df_x -= 360;
- if(df_x < -180) df_x += 360;
- if(df_y > 180) df_y -= 360;
- if(df_y < -180) df_y += 360;
-
- // Yaw
- ftmp = autocvar_g_vehicle_racer_turnspeed * sys_frametime;
- ftmp2 = ftmp * -1;
-
- ftmp = bound(ftmp2, shortangle_f(df_y - racer.angles_y, racer.angles_y), ftmp);
- ftmp2 = anglemods(racer.angles_y + ftmp);
-
- // Roll
- ftmp = bound(-45, shortangle_f(df_z + ((racer.angles_y - ftmp2) * autocvar_g_vehicle_racer_turnroll), racer.angles_z), 45);
- ftmp = anglemods(racer.angles_z + ftmp) * frametime;
- racer.angles_z = bound(-65, racer.angles_z + ftmp, 65);
-
- // Turn
- racer.angles_y = ftmp2;
- // Pitch
- ftmp = autocvar_g_vehicle_racer_pitchspeed * sys_frametime;
- ftmp2 = ftmp * -1;
-
- ftmp = bound(ftmp2, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
- racer.angles_x = anglemods(racer.angles_x + ftmp);
+ crosshair_trace(player);
- makevectors(racer.angles);
- racer.angles_x *= -1;
-#else
racer.angles_x *= -1;
// Yaw
- ftmp = autocvar_g_vehicle_racer_turnspeed * sys_frametime;
+ ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
racer.angles_y = anglemods(racer.angles_y + ftmp);
// Roll
- racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * sys_frametime;
+ racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
// Pitch
- ftmp = autocvar_g_vehicle_racer_pitchspeed * sys_frametime;
+ ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
makevectors(racer.angles);
racer.angles_x *= -1;
-#endif
- df = racer.velocity * -0.5;
+
+ ftmp = racer.velocity_z;
+ df = racer.velocity * -autocvar_g_vehicle_racer_friction;
+ racer.velocity_z = ftmp;
if(player.movement_x != 0)
{
else if(player.movement_y > 0)
df += v_right * autocvar_g_vehicle_racer_speed_strafe;
}
-
- // limit _z to avoid flying on normal thrust
- if(df_z > 0)
- df_z = min(df_z, 700);
-
+
+ if(vlen(player.movement) != 0)
+ {
+ if(self.sound_nexttime < time || self.sounds != 1)
+ {
+ self.sounds = 1;
+ self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ }
+ }
+ else
+ {
+ if(self.sound_nexttime < time || self.sounds != 0)
+ {
+ self.sounds = 0;
+ self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ }
+ }
+
// Afterburn
- if (player.BUTTON_JUMP)
- if(racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
+ if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
{
+ if(time - racer.wait > 0.2)
+ pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin, '0 0 0', 1);
+
racer.wait = time;
racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
- self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
+
+ if(self.invincible_finished < time)
+ {
+ traceline(self.origin, self.origin - '0 0 256', MOVE_NORMAL, self);
+ if(trace_fraction != 1.0)
+ pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
+
+ self.invincible_finished = time + 0.1 + (random() * 0.1);
+ }
+
+ if(self.strength_finished < time)
+ {
+ //self.sounds = 2;
+ self.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
+ sound (self.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ }
}
+ else
+ {
+ self.strength_finished = 0;
+ sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ }
+
racer.velocity += df * frametime;
if(player.BUTTON_ATCK)
if(time > racer.attack_finished_single)
- if(racer.vehicle_energy >= autocvar_g_vehicle_racer_laser_cost)
+ if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
{
- racer.vehicle_energy -= autocvar_g_vehicle_racer_laser_cost;
+ racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
racer.wait = time;
crosshair_trace(player);
racer_fire_cannon("tag_fire2");
racer.cnt = 1;
}
- racer.attack_finished_single = time + autocvar_g_vehicle_racer_laser_refire;
- self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
+ racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
+ //self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
}
if(autocvar_g_vehicle_racer_rocket_locktarget)
if(player.BUTTON_ATCK2)
{
self.misc_bulletcounter += 1;
- racer.delay = time + 0.2;
+ racer.delay = time + 0.3;
if(self.misc_bulletcounter == 1)
racer_fire_rocket("tag_rocket_r", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
else if(self.misc_bulletcounter == 2)
- racer_fire_rocket("tag_rocket_l", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
- else
{
+ racer_fire_rocket("tag_rocket_l", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
self.lock_strength = 0;
self.lock_target = world;
self.misc_bulletcounter = 0;
racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
racer.lip = time;
-
}
}
-
- player.fire2_waspressed = player.BUTTON_ATCK2;
-
- player.vehicle_reload1 = (time - racer.lip) / (racer.delay - racer.lip);
+ player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
if(self.vehicle_flags & VHF_SHIELDREGEN)
vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
VEHICLE_UPDATE_PLAYER(health, racer);
+ VEHICLE_UPDATE_PLAYER(energy, racer);
if(self.vehicle_flags & VHF_HASSHIELD)
VEHICLE_UPDATE_PLAYER(shield, racer);
void racer_think()
{
- float a, b, c;
-
- self.nextthink = time;
-
- a = autocvar_g_vehicle_racer_anglestabilizer;
+ /*
+ float a, b, c;a = autocvar_g_vehicle_racer_anglestabilizer;
b = autocvar_g_vehicle_racer_springlength;
c = autocvar_g_vehicle_racer_hoverpower;
autocvar_g_vehicle_racer_anglestabilizer = 36;
autocvar_g_vehicle_racer_springlength = 96;
autocvar_g_vehicle_racer_hoverpower = 300;
+ */
- racer_align4point();
+ racer_align4point(); //time - self.nextthink);
- if(self.velocity_z < 0)
- self.velocity_z *= 0.95;
+ /*
+ //if(self.velocity_z > 0)
+ // self.velocity_z *= 0.95;
autocvar_g_vehicle_racer_anglestabilizer = a;
autocvar_g_vehicle_racer_springlength = b;
autocvar_g_vehicle_racer_hoverpower = c;
+ */
- self.velocity_x *= 0.95;
- self.velocity_y *= 0.95;
+ self.velocity_x *= 0.9;
+ self.velocity_y *= 0.9;
+ self.velocity_z *= 0.8;
+ self.velocity_z += sin(time * 2) * 16;
+ self.nextthink = time; // + 0.05;
}
void racer_enter()
{
- self.movetype = MOVETYPE_BOUNCEMISSILE;
+ self.movetype = MOVETYPE_BOUNCE;
self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
+
+ if(self.owner.flagcarried)
+ setorigin(self.owner.flagcarried, '-190 0 96');
}
void racer_exit(float eject)
{
+ vector spot;
+
self.think = racer_think;
self.nextthink = time;
- self.movetype = MOVETYPE_BOUNCEMISSILE;
-
+ self.movetype = MOVETYPE_TOSS;
+ sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+
if not (self.owner)
return;
makevectors(self.angles);
if(eject)
{
- setorigin(self.owner, self.origin + v_forward * 100 + v_up * 32);
+ spot = self.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
self.owner.velocity = (v_up + v_forward * 0.25) * 750;
}
else
{
- setorigin(self.owner, self.origin - v_forward * 100 + v_up * 32);
- self.owner.velocity = v_forward * -150;
+ spot = self.origin - v_forward * 200 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
}
+
self.owner = world;
}
void racer_blowup()
{
-
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
-
self.deadflag = DEAD_DEAD;
self.vehicle_exit(VHEF_NORMAL);
autocvar_g_vehicle_racer_blowup_forceintensity,
DEATH_WAKIBLOWUP, world);
- self.alpha = -1;
self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
self.think = racer_spawn;
self.movetype = MOVETYPE_NONE;
{
self.health = 0;
self.event_damage = SUB_Null;
- self.iscreature = FALSE;
self.solid = SOLID_CORPSE;
self.takedamage = DAMAGE_NO;
self.deadflag = DEAD_DYING;
self.movetype = MOVETYPE_BOUNCE;
self.wait = time;
- self.cnt = 1 + random() * 3;
+ self.cnt = 1 + random() * 2;
self.touch = racer_deadtouch;
-
- pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
+
+ pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
if(random() < 0.5)
- self.avelocity_z = 16;
+ self.avelocity_z = 32;
else
- self.avelocity_z = -16;
+ self.avelocity_z = -32;
self.avelocity_x = -vlen(self.velocity) * 0.2;
- self.velocity += '0 0 700';
- self.colormod = '-0.5 -0.5 -0.5';
+ self.velocity += '0 0 700';
+ self.colormod = '-0.5 -0.5 -0.5';
self.think = racer_blowup;
self.nextthink = 2 + time + random() * 3;
if not (vehicle_initialize(
"Wakizashi",
"models/vehicles/wakizashi.dpm",
- "",
+ "null", // we need this so tur_head is networked and usable for sounds
"models/vehicles/wakizashi_cockpit.dpm",
"", "", "tag_viewport",
HUD_WAKIZASHI,
racer_spawn, autocvar_g_vehicle_racer_respawntime,
racer_frame,
racer_enter, racer_exit,
- racer_die, racer_think))
+ racer_die, racer_think,
+ TRUE))
{
remove(self);
return;
void spawnfunc_vehicle_racer()
{
+ self.vehicle_flags |= VHF_DMGSHAKE;
+ self.vehicle_flags |= VHF_DMGROLL;
- precache_sound ("weapons/laserimpact.wav");
precache_sound ("weapons/lasergun_fire.wav");
precache_sound ("weapons/rocket_fire.wav");
- precache_sound ("weapons/rocket_impact.wav");
+
+ precache_sound ("vehicles/racer_idle.wav");
+ precache_sound ("vehicles/racer_move.wav");
+ precache_sound ("vehicles/racer_boost.wav");
precache_model ("models/vhshield.md3");
precache_model ("models/vehicles/wakizashi.dpm");
precache_model ("models/vehicles/wakizashi_cockpit.dpm");
-
vehicles_configcheck("vehicle_racer.cfg", autocvar_g_vehicle_racer_health);
if(autocvar_g_vehicle_racer_energy)
if(autocvar_g_vehicle_racer_energy_regen)
self.vehicle_flags |= VHF_HEALTHREGEN;
self.think = racer_dinit;
- self.nextthink = time + 1;
+ self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_racer_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
}
+#endif // SVQC