#define RACER_MIN '-120 -120 -40'
#define RACER_MAX '120 120 40'
-#define RACER_TICRATE 0.05
+#ifdef SVQC
void racer_exit(float eject);
void racer_enter();
float autocvar_g_vehicle_racer_speed_strafe;
float autocvar_g_vehicle_racer_springlength;
float autocvar_g_vehicle_racer_upforcedamper;
+float autocvar_g_vehicle_racer_friction;
float autocvar_g_vehicle_racer_hovertype;
float autocvar_g_vehicle_racer_hoverpower;
float autocvar_g_vehicle_racer_rocket_locked_maxangle;
float autocvar_g_vehicle_racer_respawntime;
-float autocvar_g_vehicle_racer_collision_multiplier;
float autocvar_g_vehicle_racer_blowup_radius;
float autocvar_g_vehicle_racer_blowup_coredamage;
entity bolt;
v = gettaginfo(self, gettagindex(self, tagname));
- bolt = vehicles_projectile("wakizashi_gun_impact", "weapons/laserimpact.wav", "wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
+ bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
- DEATH_WAKIGUN, PROJECTILE_WAKICANNON, 0);
+ DEATH_WAKIGUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE);
// Fix z-aim (for chase mode)
v = normalize(trace_endpos - bolt.origin);
entity rocket;
v = gettaginfo(self, gettagindex(self, tagname));
- rocket = vehicles_projectile("rocket_explode", "weapons/rocket_impact.wav", "", "weapons/rocket_fire.wav",
+ rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
- DEATH_WAKIROCKET, PROJECTILE_WAKIROCKET, 20);
+ DEATH_WAKIROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE);
rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
vector df;
float ftmp;
- player = self;
- racer = self.vehicle;
+ if(intermission_running)
+ return 1;
+ player = self;
+ racer = self.vehicle;
+ self = racer;
+
player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
-
- self = racer;
-
- if(player.BUTTON_USE)
- {
- vehicles_exit(VHEF_NORMAL);
- self = player;
- return 0;
- }
-
+
+ vehicles_painframe();
+
if(racer.deadflag != DEAD_NO)
{
self = player;
crosshair_trace(player);
-#if VEHICLES_VIEWROTATE_CROSSHAIR
- float ftmp2;
- racer.angles_x *= -1;
- df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
- if(df_x > 180) df_x -= 360;
- if(df_x < -180) df_x += 360;
- if(df_y > 180) df_y -= 360;
- if(df_y < -180) df_y += 360;
-
- // Yaw
- ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
- ftmp2 = ftmp * -1;
-
- ftmp = bound(ftmp2, shortangle_f(df_y - racer.angles_y, racer.angles_y), ftmp);
- ftmp2 = anglemods(racer.angles_y + ftmp);
-
- // Roll
- ftmp = bound(-45, shortangle_f(df_z + ((racer.angles_y - ftmp2) * autocvar_g_vehicle_racer_turnroll), racer.angles_z), 45);
- ftmp = anglemods(racer.angles_z + ftmp) * frametime;
- racer.angles_z = bound(-65, racer.angles_z + ftmp, 65);
-
- // Turn
- racer.angles_y = ftmp2;
-
- // Pitch
- ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
- ftmp2 = ftmp * -1;
-
- ftmp = bound(ftmp2, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
- racer.angles_x = anglemods(racer.angles_x + ftmp);
-
- makevectors(racer.angles);
- racer.angles_x *= -1;
-#else
racer.angles_x *= -1;
// Yaw
makevectors(racer.angles);
racer.angles_x *= -1;
-#endif
- df = racer.velocity * -0.5;
+
+ ftmp = racer.velocity_z;
+ df = racer.velocity * -autocvar_g_vehicle_racer_friction;
+ racer.velocity_z = ftmp;
if(player.movement_x != 0)
{
else if(player.movement_y > 0)
df += v_right * autocvar_g_vehicle_racer_speed_strafe;
}
-
+
+ if(vlen(player.movement) != 0)
+ {
+ if(self.sound_nexttime < time || self.sounds != 1)
+ {
+ self.sounds = 1;
+ self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ }
+ }
+ else
+ {
+ if(self.sound_nexttime < time || self.sounds != 0)
+ {
+ self.sounds = 0;
+ self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ }
+ }
+
// Afterburn
- if (player.BUTTON_JUMP)
- if(racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
+ if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
{
+ if(time - racer.wait > 0.2)
+ pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin, '0 0 0', 1);
+
racer.wait = time;
racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
- self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
+
+ if(self.invincible_finished < time)
+ {
+ traceline(self.origin, self.origin - '0 0 256', MOVE_NORMAL, self);
+ if(trace_fraction != 1.0)
+ pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
+
+ self.invincible_finished = time + 0.1 + (random() * 0.1);
+ }
+
+ if(self.strength_finished < time)
+ {
+ //self.sounds = 2;
+ self.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
+ sound (self.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ }
+ }
+ else
+ {
+ self.strength_finished = 0;
+ sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
}
+
racer.velocity += df * frametime;
racer.cnt = 1;
}
racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
- self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
+ //self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
}
if(autocvar_g_vehicle_racer_rocket_locktarget)
if(player.BUTTON_ATCK2)
{
self.misc_bulletcounter += 1;
- racer.delay = time + 0.2;
+ racer.delay = time + 0.3;
if(self.misc_bulletcounter == 1)
racer_fire_rocket("tag_rocket_r", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
else if(self.misc_bulletcounter == 2)
racer.lip = time;
}
}
- player.vehicle_reload1 = (time - racer.lip) / (racer.delay - racer.lip);
+ player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
if(self.vehicle_flags & VHF_SHIELDREGEN)
vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
VEHICLE_UPDATE_PLAYER(health, racer);
+ VEHICLE_UPDATE_PLAYER(energy, racer);
if(self.vehicle_flags & VHF_HASSHIELD)
VEHICLE_UPDATE_PLAYER(shield, racer);
self.velocity_y *= 0.9;
self.velocity_z *= 0.8;
self.velocity_z += sin(time * 2) * 16;
- self.nextthink = time + 0.05;
+ self.nextthink = time; // + 0.05;
}
void racer_enter()
{
- self.movetype = MOVETYPE_BOUNCE; //MISSILE;
+ self.movetype = MOVETYPE_BOUNCE;
self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
+
+ if(self.owner.flagcarried)
+ setorigin(self.owner.flagcarried, '-190 0 96');
}
void racer_exit(float eject)
{
+ vector spot;
+
self.think = racer_think;
self.nextthink = time;
self.movetype = MOVETYPE_TOSS;
-
+ sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+
if not (self.owner)
return;
makevectors(self.angles);
if(eject)
{
- setorigin(self.owner, self.origin + v_forward * 100 + v_up * 32);
+ spot = self.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
self.owner.velocity = (v_up + v_forward * 0.25) * 750;
}
else
{
- setorigin(self.owner, self.origin - v_forward * 100 + v_up * 32);
- self.owner.velocity = v_forward * -150;
+ spot = self.origin - v_forward * 200 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
}
+
self.owner = world;
}
void racer_blowup()
{
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
-
self.deadflag = DEAD_DEAD;
self.vehicle_exit(VHEF_NORMAL);
autocvar_g_vehicle_racer_blowup_forceintensity,
DEATH_WAKIBLOWUP, world);
- self.alpha = -1;
self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
self.think = racer_spawn;
self.movetype = MOVETYPE_NONE;
{
self.health = 0;
self.event_damage = SUB_Null;
- self.iscreature = FALSE;
self.solid = SOLID_CORPSE;
self.takedamage = DAMAGE_NO;
self.deadflag = DEAD_DYING;
self.movetype = MOVETYPE_BOUNCE;
self.wait = time;
- self.cnt = 1 + random() * 3;
+ self.cnt = 1 + random() * 2;
self.touch = racer_deadtouch;
-
- pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
+
+ pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
if(random() < 0.5)
- self.avelocity_z = 16;
+ self.avelocity_z = 32;
else
- self.avelocity_z = -16;
+ self.avelocity_z = -32;
self.avelocity_x = -vlen(self.velocity) * 0.2;
self.velocity += '0 0 700';
if not (vehicle_initialize(
"Wakizashi",
"models/vehicles/wakizashi.dpm",
- "",
+ "null", // we need this so tur_head is networked and usable for sounds
"models/vehicles/wakizashi_cockpit.dpm",
"", "", "tag_viewport",
HUD_WAKIZASHI,
racer_spawn, autocvar_g_vehicle_racer_respawntime,
racer_frame,
racer_enter, racer_exit,
- racer_die, racer_think))
+ racer_die, racer_think,
+ TRUE))
{
remove(self);
return;
// FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
self.scale = 0.5;
- //setattachment(self.vehicle_hudmodel, self, "");
- //setattachment(self.vehicle_viewport, self, "tag_viewport");
+ setattachment(self.vehicle_hudmodel, self, "");
+ setattachment(self.vehicle_viewport, self, "tag_viewport");
self.mass = 900;
}
void spawnfunc_vehicle_racer()
{
+ self.vehicle_flags |= VHF_DMGSHAKE;
+ self.vehicle_flags |= VHF_DMGROLL;
- precache_sound ("weapons/laserimpact.wav");
precache_sound ("weapons/lasergun_fire.wav");
precache_sound ("weapons/rocket_fire.wav");
- precache_sound ("weapons/rocket_impact.wav");
+
+ precache_sound ("vehicles/racer_idle.wav");
+ precache_sound ("vehicles/racer_move.wav");
+ precache_sound ("vehicles/racer_boost.wav");
precache_model ("models/vhshield.md3");
precache_model ("models/vehicles/wakizashi.dpm");
self.vehicle_flags |= VHF_HEALTHREGEN;
self.think = racer_dinit;
- self.nextthink = time + 1;
+ self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_racer_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
}
+#endif // SVQC