self.velocity += normalize(self.origin - trace_endpos) * (vlen(self.velocity) * 1.25);
self.velocity = self.velocity + (push_vector * frametime);
- self.velocity_z -= sv_gravity * frametime;
+ self.velocity_z -= autocvar_sv_gravity * frametime;
push_vector_x = (fl_push - bl_push);
push_vector_x += (fr_push - br_push);