]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/vehicles/raptor.qc
Remove if not & fix waypoint sprite
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / raptor.qc
diff --git a/qcsrc/server/vehicles/raptor.qc b/qcsrc/server/vehicles/raptor.qc
deleted file mode 100644 (file)
index 58a640e..0000000
+++ /dev/null
@@ -1,940 +0,0 @@
-#define RSM_FIRST 0
-#define RSM_BOMB 0
-#define RSM_FLARE 1
-#define RSM_LAST 1
-
-#define RAPTOR_MIN '-80 -80 0'
-#define RAPTOR_MAX '80 80 70'
-
-#ifdef SVQC
-float autocvar_g_vehicle_raptor;
-
-float autocvar_g_vehicle_raptor_respawntime;
-float autocvar_g_vehicle_raptor_takeofftime;
-
-float autocvar_g_vehicle_raptor_movestyle;
-float autocvar_g_vehicle_raptor_turnspeed;
-float autocvar_g_vehicle_raptor_pitchspeed;
-float autocvar_g_vehicle_raptor_pitchlimit;
-
-float autocvar_g_vehicle_raptor_speed_forward;
-float autocvar_g_vehicle_raptor_speed_strafe;
-float autocvar_g_vehicle_raptor_speed_up;
-float autocvar_g_vehicle_raptor_speed_down;
-float autocvar_g_vehicle_raptor_friction;
-
-float autocvar_g_vehicle_raptor_bomblets;
-float autocvar_g_vehicle_raptor_bomblet_alt;
-float autocvar_g_vehicle_raptor_bomblet_time;
-float autocvar_g_vehicle_raptor_bomblet_damage;
-float autocvar_g_vehicle_raptor_bomblet_spread;
-float autocvar_g_vehicle_raptor_bomblet_edgedamage;
-float autocvar_g_vehicle_raptor_bomblet_radius;
-float autocvar_g_vehicle_raptor_bomblet_force;
-float autocvar_g_vehicle_raptor_bomblet_explode_delay;
-float autocvar_g_vehicle_raptor_bombs_refire;
-
-float autocvar_g_vehicle_raptor_flare_refire;
-float autocvar_g_vehicle_raptor_flare_lifetime;
-float autocvar_g_vehicle_raptor_flare_chase;
-float autocvar_g_vehicle_raptor_flare_range;
-
-float autocvar_g_vehicle_raptor_cannon_turnspeed;
-float autocvar_g_vehicle_raptor_cannon_turnlimit;
-float autocvar_g_vehicle_raptor_cannon_pitchlimit_up;
-float autocvar_g_vehicle_raptor_cannon_pitchlimit_down;
-
-float autocvar_g_vehicle_raptor_cannon_locktarget;
-float autocvar_g_vehicle_raptor_cannon_locking_time;
-float autocvar_g_vehicle_raptor_cannon_locking_releasetime;
-float autocvar_g_vehicle_raptor_cannon_locked_time;
-float autocvar_g_vehicle_raptor_cannon_predicttarget;
-
-float autocvar_g_vehicle_raptor_cannon_cost;
-float autocvar_g_vehicle_raptor_cannon_damage;
-float autocvar_g_vehicle_raptor_cannon_radius;
-float autocvar_g_vehicle_raptor_cannon_refire;
-float autocvar_g_vehicle_raptor_cannon_speed;
-float autocvar_g_vehicle_raptor_cannon_spread;
-float autocvar_g_vehicle_raptor_cannon_force;
-
-float autocvar_g_vehicle_raptor_energy;
-float autocvar_g_vehicle_raptor_energy_regen;
-float autocvar_g_vehicle_raptor_energy_regen_pause;
-
-float autocvar_g_vehicle_raptor_health;
-float autocvar_g_vehicle_raptor_health_regen;
-float autocvar_g_vehicle_raptor_health_regen_pause;
-
-float autocvar_g_vehicle_raptor_shield;
-float autocvar_g_vehicle_raptor_shield_regen;
-float autocvar_g_vehicle_raptor_shield_regen_pause;
-
-float autocvar_g_vehicle_raptor_bouncefactor;
-float autocvar_g_vehicle_raptor_bouncestop;
-vector autocvar_g_vehicle_raptor_bouncepain;
-
-void raptor_spawn(float);
-float raptor_frame();
-float raptor_takeoff();
-
-.entity bomb1;
-.entity bomb2;
-
-float raptor_altitude(float amax)
-{
-       tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * amax), MOVE_WORLDONLY, self);
-    return vlen(self.origin - trace_endpos);
-}
-
-
-void raptor_bomblet_boom()
-{
-    RadiusDamage (self, self.realowner, autocvar_g_vehicle_raptor_bomblet_damage,
-                                    autocvar_g_vehicle_raptor_bomblet_edgedamage,
-                                    autocvar_g_vehicle_raptor_bomblet_radius, world,
-                                    autocvar_g_vehicle_raptor_bomblet_force, DEATH_VH_RAPT_BOMB, world);
-    remove(self);
-}
-
-void raptor_bomblet_touch()
-{
-    if(other == self.owner)
-        return;
-
-    PROJECTILE_TOUCH;
-    self.think = raptor_bomblet_boom;
-    self.nextthink = time + random() * autocvar_g_vehicle_raptor_bomblet_explode_delay;
-}
-
-void raptor_bomb_burst()
-{
-    if(self.cnt > time)
-    if(autocvar_g_vehicle_raptor_bomblet_alt)
-    {
-        self.nextthink = time;
-        traceline(self.origin, self.origin + (normalize(self.velocity) * autocvar_g_vehicle_raptor_bomblet_alt), MOVE_NORMAL, self);
-        if((trace_fraction == 1.0) || (vlen(self.origin - self.owner.origin) < autocvar_g_vehicle_raptor_bomblet_radius))
-        {
-            UpdateCSQCProjectile(self);
-            return;
-        }
-    }
-
-    entity bomblet;
-    float i;
-
-    Damage_DamageInfo(self.origin, 0, 0, 0, '0 0 0', DEATH_VH_RAPT_FRAGMENT, 0, self);
-
-    for(i = 0; i < autocvar_g_vehicle_raptor_bomblets; ++i)
-    {
-        bomblet = spawn();
-        setorigin(bomblet, self.origin);
-
-        bomblet.movetype    = MOVETYPE_TOSS;
-        bomblet.touch       = raptor_bomblet_touch;
-        bomblet.think       = raptor_bomblet_boom;
-        bomblet.nextthink   = time + 5;
-        bomblet.owner       = self.owner;
-        bomblet.realowner   = self.realowner;
-        bomblet.velocity    = normalize(normalize(self.velocity) + (randomvec() * autocvar_g_vehicle_raptor_bomblet_spread)) * vlen(self.velocity);
-
-        PROJECTILE_MAKETRIGGER(bomblet);
-        CSQCProjectile(bomblet, TRUE, PROJECTILE_RAPTORBOMBLET, TRUE);
-    }
-
-    remove(self);
-}
-
-void raptor_bombdrop()
-{
-    entity bomb_1, bomb_2;
-
-    bomb_1 = spawn();
-    bomb_2 = spawn();
-
-    setorigin(bomb_1, gettaginfo(self, gettagindex(self, "bombmount_left")));
-    setorigin(bomb_2, gettaginfo(self, gettagindex(self, "bombmount_right")));
-
-    bomb_1.movetype     = bomb_2.movetype   = MOVETYPE_BOUNCE;
-    bomb_1.velocity     = bomb_2.velocity   = self.velocity;
-    bomb_1.touch        = bomb_2.touch      = raptor_bomb_burst;
-    bomb_1.think        = bomb_2.think      = raptor_bomb_burst;
-    bomb_1.cnt          = bomb_2.cnt        = time + 10;
-
-    if(autocvar_g_vehicle_raptor_bomblet_alt)
-        bomb_1.nextthink = bomb_2.nextthink  = time;
-    else
-        bomb_1.nextthink = bomb_2.nextthink  = time + autocvar_g_vehicle_raptor_bomblet_time;
-
-    bomb_1.owner     = bomb_2.owner      = self;
-    bomb_1.realowner = bomb_2.realowner  = self.owner;
-    bomb_1.solid     = bomb_2.solid      = SOLID_BBOX;
-    bomb_1.gravity   = bomb_2.gravity    = 1;
-
-    PROJECTILE_MAKETRIGGER(bomb_1);
-    PROJECTILE_MAKETRIGGER(bomb_2);
-
-    CSQCProjectile(bomb_1, TRUE, PROJECTILE_RAPTORBOMB, TRUE);
-    CSQCProjectile(bomb_2, TRUE, PROJECTILE_RAPTORBOMB, TRUE);
-}
-
-
-void raptor_fire_cannon(entity gun, string tagname)
-{
-    vehicles_projectile("raptor_cannon_muzzleflash", "weapons/lasergun_fire.wav",
-                           gettaginfo(gun, gettagindex(gun, tagname)), normalize(v_forward + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed,
-                           autocvar_g_vehicle_raptor_cannon_damage, autocvar_g_vehicle_raptor_cannon_radius, autocvar_g_vehicle_raptor_cannon_force,  0,
-                           DEATH_VH_RAPT_CANNON, PROJECTILE_RAPTORCANNON, 0, TRUE, TRUE, self.owner);
-}
-
-void raptor_think()
-{
-}
-
-void raptor_enter()
-{
-    self.vehicle_weapon2mode = RSM_BOMB;
-    self.owner.PlayerPhysplug = raptor_takeoff;
-    self.movetype       = MOVETYPE_BOUNCEMISSILE;
-    self.solid          = SOLID_SLIDEBOX;
-    self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_raptor_health) * 100;
-    self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_raptor_shield) * 100;
-    self.velocity_z = 1; // Nudge upwards to takeoff sequense can work.
-    self.tur_head.exteriormodeltoclient = self.owner;
-
-    self.delay = time + autocvar_g_vehicle_raptor_bombs_refire;
-    self.lip   = time;
-
-    if(self.owner.flagcarried)
-       setorigin(self.owner.flagcarried, '-20 0 96');
-
-    CSQCVehicleSetup(self.owner, 0);
-}
-
-void raptor_land()
-{
-    float hgt;
-
-    hgt = raptor_altitude(512);
-    self.velocity = (self.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
-    self.angles_x *= 0.95;
-    self.angles_z *= 0.95;
-
-    if(hgt < 128)
-    if(hgt > 0)
-        self.frame = (hgt / 128) * 25;
-
-    self.bomb1.gun1.avelocity_y = 90 + ((self.frame / 25) * 2000);
-    self.bomb1.gun2.avelocity_y = -self.bomb1.gun1.avelocity_y;
-
-    if(hgt < 16)
-    {
-        self.movetype = MOVETYPE_TOSS;
-        self.think    = raptor_think;
-        self.frame    = 0;
-    }
-
-    self.nextthink  = time;
-}
-
-void raptor_exit(float eject)
-{
-    vector spot;
-    self.tur_head.exteriormodeltoclient = world;
-
-    if(self.deadflag == DEAD_NO)
-    {
-        self.think      = raptor_land;
-        self.nextthink  = time;
-    }
-
-    if (!self.owner)
-        return;
-
-       makevectors(self.angles);
-       if(eject)
-       {
-           spot = self.origin + v_forward * 100 + '0 0 64';
-           spot = vehicles_findgoodexit(spot);
-           setorigin(self.owner , spot);
-           self.owner.velocity = (v_up + v_forward * 0.25) * 750;
-           self.owner.oldvelocity = self.owner.velocity;
-       }
-       else
-       {
-               if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
-               {
-                       self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
-                       self.owner.velocity_z += 200;
-                       spot = self.origin + v_forward * 32 + '0 0 64';
-                       spot = vehicles_findgoodexit(spot);
-               }
-               else
-               {
-                       self.owner.velocity = self.velocity * 0.5;
-                       self.owner.velocity_z += 10;
-                       spot = self.origin - v_forward * 200 + '0 0 64';
-                       spot = vehicles_findgoodexit(spot);
-               }
-           self.owner.oldvelocity = self.owner.velocity;
-           setorigin(self.owner , spot);
-       }
-
-       antilag_clear(self.owner);
-    self.owner = world;
-}
-
-float raptor_takeoff()
-{
-    entity player, raptor;
-
-    player = self;
-    raptor = self.vehicle;
-    self   = raptor;
-    if(self.sound_nexttime < time)
-    {
-        self.sound_nexttime = time + 7.955812; //soundlength("vehicles/raptor_fly.wav");
-        sound (self, CH_TRIGGER_SINGLE, "vehicles/raptor_speed.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
-    }
-
-    // Takeoff sequense
-    if(raptor.frame < 25)
-    {
-        raptor.frame += 25 / (autocvar_g_vehicle_raptor_takeofftime / sys_frametime);
-        raptor.velocity_z = min(raptor.velocity_z * 1.5, 256);
-        self.bomb1.gun1.avelocity_y = 90 + ((raptor.frame / 25) * 25000);
-        self.bomb1.gun2.avelocity_y = -self.bomb1.gun1.avelocity_y;
-        player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
-
-        setorigin(player, raptor.origin + '0 0 32');
-    }
-    else
-        player.PlayerPhysplug = raptor_frame;
-
-    if(self.vehicle_flags  & VHF_SHIELDREGEN)
-        vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, TRUE);
-
-    if(self.vehicle_flags  & VHF_HEALTHREGEN)
-        vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, FALSE);
-
-    if(self.vehicle_flags  & VHF_ENERGYREGEN)
-        vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, FALSE);
-
-
-    raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
-    player.vehicle_reload2 = bound(0, raptor.bomb1.alpha * 100, 100);
-
-    VEHICLE_UPDATE_PLAYER(player, health, raptor);
-    VEHICLE_UPDATE_PLAYER(player, energy, raptor);
-    if(self.vehicle_flags & VHF_HASSHIELD)
-        VEHICLE_UPDATE_PLAYER(player, shield, raptor);
-
-    player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
-    self = player;
-    return 1;
-}
-
-void raptor_flare_touch()
-{
-    remove(self);
-}
-
-void raptor_flare_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
-    self.health -= damage;
-    if(self.health <= 0)
-        remove(self);
-}
-
-void raptor_flare_think()
-{
-    self.nextthink = time + 0.1;
-    entity _missile = findchainentity(enemy, self.owner);
-    while(_missile)
-    {
-        if(_missile.flags & FL_PROJECTILE)
-        if(vlen(self.origin - _missile.origin) < autocvar_g_vehicle_raptor_flare_range)
-        if(random() > autocvar_g_vehicle_raptor_flare_chase)
-            _missile.enemy = self;
-        _missile = _missile.chain;
-    }
-
-    if(self.tur_impacttime < time)
-        remove(self);
-}
-
-float raptor_frame()
-{
-    entity player, raptor;
-    float ftmp = 0;
-    vector df;
-
-       if(intermission_running)
-               return 1;
-
-    player = self;
-    raptor = self.vehicle;
-    self   = raptor;
-    vehicles_painframe();
-    /*
-    ftmp = vlen(self.velocity);
-    if(ftmp > autocvar_g_vehicle_raptor_speed_forward)
-        ftmp = 1;
-    else
-        ftmp = ftmp / autocvar_g_vehicle_raptor_speed_forward;
-    */
-
-    if(self.sound_nexttime < time)
-    {
-        self.sound_nexttime = time + 7.955812;
-        //sound (self.tur_head, CH_TRIGGER_SINGLE, "vehicles/raptor_fly.wav", 1 - ftmp,   ATTEN_NORM );
-        sound (self, CH_TRIGGER_SINGLE, "vehicles/raptor_speed.wav", 1, ATTEN_NORM);
-        self.wait = ftmp;
-    }
-    /*
-    else if(fabs(ftmp - self.wait) > 0.2)
-    {
-        sound (self.tur_head, CH_TRIGGER_SINGLE, "", 1 - ftmp,   ATTEN_NORM );
-        sound (self, CH_TRIGGER_SINGLE, "", ftmp, ATTEN_NORM);
-        self.wait = ftmp;
-    }
-    */
-
-    if(raptor.deadflag != DEAD_NO)
-    {
-        self = player;
-        player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
-        return 1;
-    }
-    crosshair_trace(player);
-
-    vector vang;
-    vang = raptor.angles;
-    df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
-    vang_x *= -1;
-    df_x *= -1;
-    if(df_x > 180)  df_x -= 360;
-    if(df_x < -180) df_x += 360;
-    if(df_y > 180)  df_y -= 360;
-    if(df_y < -180) df_y += 360;
-
-    ftmp = shortangle_f(player.v_angle_y - vang_y, vang_y);
-    if(ftmp > 180)  ftmp -= 360; if(ftmp < -180) ftmp += 360;
-    raptor.avelocity_y = bound(-autocvar_g_vehicle_raptor_turnspeed, ftmp + raptor.avelocity_y * 0.9, autocvar_g_vehicle_raptor_turnspeed);
-
-    // Pitch
-    ftmp = 0;
-    if(player.movement_x > 0 && vang_x < autocvar_g_vehicle_raptor_pitchlimit) ftmp = 5;
-    else if(player.movement_x < 0 && vang_x > -autocvar_g_vehicle_raptor_pitchlimit) ftmp = -20;
-
-    df_x = bound(-autocvar_g_vehicle_raptor_pitchlimit, df_x , autocvar_g_vehicle_raptor_pitchlimit);
-    ftmp = vang_x - bound(-autocvar_g_vehicle_raptor_pitchlimit, df_x + ftmp, autocvar_g_vehicle_raptor_pitchlimit);
-    raptor.avelocity_x = bound(-autocvar_g_vehicle_raptor_pitchspeed, ftmp + raptor.avelocity_x * 0.9, autocvar_g_vehicle_raptor_pitchspeed);
-
-    raptor.angles_x = anglemods(raptor.angles_x);
-    raptor.angles_y = anglemods(raptor.angles_y);
-    raptor.angles_z = anglemods(raptor.angles_z);
-
-    if(autocvar_g_vehicle_raptor_movestyle == 1)
-        makevectors('0 1 0' * raptor.angles_y);
-    else
-        makevectors(player.v_angle);
-
-    df = raptor.velocity * -autocvar_g_vehicle_raptor_friction;
-
-    if(player.movement_x != 0)
-    {
-        if(player.movement_x > 0)
-            df += v_forward  * autocvar_g_vehicle_raptor_speed_forward;
-        else if(player.movement_x < 0)
-            df -= v_forward  * autocvar_g_vehicle_raptor_speed_forward;
-    }
-
-    if(player.movement_y != 0)
-    {
-        if(player.movement_y < 0)
-            df -= v_right * autocvar_g_vehicle_raptor_speed_strafe;
-        else if(player.movement_y > 0)
-            df += v_right * autocvar_g_vehicle_raptor_speed_strafe;
-
-        raptor.angles_z = bound(-30,raptor.angles_z + (player.movement_y / autocvar_g_vehicle_raptor_speed_strafe),30);
-    }
-    else
-    {
-        raptor.angles_z *= 0.95;
-        if(raptor.angles_z >= -1 && raptor.angles_z <= -1)
-            raptor.angles_z = 0;
-    }
-
-    if(player.BUTTON_CROUCH)
-        df -=   v_up * autocvar_g_vehicle_raptor_speed_down;
-    else if (player.BUTTON_JUMP)
-        df +=  v_up * autocvar_g_vehicle_raptor_speed_up;
-
-    raptor.velocity  += df * frametime;
-    player.velocity = player.movement  = raptor.velocity;
-    setorigin(player, raptor.origin + '0 0 32');
-
-    vector vf, ad;
-    // Target lock & predict
-    if(autocvar_g_vehicle_raptor_cannon_locktarget == 2)
-    {
-        if(raptor.gun1.lock_time < time || raptor.gun1.enemy.deadflag)
-            raptor.gun1.enemy = world;
-
-        if(trace_ent)
-        if(trace_ent.movetype)
-        if(trace_ent.takedamage)
-        if(!trace_ent.deadflag)
-        {
-            if(teamplay)
-            {
-                if(trace_ent.team != player.team)
-                {
-                    raptor.gun1.enemy = trace_ent;
-                    raptor.gun1.lock_time = time + 5;
-                }
-            }
-            else
-            {
-                raptor.gun1.enemy = trace_ent;
-                raptor.gun1.lock_time = time + 0.5;
-            }
-        }
-
-        if(raptor.gun1.enemy)
-        {
-            float i, distance, impact_time;
-
-            vf = real_origin(raptor.gun1.enemy);
-            UpdateAuxiliaryXhair(player, vf, '1 0 0', 1);
-            vector _vel = raptor.gun1.enemy.velocity;
-            if(raptor.gun1.enemy.movetype == MOVETYPE_WALK)
-                _vel_z *= 0.1;
-
-            if(autocvar_g_vehicle_raptor_cannon_predicttarget)
-            {
-                ad = vf;
-                for(i = 0; i < 4; ++i)
-                {
-                    distance = vlen(ad - player.origin);
-                    impact_time = distance / autocvar_g_vehicle_raptor_cannon_speed;
-                    ad = vf + _vel * impact_time;
-                }
-                trace_endpos = ad;
-            }
-            else
-                trace_endpos = vf;
-        }
-    }
-    else if(autocvar_g_vehicle_raptor_cannon_locktarget == 1)
-    {
-
-        vehicles_locktarget((1 / autocvar_g_vehicle_raptor_cannon_locking_time) * frametime,
-                             (1 / autocvar_g_vehicle_raptor_cannon_locking_releasetime) * frametime,
-                             autocvar_g_vehicle_raptor_cannon_locked_time);
-
-        if(self.lock_target != world)
-        if(autocvar_g_vehicle_raptor_cannon_predicttarget)
-        if(self.lock_strength == 1)
-        {
-            float i, distance, impact_time;
-
-            vf = real_origin(raptor.lock_target);
-            ad = vf;
-            for(i = 0; i < 4; ++i)
-            {
-                distance = vlen(ad - raptor.origin);
-                impact_time = distance / autocvar_g_vehicle_raptor_cannon_speed;
-                ad = vf + raptor.lock_target.velocity * impact_time;
-            }
-            trace_endpos = ad;
-        }
-
-        if(self.lock_target)
-        {
-            if(raptor.lock_strength == 1)
-                UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '1 0 0', 1);
-            else if(self.lock_strength > 0.5)
-                UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '0 1 0', 1);
-            else if(self.lock_strength < 0.5)
-                UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '0 0 1', 1);
-        }
-    }
-
-
-    vehicle_aimturret(raptor, trace_endpos, raptor.gun1, "fire1",
-                          autocvar_g_vehicle_raptor_cannon_pitchlimit_down * -1,  autocvar_g_vehicle_raptor_cannon_pitchlimit_up,
-                          autocvar_g_vehicle_raptor_cannon_turnlimit * -1,  autocvar_g_vehicle_raptor_cannon_turnlimit,  autocvar_g_vehicle_raptor_cannon_turnspeed);
-
-    vehicle_aimturret(raptor, trace_endpos, raptor.gun2, "fire1",
-                          autocvar_g_vehicle_raptor_cannon_pitchlimit_down * -1,  autocvar_g_vehicle_raptor_cannon_pitchlimit_up,
-                          autocvar_g_vehicle_raptor_cannon_turnlimit * -1,  autocvar_g_vehicle_raptor_cannon_turnlimit,  autocvar_g_vehicle_raptor_cannon_turnspeed);
-
-    /*
-    ad = ad * 0.5;
-    v_forward = vf * 0.5;
-    traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, raptor);
-    UpdateAuxiliaryXhair(player, trace_endpos, '0 1 0', 0);
-    */
-
-    if(player.BUTTON_ATCK)
-    if(raptor.attack_finished_single <= time)
-    if(raptor.vehicle_energy > autocvar_g_vehicle_raptor_cannon_cost)
-    {
-        raptor.misc_bulletcounter += 1;
-        raptor.attack_finished_single = time + autocvar_g_vehicle_raptor_cannon_refire;
-        if(raptor.misc_bulletcounter <= 2)
-            raptor_fire_cannon(self.gun1, "fire1");
-        else if(raptor.misc_bulletcounter == 3)
-            raptor_fire_cannon(self.gun2, "fire1");
-        else
-        {
-            raptor.attack_finished_single = time + autocvar_g_vehicle_raptor_cannon_refire * 2;
-            raptor_fire_cannon(self.gun2, "fire1");
-            raptor.misc_bulletcounter = 0;
-        }
-        raptor.vehicle_energy -= autocvar_g_vehicle_raptor_cannon_cost;
-        self.cnt = time;
-    }
-
-    if(self.vehicle_flags  & VHF_SHIELDREGEN)
-        vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, TRUE);
-
-    if(self.vehicle_flags  & VHF_HEALTHREGEN)
-        vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, FALSE);
-
-    if(self.vehicle_flags  & VHF_ENERGYREGEN)
-        vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, FALSE);
-
-    if(raptor.vehicle_weapon2mode == RSM_BOMB)
-    {
-        if(time > raptor.lip + autocvar_g_vehicle_raptor_bombs_refire)
-        if(player.BUTTON_ATCK2)
-        {
-            raptor_bombdrop();
-            raptor.delay = time + autocvar_g_vehicle_raptor_bombs_refire;
-            raptor.lip   = time;
-        }
-    }
-    else
-    {
-        if(time > raptor.lip + autocvar_g_vehicle_raptor_flare_refire)
-        if(player.BUTTON_ATCK2)
-        {
-            float i;
-            entity _flare;
-
-            for(i = 0; i < 3; ++i)
-            {
-            _flare = spawn();
-            setmodel(_flare, "models/runematch/rune.mdl");
-            _flare.effects = EF_LOWPRECISION | EF_FLAME;
-            _flare.scale = 0.5;
-            setorigin(_flare, self.origin - '0 0 16');
-            _flare.movetype = MOVETYPE_TOSS;
-            _flare.gravity = 0.15;
-            _flare.velocity = 0.25 * raptor.velocity + (v_forward + randomvec() * 0.25)* -500;
-            _flare.think = raptor_flare_think;
-            _flare.nextthink = time;
-            _flare.owner = raptor;
-            _flare.solid = SOLID_CORPSE;
-            _flare.takedamage = DAMAGE_YES;
-            _flare.event_damage = raptor_flare_damage;
-            _flare.health = 20;
-            _flare.tur_impacttime = time + autocvar_g_vehicle_raptor_flare_lifetime;
-            _flare.touch = raptor_flare_touch;
-            }
-            raptor.delay = time + autocvar_g_vehicle_raptor_flare_refire;
-            raptor.lip   = time;
-        }
-    }
-
-    raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
-    player.vehicle_reload2 = bound(0, raptor.bomb1.alpha * 100, 100);
-
-    if(self.bomb1.cnt < time)
-    {
-        entity _missile = findchainentity(enemy, raptor);
-        float _incomming = 0;
-        while(_missile)
-        {
-            if(_missile.flags & FL_PROJECTILE)
-            if(MISSILE_IS_TRACKING(_missile))
-            if(vlen(self.origin - _missile.origin) < 2 * autocvar_g_vehicle_raptor_flare_range)
-                ++_incomming;
-
-            _missile = _missile.chain;
-        }
-
-        if(_incomming)
-            sound(self, CH_PAIN_SINGLE, "vehicles/missile_alarm.wav", VOL_BASE, ATTEN_NONE);
-
-        self.bomb1.cnt = time + 1;
-    }
-
-
-    VEHICLE_UPDATE_PLAYER(player, health, raptor);
-    VEHICLE_UPDATE_PLAYER(player, energy, raptor);
-    if(self.vehicle_flags & VHF_HASSHIELD)
-        VEHICLE_UPDATE_PLAYER(player, shield, raptor);
-
-    player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
-
-    self = player;
-    return 1;
-}
-
-void raptor_blowup()
-{
-    self.deadflag    = DEAD_DEAD;
-    self.vehicle_exit(VHEF_NORMAL);
-    RadiusDamage (self, self.enemy, 250, 15, 250, world, 250, DEATH_VH_RAPT_DEATH, world);
-
-    self.alpha          = -1;
-    self.movetype       = MOVETYPE_NONE;
-    self.effects        = EF_NODRAW;
-    self.colormod       = '0 0 0';
-    self.avelocity      = '0 0 0';
-    self.velocity       = '0 0 0';
-
-    setorigin(self, self.pos1);
-    self.touch = func_null;
-    self.nextthink = 0;
-}
-
-void raptor_diethink()
-{
-       if(time >= self.wait)
-               self.think = raptor_blowup;
-
-    if(random() < 0.1)
-    {
-        sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
-        pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
-    }
-    self.nextthink = time + 0.1;
-}
-
-void raptor_die()
-{
-    self.health       = 0;
-    self.event_damage = func_null;
-    self.solid        = SOLID_CORPSE;
-    self.takedamage   = DAMAGE_NO;
-    self.deadflag     = DEAD_DYING;
-    self.movetype     = MOVETYPE_BOUNCE;
-    self.think        = raptor_diethink;
-    self.nextthink    = time;
-    self.wait            = time + 5 + (random() * 5);
-
-    pointparticles(particleeffectnum("explosion_medium"), findbetterlocation (self.origin, 16), '0 0 0', 1);
-
-    self.velocity_z += 600;
-
-    self.avelocity = '0 0.5 1' * (random() * 400);
-    self.avelocity -= '0 0.5 1' * (random() * 400);
-
-    self.colormod = '-0.5 -0.5 -0.5';
-       self.touch     = raptor_blowup;
-}
-
-void raptor_impact()
-{
-    if(autocvar_g_vehicle_raptor_bouncepain_x)
-        vehilces_impact(autocvar_g_vehicle_raptor_bouncepain_x, autocvar_g_vehicle_raptor_bouncepain_y, autocvar_g_vehicle_raptor_bouncepain_z);
-}
-
-// If we dont do this ever now and then, the raptors rotors
-// stop working, presumably due to angle overflow. cute.
-void raptor_rotor_anglefix()
-{
-    self.gun1.angles_y = anglemods(self.gun1.angles_y);
-    self.gun2.angles_y = anglemods(self.gun2.angles_y);
-    self.nextthink = time + 15;
-}
-
-float raptor_impulse(float _imp)
-{
-    switch(_imp)
-    {
-        case 10:
-        case 15:
-        case 18:
-            self.vehicle.vehicle_weapon2mode += 1;
-            if(self.vehicle.vehicle_weapon2mode > RSM_LAST)
-                self.vehicle.vehicle_weapon2mode = RSM_FIRST;
-
-            CSQCVehicleSetup(self, 0);
-            return TRUE;
-        case 12:
-        case 16:
-        case 19:
-            self.vehicle.vehicle_weapon2mode -= 1;
-            if(self.vehicle.vehicle_weapon2mode < RSM_FIRST)
-                self.vehicle.vehicle_weapon2mode = RSM_LAST;
-
-            CSQCVehicleSetup(self, 0);
-            return TRUE;
-
-        /*
-        case 17: // toss gun, could be used to exit?
-            break;
-        case 20: // Manual minigun reload?
-            break;
-        */
-    }
-    return FALSE;
-}
-
-void raptor_spawn(float _f)
-{
-    if(!self.gun1)
-    {
-        entity spinner;
-        vector ofs;
-
-        //FIXME: Camera is in a bad place in HUD model.
-        //setorigin(self.vehicle_viewport, '25 0 5');
-
-        self.vehicles_impusle   = raptor_impulse;
-
-        self.frame = 0;
-
-        self.bomb1 = spawn();
-        self.bomb2 = spawn();
-        self.gun1  = spawn();
-        self.gun2  = spawn();
-
-        setmodel(self.bomb1,"models/vehicles/clusterbomb_folded.md3");
-        setmodel(self.bomb2,"models/vehicles/clusterbomb_folded.md3");
-        setmodel(self.gun1, "models/vehicles/raptor_gun.dpm");
-        setmodel(self.gun2, "models/vehicles/raptor_gun.dpm");
-        setmodel(self.tur_head, "models/vehicles/raptor_body.dpm");
-
-        setattachment(self.bomb1, self, "bombmount_left");
-        setattachment(self.bomb2, self, "bombmount_right");
-        setattachment(self.tur_head, self,"root");
-
-        // FIXMODEL Guns mounts to angled bones
-        self.bomb1.angles = self.angles;
-        self.angles = '0 0 0';
-        // This messes up gun-aim, so work arround it.
-        //setattachment(self.gun1, self, "gunmount_left");
-        ofs = gettaginfo(self, gettagindex(self, "gunmount_left"));
-        ofs -= self.origin;
-        setattachment(self.gun1, self, "");
-        setorigin(self.gun1, ofs);
-
-        //setattachment(self.gun2, self, "gunmount_right");
-        ofs = gettaginfo(self, gettagindex(self, "gunmount_right"));
-        ofs -= self.origin;
-        setattachment(self.gun2, self, "");
-        setorigin(self.gun2, ofs);
-
-        self.angles = self.bomb1.angles;
-        self.bomb1.angles = '0 0 0';
-
-        spinner = spawn();
-        spinner.owner = self;
-        setmodel(spinner,"models/vehicles/spinner.dpm");
-        setattachment(spinner, self, "engine_left");
-        spinner.movetype = MOVETYPE_NOCLIP;
-        spinner.avelocity = '0 90 0';
-        self.bomb1.gun1 = spinner;
-
-        spinner = spawn();
-        spinner.owner = self;
-        setmodel(spinner,"models/vehicles/spinner.dpm");
-        setattachment(spinner, self, "engine_right");
-        spinner.movetype = MOVETYPE_NOCLIP;
-        spinner.avelocity = '0 -90 0';
-        self.bomb1.gun2 = spinner;
-
-        // Sigh.
-        self.bomb1.think = raptor_rotor_anglefix;
-        self.bomb1.nextthink = time;
-
-        self.mass               = 1 ;
-    }
-
-
-    self.frame          = 0;
-    self.vehicle_health = autocvar_g_vehicle_raptor_health;
-    self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
-    self.movetype       = MOVETYPE_TOSS;
-    self.solid          = SOLID_SLIDEBOX;
-    self.vehicle_energy = 1;
-
-    self.bomb1.gun1.avelocity_y = 90;
-    self.bomb1.gun2.avelocity_y = -90;
-
-    setsize(self, RAPTOR_MIN, RAPTOR_MAX );
-    self.delay = time;
-
-    self.bouncefactor = autocvar_g_vehicle_raptor_bouncefactor;
-    self.bouncestop = autocvar_g_vehicle_raptor_bouncestop;
-    self.vehicle_impact = raptor_impact;
-    self.damageforcescale = 0.25;
-}
-
-void spawnfunc_vehicle_raptor()
-{
-    if(!autocvar_g_vehicle_raptor)
-    {
-        remove(self);
-        return;
-    }
-
-    self.vehicle_flags |= VHF_DMGSHAKE;
-    self.vehicle_flags |= VHF_DMGROLL;
-
-    if(autocvar_g_vehicle_raptor_shield)
-        self.vehicle_flags |= VHF_HASSHIELD;
-
-    if(autocvar_g_vehicle_raptor_shield_regen)
-        self.vehicle_flags |= VHF_SHIELDREGEN;
-
-    if(autocvar_g_vehicle_raptor_health_regen)
-        self.vehicle_flags |= VHF_HEALTHREGEN;
-
-    if(autocvar_g_vehicle_raptor_energy_regen)
-        self.vehicle_flags |= VHF_ENERGYREGEN;
-
-    precache_model ("models/vehicles/raptor.dpm");
-    precache_model ("models/vehicles/raptor_gun.dpm");
-    precache_model ("models/vehicles/spinner.dpm");
-    precache_model ("models/vehicles/raptor_cockpit.dpm");
-    //precache_model ("models/vehicles/clusterbomb.md3");
-    precache_model ("models/vehicles/clusterbomb_folded.md3");
-    precache_model ("models/vehicles/raptor_body.dpm");
-
-    precache_sound ("vehicles/raptor_fly.wav");
-    precache_sound ("vehicles/raptor_speed.wav");
-    precache_sound ("vehicles/missile_alarm.wav");
-
-    if(!vehicle_initialize(
-             "Raptor",
-             "models/vehicles/raptor.dpm",
-             "",
-             "models/vehicles/raptor_cockpit.dpm",
-             "", "tag_hud", "tag_camera",
-             HUD_RAPTOR,
-             RAPTOR_MIN, RAPTOR_MAX,
-             FALSE,
-             raptor_spawn, autocvar_g_vehicle_raptor_respawntime,
-             raptor_frame,
-             raptor_enter, raptor_exit,
-             raptor_die,   raptor_think,
-             FALSE,
-             autocvar_g_vehicle_raptor_health,
-             autocvar_g_vehicle_raptor_shield))
-    {
-        remove(self);
-        return;
-    }
-
-
-}
-#endif // SVQC