]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/vehicles/raptor.qc
Merge remote branch 'origin/master' into terencehill/centerprint_stuff
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / raptor.qc
index 1ba6efbd272055745c62752ccffba91801dd3ec6..201c186c37947d65ad983efd0b4c67c1f0484120 100644 (file)
@@ -1,3 +1,4 @@
+#ifdef SVQC
 #define RAPTOR_MIN '-80 -80 0'
 #define RAPTOR_MAX '80 80 70'
 
@@ -63,8 +64,6 @@ float raptor_takeoff();
 .entity bomb1;
 .entity bomb2;
 
-//#define RAPTOR_RETARDCAMERA
-
 float raptor_altitude(float amax)
 {
        tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * amax), TRUE, self);
@@ -74,12 +73,10 @@ float raptor_altitude(float amax)
 
 void raptor_bomblet_boom()
 {
-    sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
-    pointparticles(particleeffectnum("raptor_bomb_impact"), self.origin, trace_plane_normal * 1000, 1);
     RadiusDamage (self, self.realowner, autocvar_g_vehicle_raptor_bomblet_damage,
                                     autocvar_g_vehicle_raptor_bomblet_edgedamage,
                                     autocvar_g_vehicle_raptor_bomblet_radius, world,
-                                    autocvar_g_vehicle_raptor_bomblet_force, DEATH_SBROCKET, world);
+                                    autocvar_g_vehicle_raptor_bomblet_force, DEATH_RAPTOR_BOMB, world);
     remove(self);
 }
 
@@ -100,25 +97,23 @@ void raptor_bomb_burst()
     {
         self.nextthink = time;
         traceline(self.origin, self.origin + (normalize(self.velocity) * autocvar_g_vehicle_raptor_bomblet_alt), MOVE_NORMAL, self);
-        if(trace_fraction == 1.0)
-            return;
-
-        if(vlen(self.origin - self.owner.origin) < autocvar_g_vehicle_raptor_bomblet_radius)
+        if((trace_fraction == 1.0) || (vlen(self.origin - self.owner.origin) < autocvar_g_vehicle_raptor_bomblet_radius))
+        {
+            UpdateCSQCProjectile(self);
             return;
+        }
     }
 
     entity bomblet;
     float i;
 
-    sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
-    pointparticles(particleeffectnum("rocket_explode"), self.origin, self.velocity, 1);
+    Damage_DamageInfo(self.origin, 0, 0, 0, '0 0 0', DEATH_RAPTOR_BOMB_SPLIT, self);
 
     for(i = 0; i < autocvar_g_vehicle_raptor_bomblets; ++i)
     {
         bomblet = spawn();
         setorigin(bomblet, self.origin);
 
-        //bomblet.solid       = SOLID_TRIGGER;
         bomblet.movetype    = MOVETYPE_TOSS;
         bomblet.touch       = raptor_bomblet_touch;
         bomblet.think       = raptor_bomblet_boom;
@@ -126,6 +121,7 @@ void raptor_bomb_burst()
         bomblet.owner       = self.owner;
         bomblet.realowner   = self.realowner;
         bomblet.velocity    = normalize(normalize(self.velocity) + (randomvec() * autocvar_g_vehicle_raptor_bomblet_spread)) * vlen(self.velocity);
+
         PROJECTILE_MAKETRIGGER(bomblet);
         CSQCProjectile(bomblet, TRUE, PROJECTILE_RAPTORBOMBLET, TRUE);
     }
@@ -133,27 +129,19 @@ void raptor_bomb_burst()
     remove(self);
 }
 
-void raptor_bomb_touch()
-{
-    raptor_bomb_burst();
-}
-
 void raptor_bombdrop()
 {
     entity bomb_1, bomb_2;
 
-    //self.bomb1.alpha = 0;
-    //self.bomb2.alpha = 0;
-
     bomb_1 = spawn();
     bomb_2 = spawn();
 
     setorigin(bomb_1, gettaginfo(self, gettagindex(self, "bombmount_left")));
     setorigin(bomb_2, gettaginfo(self, gettagindex(self, "bombmount_right")));
 
-    bomb_1.movetype     = bomb_2.movetype   = MOVETYPE_TOSS;
+    bomb_1.movetype     = bomb_2.movetype   = MOVETYPE_BOUNCE;
     bomb_1.velocity     = bomb_2.velocity   = self.velocity;
-    bomb_1.touch        = bomb_2.touch      = raptor_bomb_touch;
+    bomb_1.touch        = bomb_2.touch      = raptor_bomb_burst;
     bomb_1.think        = bomb_2.think      = raptor_bomb_burst;
     bomb_1.cnt          = bomb_2.cnt        = time + 10;
 
@@ -172,19 +160,15 @@ void raptor_bombdrop()
 
     CSQCProjectile(bomb_1, TRUE, PROJECTILE_RAPTORBOMB, TRUE);
     CSQCProjectile(bomb_2, TRUE, PROJECTILE_RAPTORBOMB, TRUE);
-
 }
 
 
 void raptor_fire_cannon(entity gun, string tagname)
 {
-    entity bolt;
-    vector b_org;
-    b_org = gettaginfo(gun, gettagindex(gun, tagname));
-    bolt = vehicles_projectile("raptor_cannon_impact", "weapons/laserimpact.wav", "raptor_cannon_muzzleflash", "weapons/lasergun_fire.wav",
-                           b_org, normalize(v_forward + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed,
+    vehicles_projectile("raptor_cannon_muzzleflash", "weapons/lasergun_fire.wav",
+                           gettaginfo(gun, gettagindex(gun, tagname)), normalize(v_forward + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed,
                            autocvar_g_vehicle_raptor_cannon_damage, autocvar_g_vehicle_raptor_cannon_radius, autocvar_g_vehicle_raptor_cannon_force,  0,
-                           DEATH_WAKIGUN, PROJECTILE_RAPTORCANNON, 0);
+                           DEATH_RAPTOR_CANNON, PROJECTILE_RAPTORCANNON, 0, TRUE, TRUE);
 }
 
 void raptor_think()
@@ -194,21 +178,26 @@ void raptor_think()
 void raptor_enter()
 {
     self.owner.PlayerPhysplug = raptor_takeoff;
-    self.movetype       = MOVETYPE_FLY;
-    self.solid          = SOLID_BBOX;
+    self.movetype       = MOVETYPE_BOUNCEMISSILE;
+    self.solid          = SOLID_SLIDEBOX;
     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_raptor_health);
     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_raptor_shield);
-    self.velocity_z = 1;
+    self.velocity_z = 1; // Nudge upwards to takeoff sequense can work.
+    self.tur_head.exteriormodeltoclient = self.owner;
+
+    self.delay = time + autocvar_g_vehicle_raptor_bombs_refire;
+    self.lip   = time;
+
+    if(self.owner.flagcarried)
+       setorigin(self.owner.flagcarried, '-20 0 96');
 
-#ifdef RAPTOR_RETARDCAMERA
-    setorigin(self.vehicle_viewport, self.origin);
-#endif
 }
 
 void raptor_land()
 {
-    float hgt;
 
+    float hgt;
+    
     hgt = raptor_altitude(512);
     self.velocity = (self.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
     self.angles_x *= 0.95;
@@ -232,6 +221,8 @@ void raptor_land()
 
 void raptor_exit(float eject)
 {
+    vector spot;
+    self.tur_head.exteriormodeltoclient = world;
 
     if(self.deadflag == DEAD_NO)
     {
@@ -245,22 +236,33 @@ void raptor_exit(float eject)
        makevectors(self.angles);
        if(eject)
        {
-           setorigin(self.owner,self.origin + v_forward * 100 + '0 0 64');
+           spot = self.origin + v_forward * 100 + '0 0 64';
+           spot = vehicles_findgoodexit(spot);
+           setorigin(self.owner , spot);
            self.owner.velocity = (v_up + v_forward * 0.25) * 750;
        }
        else
-        setorigin(self.owner,self.origin - v_forward * 200 + '0 0 64');
-
+       {
+           spot = self.origin - v_forward * 200 + '0 0 64';
+           spot = vehicles_findgoodexit(spot);
+           setorigin(self.owner , spot);
+       }
+       
     self.owner = world;
 }
 
 float raptor_takeoff()
 {
     entity player, raptor;
-
+    
     player = self;
     raptor = self.vehicle;
     self   = raptor;
+    if(self.sound_nexttime < time)
+    {        
+        self.sound_nexttime = time + 7.955812; //soundlength("vehicles/raptor_fly.wav");
+        sound (self, CH_TRIGGER_SINGLE, "vehicles/raptor_speed.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+    }   
 
     // Takeoff sequense
     if(raptor.frame < 25)
@@ -276,6 +278,25 @@ float raptor_takeoff()
     else
         player.PlayerPhysplug = raptor_frame;
 
+    if(self.vehicle_flags  & VHF_SHIELDREGEN)
+        vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime);
+
+    if(self.vehicle_flags  & VHF_HEALTHREGEN)
+        vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime);
+
+    if(self.vehicle_flags  & VHF_ENERGYREGEN)
+        vehicles_regen(cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime);
+
+
+    raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
+    player.vehicle_reload2 = bound(0, raptor.bomb1.alpha * 100, 100);
+
+    VEHICLE_UPDATE_PLAYER(health, raptor);
+    VEHICLE_UPDATE_PLAYER(energy, raptor);
+    if(self.vehicle_flags & VHF_HASSHIELD)
+        VEHICLE_UPDATE_PLAYER(shield, raptor);
+
+    player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
     self = player;
     return 1;
 }
@@ -285,52 +306,46 @@ float raptor_frame()
     entity player, raptor;
     float ftmp, ftmp2;
     vector df;
+    
+       if(intermission_running)
+               return 1;
 
     player = self;
     raptor = self.vehicle;
     self   = raptor;
-
-    if(player.BUTTON_USE && raptor.deadflag == DEAD_NO)
+    vehicles_painframe();
+    /*
+    ftmp = vlen(self.velocity);
+    if(ftmp > autocvar_g_vehicle_raptor_speed_forward) 
+        ftmp = 1;
+    else  
+        ftmp = ftmp / autocvar_g_vehicle_raptor_speed_forward;
+    */
+        
+    if(self.sound_nexttime < time)
+    {        
+        self.sound_nexttime = time + 7.955812; 
+        //sound (self.tur_head, CH_TRIGGER_SINGLE, "vehicles/raptor_fly.wav", 1 - ftmp,   ATTN_NORM );
+        sound (self, CH_TRIGGER_SINGLE, "vehicles/raptor_speed.wav", 1, ATTN_NORM);        
+        self.wait = ftmp;
+    }        
+    /*
+    else if(fabs(ftmp - self.wait) > 0.2)
     {
-        self = raptor;
-        vehicles_exit(VHEF_NORMAL);
-        self = player;
-        return 0;
+        sound (self.tur_head, CH_TRIGGER_SINGLE, "", 1 - ftmp,   ATTN_NORM );
+        sound (self, CH_TRIGGER_SINGLE, "", ftmp, ATTN_NORM);        
+        self.wait = ftmp;
     }
-
+    */
+    
     if(raptor.deadflag != DEAD_NO)
     {
         self = player;
         player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
         return 1;
     }
-
-
-
     crosshair_trace(player);
 
-#if VEHICLES_VIEWROTATE_CROSSHAIR
-    df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
-    if(df_x > 180)  df_x -= 360;
-    if(df_x < -180) df_x += 360;
-    if(df_y > 180)  df_y -= 360;
-    if(df_y < -180) df_y += 360;
-
-    // Rotate Body
-    ftmp = autocvar_g_vehicle_raptor_turnspeed * sys_frametime;
-    ftmp = bound(-ftmp, shortangle_f(df_y - raptor.angles_y, raptor.angles_y), ftmp);
-
-    // Turn
-    //raptor.angles_y = anglemods(raptor.angles_y + ftmp);
-    raptor.avelocity_y = anglemods(raptor.angles_y + ftmp);
-
-    // Pitch Body
-    ftmp = autocvar_g_vehicle_raptor_pitchspeed  * sys_frametime;
-    ftmp = bound(-ftmp, shortangle_f(df_x - raptor.angles_x, raptor.angles_x), ftmp);
-
-    //raptor.angles_x = bound(-autocvar_g_vehicle_raptor_pitchlimit, anglemods(raptor.angles_x + ftmp), autocvar_g_vehicle_raptor_pitchlimit);
-    raptor.avelocity_x = bound(-autocvar_g_vehicle_raptor_pitchlimit, anglemods(raptor.angles_x + ftmp), autocvar_g_vehicle_raptor_pitchlimit);
-#else
     vector vang;
     vang = raptor.angles;
     df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
@@ -358,27 +373,11 @@ float raptor_frame()
     raptor.angles_y = anglemods(raptor.angles_y);
     raptor.angles_z = anglemods(raptor.angles_z);
 
-#endif
-
     if(autocvar_g_vehicle_raptor_movestyle == 1)
         makevectors('0 1 0' * raptor.angles_y);
     else
         makevectors(player.v_angle);
 
-#ifdef RAPTOR_RETARDCAMERA
-    float spd, back, up;
-    spd = vlen(self.velocity) + 0.01;
-    back = spd / autocvar_g_vehicle_raptor_speed_forward;
-    up = 1 - back;
-    back = back;
-    back = back * 1250;
-    back += 150;
-    up = up * 200;
-    up = up + 100;
-
-    setorigin(self.vehicle_viewport, self.origin + (v_up * up) + (v_forward * -back));
-#endif
-
     df = raptor.velocity * -autocvar_g_vehicle_raptor_friction;
 
     if(player.movement_x != 0)
@@ -412,7 +411,7 @@ float raptor_frame()
 
     raptor.velocity  += df * frametime;
     player.velocity = player.movement  = raptor.velocity;
-    setorigin(player,raptor.origin + '0 0 32');
+    setorigin(player, raptor.origin + '0 0 32');
 
     vector vf, ad;
     // Target lock & predict
@@ -438,7 +437,6 @@ float raptor_frame()
                 ad = vf + raptor.lock_target.velocity * impact_time;
             }
             trace_endpos = ad;
-            //UpdateAuxiliaryXhair(player, trace_endpos, '1 1 1', 0);
         }
 
         if(self.lock_target)
@@ -460,8 +458,10 @@ float raptor_frame()
     df = gettaginfo(raptor.gun1, gettagindex(raptor.gun1, "fire1"));
     //ad = df;
     //vf = v_forward;
-    df = vectoangles(normalize(trace_endpos - df)); // Find the direction & angle
-    df = shortangle_vxy(df - (raptor.angles + raptor.gun1.angles), raptor.angles + raptor.gun1.angles);     // Find aim offset
+    df = vectoangles(normalize(trace_endpos - df)); // Find the direction & angle    
+    df = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(raptor.angles), AnglesTransform_FromAngles(df))) - raptor.gun1.angles;
+    df = shortangle_vxy(df, raptor.gun1.angles);
+        
     // Bind to aimspeed
     df_x = bound(ftmp, df_x, ftmp2);
     df_y = bound(ftmp, df_y, ftmp2);
@@ -469,14 +469,14 @@ float raptor_frame()
     raptor.gun1.angles_x = bound(-autocvar_g_vehicle_raptor_cannon_pitchlimit_down, df_x + raptor.gun1.angles_x, autocvar_g_vehicle_raptor_cannon_pitchlimit_up);
     raptor.gun1.angles_y = bound(-autocvar_g_vehicle_raptor_cannon_turnlimit,  df_y + raptor.gun1.angles_y, autocvar_g_vehicle_raptor_cannon_turnlimit);
 
-    //df = vectoangles(normalize(trace_endpos - df));
-
-    //Gun 2
+    // Gun2
     df = gettaginfo(raptor.gun2, gettagindex(raptor.gun2, "fire1"));
     //ad += df;
     //vf += v_forward;
-    df = vectoangles(normalize(trace_endpos - df)); // Find the direction & angle
-    df = shortangle_vxy(df - (raptor.angles + raptor.gun2.angles), raptor.angles + raptor.gun2.angles);     // Find aim offset
+    df = vectoangles(normalize(trace_endpos - df)); // Find the direction & angle    
+    df = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(raptor.angles), AnglesTransform_FromAngles(df))) - raptor.gun2.angles;
+    df = shortangle_vxy(df, raptor.gun2.angles);
+    
     // Bind to aimspeed
     df_x = bound(ftmp, df_x, ftmp2);
     df_y = bound(ftmp, df_y, ftmp2);
@@ -490,7 +490,7 @@ float raptor_frame()
     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, raptor);
     UpdateAuxiliaryXhair(player, trace_endpos, '0 1 0', 0);
     */
-
+    
     if(player.BUTTON_ATCK)
     if(raptor.attack_finished_single <= time)
     if(raptor.vehicle_energy > autocvar_g_vehicle_raptor_cannon_cost)
@@ -529,25 +529,20 @@ float raptor_frame()
         raptor.lip   = time;
     }
 
-    player.vehicle_reload1 = (time - raptor.lip) / (raptor.delay - raptor.lip);
-    raptor.bomb1.alpha = raptor.bomb2.alpha = player.vehicle_reload1;
+    raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
+    player.vehicle_reload2 = bound(0, raptor.bomb1.alpha * 100, 100);
 
     VEHICLE_UPDATE_PLAYER(health, raptor);
     VEHICLE_UPDATE_PLAYER(energy, raptor);
     if(self.vehicle_flags & VHF_HASSHIELD)
         VEHICLE_UPDATE_PLAYER(shield, raptor);
 
-
-
     player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
     return 1;
 }
 
 void raptor_blowup()
 {
-    sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
-    pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
-
     self.deadflag    = DEAD_DEAD;
     self.vehicle_exit(VHEF_NORMAL);
     RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_WAKIBLOWUP, world);
@@ -561,26 +556,36 @@ void raptor_blowup()
 
     setorigin(self, self.pos1);
     self.touch = SUB_Null;
+    self.nextthink = 0;
+}
+
+void raptor_diethink()
+{
+    if(random() < 0.1)
+    {
+        sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+        pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+    }
+    self.nextthink = time + 0.1;
 }
 
 void raptor_die()
 {
     self.health       = 0;
     self.event_damage = SUB_Null;
-    self.iscreature   = FALSE;
     self.solid        = SOLID_CORPSE;
     self.takedamage   = DAMAGE_NO;
     self.deadflag     = DEAD_DYING;
     self.movetype     = MOVETYPE_BOUNCE;
+    self.think        = raptor_diethink;
+    self.nextthink    = time;
+    
+    pointparticles(particleeffectnum("explosion_medium"), findbetterlocation (self.origin, 16), '0 0 0', 1);
 
-    pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
+    self.velocity_z += 600;
 
-    self.velocity_z += 128;
-
-    if(random() < 0.5)
-        self.avelocity_z  = 45 + random() * 270;
-    else
-        self.avelocity_z  = -45 + random() * -270;
+    self.avelocity = '0 0.5 1' * (random() * 400);
+    self.avelocity -= '0 0.5 1' * (random() * 400);
 
     self.colormod = '-0.5 -0.5 -0.5';
        self.touch     = raptor_blowup;
@@ -592,7 +597,7 @@ void raptor_spawn()
     self.vehicle_health = autocvar_g_vehicle_raptor_health;
     self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
     self.movetype       = MOVETYPE_TOSS;
-    self.solid          = SOLID_BBOX;
+    self.solid          = SOLID_SLIDEBOX;
     self.vehicle_energy = 1;
 
     self.bomb1.gun1.avelocity_y = 90;
@@ -602,6 +607,15 @@ void raptor_spawn()
     self.delay = time;
 }
 
+// If we dont do this ever now and then, the raptors rotors
+// stop working, presumably due to angle overflow. cute.
+void raptor_rotor_anglefix()
+{
+    self.gun1.angles_y = anglemods(self.gun1.angles_y);
+    self.gun2.angles_y = anglemods(self.gun2.angles_y);
+    self.nextthink = time + 15;
+}
+
 void raptor_dinit()
 {
     entity spinner;
@@ -619,13 +633,15 @@ void raptor_dinit()
              raptor_spawn, autocvar_g_vehicle_raptor_respawntime,
              raptor_frame,
              raptor_enter, raptor_exit,
-             raptor_die,   raptor_think))
+             raptor_die,   raptor_think,
+             FALSE))
     {
         remove(self);
         return;
     }
+
     //FIXME: Camera is in a bad place in HUD model.
-    setorigin(self.vehicle_viewport, '25 0 5');
+    //setorigin(self.vehicle_viewport, '25 0 5');
 
     self.frame = 0;
 
@@ -634,17 +650,15 @@ void raptor_dinit()
     self.gun1  = spawn();
     self.gun2  = spawn();
 
-#ifdef RAPTOR_RETARDCAMERA
-    setattachment(self.vehicle_viewport, world, "");
-#endif
-
-    setmodel(self.bomb1,"models/vehicles/clusterbomb.md3");
-    setmodel(self.bomb2,"models/vehicles/clusterbomb.md3");
+    setmodel(self.bomb1,"models/vehicles/clusterbomb_folded.md3");
+    setmodel(self.bomb2,"models/vehicles/clusterbomb_folded.md3");
     setmodel(self.gun1, "models/vehicles/raptor_gun.dpm");
     setmodel(self.gun2, "models/vehicles/raptor_gun.dpm");
+    setmodel(self.tur_head, "models/vehicles/raptor_body.dpm");
 
     setattachment(self.bomb1, self,"bombmount_left");
     setattachment(self.bomb2, self,"bombmount_right");
+    setattachment(self.tur_head, self,"root");
 
 
     // FIXME Guns mounts to angled bones
@@ -666,7 +680,6 @@ void raptor_dinit()
     self.angles = self.bomb1.angles;
     self.bomb1.angles = '0 0 0';
 
-
     spinner = spawn();
     spinner.owner = self;
     setmodel(spinner,"models/vehicles/spinner.dpm");
@@ -683,6 +696,10 @@ void raptor_dinit()
     spinner.avelocity = '0 -90 0';
     self.bomb1.gun2 = spinner;
 
+    // Sigh.
+    self.bomb1.think = raptor_rotor_anglefix;
+    self.bomb1.nextthink = time;
+
     self.mass               = 1 ;
 }
 
@@ -690,6 +707,9 @@ void spawnfunc_vehicle_raptor()
 {
     vehicles_configcheck("vehicle_raptor.cfg", autocvar_g_vehicle_raptor_health);
 
+    self.vehicle_flags |= VHF_DMGSHAKE;
+    self.vehicle_flags |= VHF_DMGROLL;
+   
     if(autocvar_g_vehicle_raptor_shield)
         self.vehicle_flags |= VHF_HASSHIELD;
 
@@ -706,8 +726,18 @@ void spawnfunc_vehicle_raptor()
     precache_model ("models/vehicles/raptor_gun.dpm");
     precache_model ("models/vehicles/spinner.dpm");
     precache_model ("models/vehicles/raptor_cockpit.dpm");
-    precache_model ("models/vehicles/clusterbomb.md3");
-
+    //precache_model ("models/vehicles/clusterbomb.md3");
+    precache_model ("models/vehicles/clusterbomb_folded.md3");
+    precache_model ("models/vehicles/raptor_body.dpm");
+    
+    precache_sound ("vehicles/raptor_fly.wav");
+    precache_sound ("vehicles/raptor_speed.wav");
+    
     self.think = raptor_dinit;
-    self.nextthink = time + 1;
+    
+    if(g_assault)
+        self.nextthink = time + 0.5;
+    else
+        self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_raptor_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
 }
+#endif // SVQC