#ifdef SVQC
#define RAPTOR_MIN '-80 -80 0'
#define RAPTOR_MAX '80 80 70'
-//#define RAPTOR_ENGINE "sound/vehicles/raptor.wav"
+
float autocvar_g_vehicle_raptor_respawntime;
float autocvar_g_vehicle_raptor_movestyle;
remove(self);
}
-void raptor_bomb_touch()
-{
- raptor_bomb_burst();
-}
-
void raptor_bombdrop()
{
entity bomb_1, bomb_2;
bomb_1.movetype = bomb_2.movetype = MOVETYPE_BOUNCE;
bomb_1.velocity = bomb_2.velocity = self.velocity;
- bomb_1.touch = bomb_2.touch = raptor_bomb_touch;
+ bomb_1.touch = bomb_2.touch = raptor_bomb_burst;
bomb_1.think = bomb_2.think = raptor_bomb_burst;
bomb_1.cnt = bomb_2.cnt = time + 10;
CSQCProjectile(bomb_1, TRUE, PROJECTILE_RAPTORBOMB, TRUE);
CSQCProjectile(bomb_2, TRUE, PROJECTILE_RAPTORBOMB, TRUE);
-
}
void raptor_fire_cannon(entity gun, string tagname)
{
- entity bolt;
- vector b_org;
- b_org = gettaginfo(gun, gettagindex(gun, tagname));
- bolt = vehicles_projectile("raptor_cannon_muzzleflash", "weapons/lasergun_fire.wav",
- b_org, normalize(v_forward + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed,
+ vehicles_projectile("raptor_cannon_muzzleflash", "weapons/lasergun_fire.wav",
+ gettaginfo(gun, gettagindex(gun, tagname)), normalize(v_forward + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed,
autocvar_g_vehicle_raptor_cannon_damage, autocvar_g_vehicle_raptor_cannon_radius, autocvar_g_vehicle_raptor_cannon_force, 0,
DEATH_RAPTOR_CANNON, PROJECTILE_RAPTORCANNON, 0, TRUE, TRUE);
}
self.delay = time + autocvar_g_vehicle_raptor_bombs_refire;
self.lip = time;
+ if(self.owner.flagcarried)
+ setorigin(self.owner.flagcarried, '-20 0 96');
+
}
void raptor_land()
{
- float hgt;
+ float hgt;
+
hgt = raptor_altitude(512);
self.velocity = (self.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
self.angles_x *= 0.95;
player = self;
raptor = self.vehicle;
self = raptor;
-
if(self.sound_nexttime < time)
{
self.sound_nexttime = time + 7.955812; //soundlength("vehicles/raptor_fly.wav");
- sound (self, CHAN_TRIGGER, "vehicles/raptor_speed.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/raptor_speed.wav", VOL_VEHICLEENGINE, ATTN_NORM);
}
// Takeoff sequense
{
entity player, raptor;
float ftmp, ftmp2;
- vector df, ra;
+ vector df;
+
+ if(intermission_running)
+ return 1;
player = self;
raptor = self.vehicle;
self = raptor;
-
+ vehicles_painframe();
/*
ftmp = vlen(self.velocity);
if(ftmp > autocvar_g_vehicle_raptor_speed_forward)
if(self.sound_nexttime < time)
{
self.sound_nexttime = time + 7.955812;
- //sound (self.tur_head, CHAN_TRIGGER, "vehicles/raptor_fly.wav", 1 - ftmp, ATTN_NORM );
- sound (self, CHAN_TRIGGER, "vehicles/raptor_speed.wav", 1, ATTN_NORM);
+ //sound (self.tur_head, CH_TRIGGER_SINGLE, "vehicles/raptor_fly.wav", 1 - ftmp, ATTN_NORM );
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/raptor_speed.wav", 1, ATTN_NORM);
self.wait = ftmp;
}
/*
else if(fabs(ftmp - self.wait) > 0.2)
{
- sound (self.tur_head, CHAN_TRIGGER, "", 1 - ftmp, ATTN_NORM );
- sound (self, CHAN_TRIGGER, "", ftmp, ATTN_NORM);
+ sound (self.tur_head, CH_TRIGGER_SINGLE, "", 1 - ftmp, ATTN_NORM );
+ sound (self, CH_TRIGGER_SINGLE, "", ftmp, ATTN_NORM);
self.wait = ftmp;
}
*/
- if(player.BUTTON_USE && raptor.deadflag == DEAD_NO)
- {
- self = raptor;
- vehicles_exit(VHEF_NORMAL);
- self = player;
- return 0;
- }
-
if(raptor.deadflag != DEAD_NO)
{
self = player;
}
crosshair_trace(player);
-
vector vang;
vang = raptor.angles;
df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
raptor.angles_y = anglemods(raptor.angles_y);
raptor.angles_z = anglemods(raptor.angles_z);
-
if(autocvar_g_vehicle_raptor_movestyle == 1)
makevectors('0 1 0' * raptor.angles_y);
else
df += v_up * autocvar_g_vehicle_raptor_speed_up;
raptor.velocity += df * frametime;
- //player.velocity = raptor.velocity;
player.velocity = player.movement = raptor.velocity;
setorigin(player, raptor.origin + '0 0 32');
ad = vf + raptor.lock_target.velocity * impact_time;
}
trace_endpos = ad;
- //UpdateAuxiliaryXhair(player, trace_endpos, '1 1 1', 0);
}
if(self.lock_target)
}
}
- ra = raptor.angles;
- ra_z = 0;
// Aim the gunz
ftmp2 = autocvar_g_vehicle_raptor_cannon_turnspeed * frametime;
ftmp = -ftmp2;
// Gun1
df = gettaginfo(raptor.gun1, gettagindex(raptor.gun1, "fire1"));
- ad = df;
- vf = v_forward;
- //if(self.lock_strength == 1)
- //{
- df = vectoangles(normalize(trace_endpos - df)); // Find the direction & angle
- df = shortangle_vxy(df - (ra + raptor.gun1.angles), ra + raptor.gun1.angles); // Find aim offset
- //}
- //else
- // df = '0 0 0';
+ //ad = df;
+ //vf = v_forward;
+ df = vectoangles(normalize(trace_endpos - df)); // Find the direction & angle
+ df = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(raptor.angles), AnglesTransform_FromAngles(df))) - raptor.gun1.angles;
+ df = shortangle_vxy(df, raptor.gun1.angles);
// Bind to aimspeed
df_x = bound(ftmp, df_x, ftmp2);
// Gun2
df = gettaginfo(raptor.gun2, gettagindex(raptor.gun2, "fire1"));
- ad += df;
- vf += v_forward;
- //if(self.lock_strength == 1)
- //{
- df = vectoangles(normalize(trace_endpos - df)); // Find the direction & angle
- df = shortangle_vxy(df - (ra + raptor.gun2.angles), ra + raptor.gun2.angles); // Find aim offset
- //}
- //else
- // df = '0 0 0';
-
+ //ad += df;
+ //vf += v_forward;
+ df = vectoangles(normalize(trace_endpos - df)); // Find the direction & angle
+ df = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(raptor.angles), AnglesTransform_FromAngles(df))) - raptor.gun2.angles;
+ df = shortangle_vxy(df, raptor.gun2.angles);
+
// Bind to aimspeed
df_x = bound(ftmp, df_x, ftmp2);
df_y = bound(ftmp, df_y, ftmp2);
void raptor_blowup()
{
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- pointparticles(particleeffectnum("explosion_big"), self.origin, '0 0 0', 1);
-
self.deadflag = DEAD_DEAD;
self.vehicle_exit(VHEF_NORMAL);
RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_WAKIBLOWUP, world);
void raptor_diethink()
{
- //self.avelocity += '0 0.5 1' * (random() * 5);
- //self.avelocity -= '0 0.5 1' * (random() * 5);
-
if(random() < 0.1)
{
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
}
self.nextthink = time + 0.1;
{
self.health = 0;
self.event_damage = SUB_Null;
- self.iscreature = FALSE;
self.solid = SOLID_CORPSE;
self.takedamage = DAMAGE_NO;
self.deadflag = DEAD_DYING;
void spawnfunc_vehicle_raptor()
{
vehicles_configcheck("vehicle_raptor.cfg", autocvar_g_vehicle_raptor_health);
-
+
+ self.vehicle_flags |= VHF_DMGSHAKE;
+ self.vehicle_flags |= VHF_DMGROLL;
+
if(autocvar_g_vehicle_raptor_shield)
self.vehicle_flags |= VHF_HASSHIELD;
precache_model ("models/vehicles/raptor_gun.dpm");
precache_model ("models/vehicles/spinner.dpm");
precache_model ("models/vehicles/raptor_cockpit.dpm");
- precache_model ("models/vehicles/clusterbomb.md3");
+ //precache_model ("models/vehicles/clusterbomb.md3");
precache_model ("models/vehicles/clusterbomb_folded.md3");
precache_model ("models/vehicles/raptor_body.dpm");
precache_sound ("vehicles/raptor_fly.wav");
precache_sound ("vehicles/raptor_speed.wav");
- precache_sound ("");
self.think = raptor_dinit;
- self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_raptor_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
+
+ if(g_assault)
+ self.nextthink = time + 0.5;
+ else
+ self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_raptor_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
}
#endif // SVQC