ret = spawn();
ret.enemy = self;
ret.think = raptor_return;
- ret.nextthink = time + cvar("g_vehicle_racer_respawntime");
+ ret.nextthink = time + autocvar_g_vehicle_racer_respawntime;
}
}
vector df;
- if(cvar("g_vehicle_raptor_reload"))
+ if(autocvar_g_vehicle_raptor_reload)
{
raptor_loadsettings();
cvar_set("g_vehicle_raptor_reload","0");