void raptor_impact()
{
- if(autocvar_g_vehicle_raptor_bouncepain_x)
- vehilces_impact(autocvar_g_vehicle_raptor_bouncepain_x, autocvar_g_vehicle_raptor_bouncepain_y, autocvar_g_vehicle_raptor_bouncepain_z);
+ if(autocvar_g_vehicle_raptor_bouncepain_x)
+ vehicles_impact(autocvar_g_vehicle_raptor_bouncepain_x, autocvar_g_vehicle_raptor_bouncepain_y, autocvar_g_vehicle_raptor_bouncepain_z);
}
// If we dont do this ever now and then, the raptors rotors
//FIXME: Camera is in a bad place in HUD model.
//setorigin(self.vehicle_viewport, '25 0 5');
- self.vehicles_impusle = raptor_impulse;
+ self.vehicles_impulse = raptor_impulse;
self.frame = 0;