player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
return 1;
}
- crosshair_trace(player);
+ vh_crosshair_trace(player);
vector vang;
vang = raptor.angles;
precache_sound ("vehicles/raptor_speed.wav");
self.think = raptor_dinit;
- self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_raptor_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
+
+ if(g_assault)
+ self.nextthink = time + 0.5;
+ else
+ self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_raptor_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
}
#endif // SVQC