const vector SPIDERBOT_MAX = '75 75 125';
#ifdef SVQC
+float autocvar_g_vehicle_spiderbot;
+
float autocvar_g_vehicle_spiderbot_respawntime;
float autocvar_g_vehicle_spiderbot_speed_stop;
void spiderbot_exit(float eject);
void spiderbot_enter();
-void spiderbot_spawn();
+void spiderbot_spawn(float);
#define SBRM_FIRST 0
#define SBRM_VOLLY 0
#define SBRM_GUIDE 1
self.nextthink = time;
- if not (self.realowner.vehicle)
+ if (!self.realowner.vehicle)
self.think = spiderbot_rocket_unguided;
crosshair_trace(self.realowner);
{
entity rkt;
rkt = findchainentity(realowner, self.owner);
- if not (rkt)
+ if (!rkt)
return;
crosshair_trace(self.owner);
{
vector v;
- entity rocket;
+ entity rocket = world;
if (self.wait != -10)
{
}
if (self.wait != -10)
- if not (self.owner.BUTTON_ATCK2)
+ if (!self.owner.BUTTON_ATCK2)
return;
rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
- DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE);
+ DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
crosshair_trace(self.owner);
float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
_dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
- DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE);
+ DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE, self.owner);
crosshair_trace(self.owner);
rocket.pos1 = trace_endpos;
rocket.nextthink = time;
rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
- DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE);
+ DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
crosshair_trace(self.owner);
+
rocket.pos1 = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
rocket.pos1_z = trace_endpos_z;
- traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
- rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, (0.75 * vlen(v - trace_endpos)));
+ traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
+ float h1 = 0.75 * vlen(v - trace_endpos);
+
+ //v = trace_endpos;
+ traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
+ float h2 = 0.75 * vlen(rocket.pos1 - v);
+
+ rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
rocket.movetype = MOVETYPE_TOSS;
rocket.gravity = 1;
//rocket.think = spiderbot_rocket_artillery;
self.gun2.cnt = time + self.attack_finished_single;
}
+float spiderbot_aiframe()
+{
+ return FALSE;
+}
+
float spiderbot_frame()
{
vector ad, vf;
player.BUTTON_ZOOM = 0;
player.BUTTON_CROUCH = 0;
player.switchweapon = 0;
-
- if(player.impulse == 12)
- {
- dprint("WOOOOOOOOOOOtotototototOOOOOOOOOOOOttt\n");
- }
#if 1 // 0 to enable per-gun impact aux crosshairs
{
if(spider.frame == 4 && self.tur_head.wait != 0)
{
- sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
spider.frame = 5;
}
if(player.BUTTON_JUMP && self.tur_head.wait < time)
{
- sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
//dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
self.delay = 0;
self.delay = 3;
self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
//dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
- sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
}
movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
spider.frame = 5;
{
self.delay = 1;
self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
- sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
//dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
}
}
{
self.delay = 2;
self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
- sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
//dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
}
}
v_forward = normalize(v_forward);
v += v_forward * 50;
-//void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, float lifetime, float damage, float headshotbonus, float force, float dtype, float tracereffects, float gravityfactor, float bulletconstant)
+//void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, float lifetime, float damage, float force, float dtype, float tracereffects, float gravityfactor, float bulletconstant)
fireBallisticBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_speed,
- 5, autocvar_g_vehicle_spiderbot_minigun_damage, 0, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_SBMINIGUN, 0, 1, autocvar_g_vehicle_spiderbot_minigun_bulletconstant);
+ 5, autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0, 1, autocvar_g_vehicle_spiderbot_minigun_bulletconstant);
+
endFireBallisticBullet();
// fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
-// autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
+// autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_VH_SPID_MINIGUN, 0);
- sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
+ sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
//trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
}
}
else
- vehicles_regen(cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
+ vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, FALSE);
spiderbot_rocket_do();
if(self.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, TRUE);
+ vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, TRUE);
if(self.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, FALSE);
+ vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, FALSE);
player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
player.vehicle_ammo2 = spider.tur_head.frame;
setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
player.velocity = spider.velocity;
- VEHICLE_UPDATE_PLAYER(health, spiderbot);
+ VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
if(self.vehicle_flags & VHF_HASSHIELD)
- VEHICLE_UPDATE_PLAYER(shield, spiderbot);
+ VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
self = player;
return 1;
void spiderbot_enter()
{
+ self.vehicle_weapon2mode = SBRM_GUIDE;
self.movetype = MOVETYPE_WALK;
CSQCVehicleSetup(self.owner, 0);
self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
e = e.chain;
}
- self.velocity = '0 0 0';
+ //self.velocity = '0 0 0';
self.think = spiderbot_think;
self.nextthink = time;
self.frame = 5;
self.movetype = MOVETYPE_WALK;
- if not (self.owner)
+ if (!self.owner)
return;
makevectors(self.angles);
}
else
{
- self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed;
- self.owner.oldvelocity = self.owner.velocity;
- spot = self.origin - v_forward * 200 + '0 0 64';
- spot = vehicles_findgoodexit(spot);
+ if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
+ {
+ self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
+ self.owner.velocity_z += 200;
+ spot = self.origin + v_forward * 128 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ }
+ else
+ {
+ self.owner.velocity = self.velocity * 0.5;
+ self.owner.velocity_z += 10;
+ spot = self.origin + v_forward * 256 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ }
+ self.owner.oldvelocity = self.owner.velocity;
setorigin(self.owner , spot);
}
- antilag_clear(self.owner);
+
+ antilag_clear(self.owner);
self.owner = world;
}
+
void spider_impact()
{
if(autocvar_g_vehicle_spiderbot_bouncepain_x)
vehilces_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
}
-void spiderbot_spawn()
-{
- self.frame = 5;
- self.tur_head.frame = 1;
- self.think = spiderbot_think;
- self.nextthink = time;
- self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
- self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
- self.movetype = MOVETYPE_WALK;
- self.solid = SOLID_SLIDEBOX;
- self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
- self.tur_head.angles = '0 0 0';
-
- setorigin(self, self.pos1 + '0 0 128');
- self.angles = self.pos2;
- self.vehicle_impact = spider_impact;
-}
void spiderbot_headfade()
{
{
if(self.alpha > 0.1)
{
- sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
}
remove(self);
{
if(random() < 0.1)
{
- sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
}
self.nextthink = time + 0.1;
SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
- RadiusDamage (self, self.enemy, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
+ RadiusDamage (self, self.enemy, 250, 15, 250, world, 250, DEATH_VH_SPID_DEATH, world);
self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
self.movetype = MOVETYPE_NONE;
self.deadflag = DEAD_DEAD;
self.solid = SOLID_NOT;
- self.tur_head.effects &~= EF_FLAME;
- self.vehicle_hudmodel.viewmodelforclient = self;
+ self.tur_head.effects &= ~EF_FLAME;
+ self.vehicle_hudmodel.viewmodelforclient = self;
}
void spiderbot_die()
{
self.health = 0;
- self.event_damage = SUB_Null;
+ self.event_damage = func_null;
self.takedamage = DAMAGE_NO;
- self.touch = SUB_Null;
+ self.touch = func_null;
self.cnt = 3.4 + time + random() * 2;
self.think = spiderbot_blowup;
self.nextthink = time;
return FALSE;
}
-void vewhicle_spiderbot_dinit()
+void spiderbot_spawn(float _f)
{
- if not (vehicle_initialize(
- "Spiderbot",
- "models/vehicles/spiderbot.dpm",
- "models/vehicles/spiderbot_top.dpm",
- "models/vehicles/spiderbot_cockpit.dpm",
- "tag_head", "tag_hud", "",
- HUD_SPIDERBOT,
- SPIDERBOT_MIN, SPIDERBOT_MAX,
- FALSE,
- spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
- spiderbot_frame,
- spiderbot_enter, spiderbot_exit,
- spiderbot_die, spiderbot_think,
- FALSE,
- autocvar_g_vehicle_spiderbot_health))
- {
- remove(self);
- return;
+ if(!self.gun1)
+ {
+ self.vehicles_impusle = spiderbot_impulse;
+ self.gun1 = spawn();
+ self.gun2 = spawn();
+ setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
+ setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
+ setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
+ setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
+ self.gravity = 2;
+ self.mass = 5000;
}
+ self.frame = 5;
+ self.tur_head.frame = 1;
+ self.think = spiderbot_think;
+ self.nextthink = time;
+ self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
+ self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
+ self.movetype = MOVETYPE_WALK;
+ self.solid = SOLID_SLIDEBOX;
+ self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
+ self.tur_head.angles = '0 0 0';
- self.gun1 = spawn();
- self.gun2 = spawn();
-
- self.vehicles_impusle = spiderbot_impulse;
-
- setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
- setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
-
- setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
- setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
-
- self.gravity = 2;
- self.mass = 5000;
+ setorigin(self, self.pos1 + '0 0 128');
+ self.angles = self.pos2;
+ self.vehicle_impact = spider_impact;
+ self.damageforcescale = 0.03;
}
void spawnfunc_vehicle_spiderbot()
{
+ if(!autocvar_g_vehicle_spiderbot)
+ {
+ remove(self);
+ return;
+ }
+
self.vehicle_flags |= VHF_DMGSHAKE;
//self.vehicle_flags |= VHF_DMGROLL;
//self.vehicle_flags |= VHF_DMGHEADROLL;
precache_sound ( "vehicles/spiderbot_walk.wav");
precache_sound ( "vehicles/spiderbot_land.wav");
- vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
if(autocvar_g_vehicle_spiderbot_shield)
self.vehicle_flags |= VHF_HASSHIELD;
if(autocvar_g_vehicle_spiderbot_health_regen)
self.vehicle_flags |= VHF_HEALTHREGEN;
-
- self.think = vewhicle_spiderbot_dinit;
-
- if(g_assault)
- self.nextthink = time + 0.5;
- else
- self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_spiderbot_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
+
+ if not (vehicle_initialize(
+ "Spiderbot",
+ "models/vehicles/spiderbot.dpm",
+ "models/vehicles/spiderbot_top.dpm",
+ "models/vehicles/spiderbot_cockpit.dpm",
+ "tag_head", "tag_hud", "",
+ HUD_SPIDERBOT,
+ SPIDERBOT_MIN, SPIDERBOT_MAX,
+ FALSE,
+ spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
+ spiderbot_frame,
+ spiderbot_enter, spiderbot_exit,
+ spiderbot_die, spiderbot_think,
+ FALSE,
+ autocvar_g_vehicle_spiderbot_health,
+ autocvar_g_vehicle_spiderbot_shield))
+ {
+ remove(self);
+ return;
+ }
}
#endif // SVQC