const vector SPIDERBOT_MIN = '-75 -75 10';
-const vector SPIDERBOT_MAX = '75 75 110';
+const vector SPIDERBOT_MAX = '75 75 125';
float autocvar_g_vehicle_spiderbot_respawntime;
-float autocvar_g_vehicle_spiderbot_crush_dmg;
-float autocvar_g_vehicle_spiderbot_crush_force;
+//float autocvar_g_vehicle_spiderbot_crush_dmg;
+//float autocvar_g_vehicle_spiderbot_crush_force;
+
+float autocvar_g_vehicle_spiderbot_speed_stop;
+float autocvar_g_vehicle_spiderbot_speed_strafe;
+float autocvar_g_vehicle_spiderbot_speed_walk;
+float autocvar_g_vehicle_spiderbot_turnspeed;
+float autocvar_g_vehicle_spiderbot_movement_inertia;
+
+float autocvar_g_vehicle_spiderbot_springlength;
+float autocvar_g_vehicle_spiderbot_springup;
+float autocvar_g_vehicle_spiderbot_springblend;
float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
float autocvar_g_vehicle_spiderbot_shield_regen;
float autocvar_g_vehicle_spiderbot_shield_regen_pause;
-float autocvar_g_vehicle_spiderbot_minigun_cooldown;
float autocvar_g_vehicle_spiderbot_minigun_damage;
-float autocvar_g_vehicle_spiderbot_minigun_heat;
float autocvar_g_vehicle_spiderbot_minigun_refire;
float autocvar_g_vehicle_spiderbot_minigun_spread;
-float autocvar_g_vehicle_spiderbot_movement_inertia;
+float autocvar_g_vehicle_spiderbot_minigun_cooldown;
+float autocvar_g_vehicle_spiderbot_minigun_heat;
float autocvar_g_vehicle_spiderbot_rocket_damage;
float autocvar_g_vehicle_spiderbot_rocket_edgedamage;
float autocvar_g_vehicle_spiderbot_rocket_speed;
float autocvar_g_vehicle_spiderbot_rocket_turnrate;
-float autocvar_g_vehicle_spiderbot_shield;
-float autocvar_g_vehicle_spiderbot_speed_stop;
-float autocvar_g_vehicle_spiderbot_speed_strafe;
-float autocvar_g_vehicle_spiderbot_speed_walk;
-float autocvar_g_vehicle_spiderbot_turnspeed;
-
-
-float autocvar_g_vehicle_spiderbot_springlength;
-float autocvar_g_vehicle_spiderbot_springup;
-float autocvar_g_vehicle_spiderbot_springblend;
void spiderbot_exit(float eject);
void spiderbot_enter();
void spiderbot_spawn();
-void spiderbot_rocket_explode()
-{
- vector org2;
-
- if(self.event_damage != SUB_Null)
- {
- self.event_damage = SUB_Null;
- self.think = spiderbot_rocket_explode;
- self.nextthink = time;
- return;
- }
-
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- org2 = findbetterlocation (self.origin, 16);
- pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
- w_deathtypestring = "dident escape the rocket barrage";
-
- if(!self.owner)
- self.owner = self.realowner;
-
- RadiusDamage (self, self.owner,
- autocvar_g_vehicle_spiderbot_rocket_damage,
- autocvar_g_vehicle_spiderbot_rocket_edgedamage,
- autocvar_g_vehicle_spiderbot_rocket_radius, world,
- autocvar_g_vehicle_spiderbot_rocket_force, DEATH_SBROCKET, world);
-
- remove (self);
-}
-
-void spiderbot_rocket_touch()
-{
- if(self.owner)
- {
- if(other == self.owner.vehicle)
- return;
-
- if(other == self.owner.vehicle.tur_head)
- return;
- }
-
- PROJECTILE_TOUCH;
- spiderbot_rocket_explode();
-}
-
void spiderbot_rocket_unguided()
{
vector newdir, olddir;
self.nextthink = time;
-
olddir = normalize(self.velocity);
newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
UpdateCSQCProjectile(self);
if (self.owner.deadflag != DEAD_NO || self.cnt < time)
- spiderbot_rocket_explode();
-
+ self.use();
}
void spiderbot_rocket_guided()
self.nextthink = time;
- if not (self.owner.vehicle)
+ if not (self.realowner.vehicle)
self.think = spiderbot_rocket_unguided;
- crosshair_trace(self.owner);
+ crosshair_trace(self.realowner);
olddir = normalize(self.velocity);
newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
UpdateCSQCProjectile(self);
if (self.owner.deadflag != DEAD_NO || self.cnt < time)
- spiderbot_rocket_explode();
-}
-
-void spiderbot_rocket_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
- self.health -= damage;
- self.velocity += force;
- if(self.health < 1)
- spiderbot_rocket_explode();
+ self.use();
}
void spiderbot_guide_release()
{
entity rkt;
- rkt = findchainentity(owner,self.owner);
+ rkt = findchainentity(realowner, self.owner);
if not (rkt)
return;
void spiderbot_rocket_do()
{
+
+ vector v;
entity rocket;
if (self.owner.BUTTON_ATCK2)
if not (self.owner.BUTTON_ATCK2)
return;
- sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
- rocket = spawn ();
- setsize (rocket, '-1 -1 -1', '1 1 1'); // give it some size so it can be shot
- setorigin(rocket,gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire")));
- te_explosion (rocket.origin);
-
crosshair_trace(self.owner);
-
- rocket.classname = "spiderbot_rocket";
- rocket.bot_dodge = TRUE;
- rocket.bot_dodgerating = autocvar_g_vehicle_spiderbot_rocket_damage;
- rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
- rocket.health = autocvar_g_vehicle_spiderbot_rocket_health;
- rocket.takedamage = DAMAGE_AIM;
- rocket.event_damage = spiderbot_rocket_damage;
- rocket.owner = self.owner;
- rocket.nextthink = time;
- rocket.movetype = MOVETYPE_FLYMISSILE;
- rocket.velocity = normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed;
- rocket.angles = vectoangles(rocket.velocity);
- rocket.think = spiderbot_rocket_guided;
- rocket.touch = spiderbot_rocket_touch;
- rocket.flags = FL_PROJECTILE;
- rocket.solid = SOLID_TRIGGER;
- rocket.pos1 = trace_endpos;
-
- CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
+//normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed,
+ v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
+ rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
+ v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
+ autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
+ DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE);
+
+ rocket.cnt = time + 15;
+ rocket.classname = "spiderbot_rocket";
+ rocket.pos1 = trace_endpos;
+ rocket.think = spiderbot_rocket_guided;
+ rocket.nextthink = time;
+ rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
+
self.tur_head.frame += 1;
if (self.tur_head.frame == 9)
sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
- pointparticles(particleeffectnum("spiderbot_minigun_impact"), trace_endpos, trace_plane_normal * 2500,1);
+ //pointparticles(particleeffectnum("spiderbot_minigun_impact"), trace_endpos, trace_plane_normal * 2500,1);
}
}
}
self = spider;
-
+
+ //vector v;
+ //v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
+ //te_lightning1(world, v, v + normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed);
crosshair_trace(player);
//UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
ad_y = bound(-ftmp, ad_y, ftmp);
spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
+
// Pitch head
+ ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
+ if(ad_x > 180) ad_x -= 360;
+ if(ad_x < -180) ad_x += 360;
+
+
ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
ad_x = bound(ftmp * -1, ad_x, ftmp);
spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
+
+
// Turn Body
ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
void spiderbot_enter()
{
+ self.movetype = MOVETYPE_WALK;
self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
}
{
entity e;
- vehicles_setreturn(autocvar_g_vehicle_spiderbot_respawntime, spiderbot_spawn);
-
e = findchain(classname,"spiderbot_rocket");
while(e)
{
self.think = spiderbot_think;
self.nextthink = time;
self.frame = 5;
+ self.movetype = MOVETYPE_WALK;
if not (self.owner)
return;
//todo: add check for velocity/angle here (so we dont cush players runing into us from behind)
- Damage(other, self, self.owner,autocvar_g_vehicle_spiderbot_crush_dmg,DEATH_SBCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicle_spiderbot_crush_force);
+ Damage(other, self, self.owner,autocvar_g_vehicle_spiderbot_crush_dmg,DEATH_VHCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicle_spiderbot_crush_force);
return;
}
void spiderbot_spawn()
{
-
self.frame = 5;
+ self.tur_head.frame = 1;
self.think = spiderbot_think;
self.nextthink = time;
- self.owner = world;
self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
- self.event_damage = vehicles_damage;
- self.iscreature = TRUE;
self.movetype = MOVETYPE_WALK;
self.solid = SOLID_SLIDEBOX;
- self.takedamage = DAMAGE_AIM;
- //self.touch = spiderbot_touch;
- self.touch = vehicles_touch;
self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
self.tur_head.angles = '0 0 0';
- self.deadflag = DEAD_NO;
- self.bot_attack = TRUE;
- self.flags |= FL_NOTARGET;
- self.tur_head.frame = 1;
- self.vehicle_hudmodel.viewmodelforclient = self;
setorigin(self, self.pos1 + '0 0 128');
self.angles = self.pos2;
-
- vehicles_reset_colors();
-
}
void spiderbot_headfade()
sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
for(i = 0; i < 5; ++i)
- {
- pointparticles(particleeffectnum("rocket_explode"), self.origin + (randomvec() * 200) + '0 0 100', '0 0 0', 1);
- }
+ pointparticles(particleeffectnum("rocket_explode"), self.origin + (randomvec() * 100) + '0 0 100', '0 0 0', 1);
entity h, g1, g2, b;
b = spawn();
setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
setorigin(b, self.origin);
+ b.frame = 11;
+ b.angles = self.angles;
+ setsize(b, self.mins, self.maxs);
+
setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
h.movetype = MOVETYPE_BOUNCE;
h.solid = SOLID_BBOX;
g2.solid = SOLID_CORPSE;
g2.velocity = v_forward * 700 + (randomvec() * 32);
g2.avelocity = randomvec() * 180;
- b.frame = 5;
h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
- SUB_SetFade(b, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
+ SUB_SetFade(b, time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
//SUB_SetFade(h, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
- self.nextthink = time + autocvar_g_vehicle_spiderbot_respawntime;
- self.think = spiderbot_spawn;
self.movetype = MOVETYPE_NONE;
self.deadflag = DEAD_DEAD;
self.solid = SOLID_NOT;
self.tur_head.effects &~= EF_FLAME;
self.vehicle_hudmodel.viewmodelforclient = self;
+ //self.nextthink = time + autocvar_g_vehicle_spiderbot_respawntime;
+ //self.think = spiderbot_spawn;
+
//setorigin(self, self.tur_aimpos);
}
self.event_damage = SUB_Null;
self.takedamage = DAMAGE_NO;
self.touch = SUB_Null;
- self.nextthink = 1 + time + random() * 2;
+ self.nextthink = 3.4 + time + random() * 2;
self.think = spiderbot_blowup;
self.deadflag = DEAD_DYING;
self.frame = 5;
self.tur_head.effects |= EF_FLAME;
self.colormod = self.tur_head.colormod = '-1 -1 -1';
+ self.frame = 10;
+ self.movetype = MOVETYPE_TOSS;
}
HUD_SPIDERBOT,
SPIDERBOT_MIN, SPIDERBOT_MAX,
FALSE,
- spiderbot_spawn, spiderbot_frame,
+ spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
+ spiderbot_frame,
spiderbot_enter, spiderbot_exit,
spiderbot_die, spiderbot_think))
{