]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/vehicles/spiderbot.qc
Begin csqc vehicles framework (not functional or used yet). Add some comments. Spawn...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / spiderbot.qc
index 07d676789ec72838ca8ac66a2ba4100dcfb9aef3..536667560f594dba08b19e0bbacd1d956533eb6b 100644 (file)
@@ -1,10 +1,20 @@
 const vector SPIDERBOT_MIN = '-75 -75 10';
-const vector SPIDERBOT_MAX  = '75 75 110';
+const vector SPIDERBOT_MAX  = '75 75 125';
 
 float autocvar_g_vehicle_spiderbot_respawntime;
 
-float autocvar_g_vehicle_spiderbot_crush_dmg;
-float autocvar_g_vehicle_spiderbot_crush_force;
+//float autocvar_g_vehicle_spiderbot_crush_dmg;
+//float autocvar_g_vehicle_spiderbot_crush_force;
+
+float autocvar_g_vehicle_spiderbot_speed_stop;
+float autocvar_g_vehicle_spiderbot_speed_strafe;
+float autocvar_g_vehicle_spiderbot_speed_walk;
+float autocvar_g_vehicle_spiderbot_turnspeed;
+float autocvar_g_vehicle_spiderbot_movement_inertia;
+
+float autocvar_g_vehicle_spiderbot_springlength;
+float autocvar_g_vehicle_spiderbot_springup;
+float autocvar_g_vehicle_spiderbot_springblend;
 
 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
@@ -24,12 +34,11 @@ float autocvar_g_vehicle_spiderbot_shield;
 float autocvar_g_vehicle_spiderbot_shield_regen;
 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
 
-float autocvar_g_vehicle_spiderbot_minigun_cooldown;
 float autocvar_g_vehicle_spiderbot_minigun_damage;
-float autocvar_g_vehicle_spiderbot_minigun_heat;
 float autocvar_g_vehicle_spiderbot_minigun_refire;
 float autocvar_g_vehicle_spiderbot_minigun_spread;
-float autocvar_g_vehicle_spiderbot_movement_inertia;
+float autocvar_g_vehicle_spiderbot_minigun_cooldown;
+float autocvar_g_vehicle_spiderbot_minigun_heat;
 
 float autocvar_g_vehicle_spiderbot_rocket_damage;
 float autocvar_g_vehicle_spiderbot_rocket_edgedamage;
@@ -43,72 +52,17 @@ float autocvar_g_vehicle_spiderbot_rocket_reload;
 float autocvar_g_vehicle_spiderbot_rocket_speed;
 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
 
-float autocvar_g_vehicle_spiderbot_shield;
-float autocvar_g_vehicle_spiderbot_speed_stop;
-float autocvar_g_vehicle_spiderbot_speed_strafe;
-float autocvar_g_vehicle_spiderbot_speed_walk;
-float autocvar_g_vehicle_spiderbot_turnspeed;
-
-
-float autocvar_g_vehicle_spiderbot_springlength;
-float autocvar_g_vehicle_spiderbot_springup;
-float autocvar_g_vehicle_spiderbot_springblend;
 
 void spiderbot_exit(float eject);
 void spiderbot_enter();
 void spiderbot_spawn();
 
-void spiderbot_rocket_explode()
-{
-    vector org2;
-
-    if(self.event_damage != SUB_Null)
-    {
-        self.event_damage = SUB_Null;
-        self.think = spiderbot_rocket_explode;
-        self.nextthink = time;
-        return;
-    }
-
-    sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
-    org2 = findbetterlocation (self.origin, 16);
-    pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
-    w_deathtypestring = "dident escape the rocket barrage";
-
-    if(!self.owner)
-        self.owner = self.realowner;
-
-    RadiusDamage (self, self.owner,
-        autocvar_g_vehicle_spiderbot_rocket_damage,
-        autocvar_g_vehicle_spiderbot_rocket_edgedamage,
-        autocvar_g_vehicle_spiderbot_rocket_radius, world,
-        autocvar_g_vehicle_spiderbot_rocket_force, DEATH_SBROCKET, world);
-
-    remove (self);
-}
-
-void spiderbot_rocket_touch()
-{
-    if(self.owner)
-    {
-        if(other == self.owner.vehicle)
-            return;
-
-        if(other == self.owner.vehicle.tur_head)
-            return;
-    }
-
-    PROJECTILE_TOUCH;
-    spiderbot_rocket_explode();
-}
-
 void spiderbot_rocket_unguided()
 {
     vector newdir, olddir;
 
     self.nextthink  = time;
 
-
     olddir = normalize(self.velocity);
     newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
@@ -116,8 +70,7 @@ void spiderbot_rocket_unguided()
     UpdateCSQCProjectile(self);
 
     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
-        spiderbot_rocket_explode();
-
+        self.use();
 }
 
 void spiderbot_rocket_guided()
@@ -126,10 +79,10 @@ void spiderbot_rocket_guided()
 
     self.nextthink  = time;
 
-    if not (self.owner.vehicle)
+    if not (self.realowner.vehicle)
         self.think = spiderbot_rocket_unguided;
 
-    crosshair_trace(self.owner);
+    crosshair_trace(self.realowner);
     olddir = normalize(self.velocity);
     newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
@@ -137,21 +90,13 @@ void spiderbot_rocket_guided()
     UpdateCSQCProjectile(self);
 
     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
-        spiderbot_rocket_explode();
-}
-
-void spiderbot_rocket_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
-    self.health -= damage;
-    self.velocity += force;
-    if(self.health < 1)
-        spiderbot_rocket_explode();
+        self.use();
 }
 
 void spiderbot_guide_release()
 {
     entity rkt;
-    rkt = findchainentity(owner,self.owner);
+    rkt = findchainentity(realowner, self.owner);
     if not (rkt)
         return;
 
@@ -169,6 +114,8 @@ void spiderbot_guide_release()
 
 void spiderbot_rocket_do()
 {
+
+    vector v;
     entity rocket;
 
     if (self.owner.BUTTON_ATCK2)
@@ -200,33 +147,21 @@ void spiderbot_rocket_do()
     if not (self.owner.BUTTON_ATCK2)
         return;
 
-    sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
-    rocket                    = spawn ();
-    setsize (rocket, '-1 -1 -1', '1 1 1'); // give it some size so it can be shot
-    setorigin(rocket,gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire")));
-    te_explosion (rocket.origin);
-
     crosshair_trace(self.owner);
-
-    rocket.classname       = "spiderbot_rocket";
-    rocket.bot_dodge       = TRUE;
-    rocket.bot_dodgerating = autocvar_g_vehicle_spiderbot_rocket_damage;
-    rocket.cnt             = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
-    rocket.health          = autocvar_g_vehicle_spiderbot_rocket_health;
-    rocket.takedamage      = DAMAGE_AIM;
-    rocket.event_damage    = spiderbot_rocket_damage;
-    rocket.owner           = self.owner;
-    rocket.nextthink       = time;
-    rocket.movetype        = MOVETYPE_FLYMISSILE;
-    rocket.velocity        = normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed;
-    rocket.angles          = vectoangles(rocket.velocity);
-    rocket.think           = spiderbot_rocket_guided;
-    rocket.touch           = spiderbot_rocket_touch;
-    rocket.flags           = FL_PROJECTILE;
-    rocket.solid           = SOLID_TRIGGER;
-    rocket.pos1            = trace_endpos;
-
-       CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
+//normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed,
+    v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
+    rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
+                           v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
+                           autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
+                           DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE);
+
+    rocket.cnt        = time + 15;
+    rocket.classname  = "spiderbot_rocket";
+    rocket.pos1       = trace_endpos;
+    rocket.think      = spiderbot_rocket_guided;
+    rocket.nextthink  = time;
+    rocket.cnt        = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
+    
 
     self.tur_head.frame += 1;
     if (self.tur_head.frame == 9)
@@ -253,7 +188,7 @@ void spiderbot_minigun_fire(entity gun, float trail)
         sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
         trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
         pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
-        pointparticles(particleeffectnum("spiderbot_minigun_impact"), trace_endpos, trace_plane_normal * 2500,1);
+        //pointparticles(particleeffectnum("spiderbot_minigun_impact"), trace_endpos, trace_plane_normal * 2500,1);
     }
 }
 
@@ -339,7 +274,10 @@ float spiderbot_frame()
     }
 
     self = spider;
-
+    
+    //vector v;
+    //v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
+    //te_lightning1(world, v, v + normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed);
     crosshair_trace(player);
     //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
 
@@ -378,11 +316,19 @@ float spiderbot_frame()
     ad_y = bound(-ftmp, ad_y, ftmp);
     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
 
+
     // Pitch head
+    ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
+    if(ad_x > 180) ad_x -= 360;
+    if(ad_x < -180) ad_x += 360;
+
+
     ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
     ad_x = bound(ftmp * -1, ad_x, ftmp);
     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
 
+
+
     // Turn Body
     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
@@ -519,6 +465,7 @@ void spiderbot_think()
 
 void spiderbot_enter()
 {
+    self.movetype   = MOVETYPE_WALK;
     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
 }
@@ -527,8 +474,6 @@ void spiderbot_exit(float eject)
 {
     entity e;
 
-    vehicles_setreturn(autocvar_g_vehicle_spiderbot_respawntime, spiderbot_spawn);
-
     e = findchain(classname,"spiderbot_rocket");
     while(e)
     {
@@ -544,6 +489,7 @@ void spiderbot_exit(float eject)
     self.think      = spiderbot_think;
     self.nextthink  = time;
     self.frame      = 5;
+    self.movetype   = MOVETYPE_WALK;
 
     if not (self.owner)
         return;
@@ -588,7 +534,7 @@ float spiderbot_crushable(entity e)
 
         //todo: add check for velocity/angle here (so we dont cush players runing into us from behind)
 
-        Damage(other, self, self.owner,autocvar_g_vehicle_spiderbot_crush_dmg,DEATH_SBCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicle_spiderbot_crush_force);
+        Damage(other, self, self.owner,autocvar_g_vehicle_spiderbot_crush_dmg,DEATH_VHCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicle_spiderbot_crush_force);
         return;
     }
 
@@ -607,33 +553,19 @@ float spiderbot_crushable(entity e)
 
 void spiderbot_spawn()
 {
-
     self.frame              = 5;
+    self.tur_head.frame     = 1;
     self.think              = spiderbot_think;
     self.nextthink          = time;
-    self.owner              = world;
     self.vehicle_health     = autocvar_g_vehicle_spiderbot_health;
     self.vehicle_shield     = autocvar_g_vehicle_spiderbot_shield;
-    self.event_damage       = vehicles_damage;
-    self.iscreature         = TRUE;
     self.movetype           = MOVETYPE_WALK;
     self.solid              = SOLID_SLIDEBOX;
-    self.takedamage         = DAMAGE_AIM;
-    //self.touch              = spiderbot_touch;
-    self.touch              = vehicles_touch;
     self.alpha              = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
     self.tur_head.angles    = '0 0 0';
-       self.deadflag           = DEAD_NO;
-    self.bot_attack         = TRUE;
-    self.flags              |= FL_NOTARGET;
-    self.tur_head.frame     = 1;
-    self.vehicle_hudmodel.viewmodelforclient = self;
 
     setorigin(self, self.pos1 + '0 0 128');
     self.angles = self.pos2;
-
-    vehicles_reset_colors();
-
 }
 
 void spiderbot_headfade()
@@ -659,9 +591,7 @@ void spiderbot_blowup()
     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
 
     for(i = 0; i < 5; ++i)
-    {
-        pointparticles(particleeffectnum("rocket_explode"), self.origin + (randomvec() * 200) + '0 0 100', '0 0 0', 1);
-    }
+        pointparticles(particleeffectnum("rocket_explode"), self.origin + (randomvec() * 100) + '0 0 100', '0 0 0', 1);
 
     entity h, g1, g2, b;
     b = spawn();
@@ -675,6 +605,10 @@ void spiderbot_blowup()
     setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
 
     setorigin(b, self.origin);
+    b.frame         = 11;
+    b.angles        = self.angles;
+    setsize(b, self.mins, self.maxs);
+
     setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
     h.movetype      = MOVETYPE_BOUNCE;
     h.solid         = SOLID_BBOX;
@@ -701,11 +635,10 @@ void spiderbot_blowup()
     g2.solid        = SOLID_CORPSE;
     g2.velocity     = v_forward * 700 + (randomvec() * 32);
     g2.avelocity    = randomvec() * 180;
-    b.frame         = 5;
 
     h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
 
-    SUB_SetFade(b,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
+    SUB_SetFade(b,  time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
     //SUB_SetFade(h,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
     SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
     SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
@@ -713,14 +646,15 @@ void spiderbot_blowup()
     RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
 
     self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
-    self.nextthink  = time + autocvar_g_vehicle_spiderbot_respawntime;
-    self.think      = spiderbot_spawn;
     self.movetype   = MOVETYPE_NONE;
     self.deadflag   = DEAD_DEAD;
     self.solid      = SOLID_NOT;
     self.tur_head.effects  &~=  EF_FLAME;
        self.vehicle_hudmodel.viewmodelforclient = self;
 
+    //self.nextthink  = time + autocvar_g_vehicle_spiderbot_respawntime;
+    //self.think      = spiderbot_spawn;
+
     //setorigin(self, self.tur_aimpos);
 }
 
@@ -733,12 +667,14 @@ void spiderbot_die()
     self.event_damage   = SUB_Null;
     self.takedamage     = DAMAGE_NO;
     self.touch          = SUB_Null;
-    self.nextthink      = 1 + time + random() * 2;
+    self.nextthink      = 3.4 + time + random() * 2;
     self.think          = spiderbot_blowup;
     self.deadflag       = DEAD_DYING;
        self.frame          = 5;
        self.tur_head.effects        |= EF_FLAME;
        self.colormod = self.tur_head.colormod = '-1 -1 -1';
+       self.frame = 10;
+       self.movetype = MOVETYPE_TOSS;
 
 }
 
@@ -753,7 +689,8 @@ void vewhicle_spiderbot_dinit()
              HUD_SPIDERBOT,
              SPIDERBOT_MIN, SPIDERBOT_MAX,
              FALSE,
-             spiderbot_spawn, spiderbot_frame,
+             spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
+             spiderbot_frame,
              spiderbot_enter, spiderbot_exit,
              spiderbot_die,   spiderbot_think))
     {