const vector SPIDERBOT_MIN = '-75 -75 10';
-const vector SPIDERBOT_MAX = '75 75 110';
+const vector SPIDERBOT_MAX = '75 75 125';
float autocvar_g_vehicle_spiderbot_respawntime;
void spiderbot_enter();
void spiderbot_spawn();
-void spiderbot_rocket_explode()
-{
- vector org2;
-
- if(self.event_damage != SUB_Null)
- {
- self.event_damage = SUB_Null;
- self.think = spiderbot_rocket_explode;
- self.nextthink = time;
- return;
- }
-
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- org2 = findbetterlocation (self.origin, 16);
- pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
- w_deathtypestring = "dident escape the rocket barrage";
-
- if(!self.owner)
- self.owner = self.realowner;
-
- RadiusDamage (self, self.owner,
- autocvar_g_vehicle_spiderbot_rocket_damage,
- autocvar_g_vehicle_spiderbot_rocket_edgedamage,
- autocvar_g_vehicle_spiderbot_rocket_radius, world,
- autocvar_g_vehicle_spiderbot_rocket_force, DEATH_SBROCKET, world);
-
- remove (self);
-}
-
-void spiderbot_rocket_touch()
-{
- if(self.owner)
- {
- if(other == self.owner.vehicle)
- return;
-
- if(other == self.owner.vehicle.tur_head)
- return;
- }
-
- PROJECTILE_TOUCH;
- spiderbot_rocket_explode();
-}
-
void spiderbot_rocket_unguided()
{
vector newdir, olddir;
self.nextthink = time;
-
olddir = normalize(self.velocity);
newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
UpdateCSQCProjectile(self);
if (self.owner.deadflag != DEAD_NO || self.cnt < time)
- spiderbot_rocket_explode();
-
+ self.use();
}
void spiderbot_rocket_guided()
self.nextthink = time;
- if not (self.owner.vehicle)
+ if not (self.realowner.vehicle)
self.think = spiderbot_rocket_unguided;
- crosshair_trace(self.owner);
+ crosshair_trace(self.realowner);
olddir = normalize(self.velocity);
newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
UpdateCSQCProjectile(self);
if (self.owner.deadflag != DEAD_NO || self.cnt < time)
- spiderbot_rocket_explode();
-}
-
-void spiderbot_rocket_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
- self.health -= damage;
- self.velocity += force;
- if(self.health < 1)
- spiderbot_rocket_explode();
+ self.use();
}
void spiderbot_guide_release()
{
entity rkt;
- rkt = findchainentity(owner,self.owner);
+ rkt = findchainentity(realowner, self.owner);
if not (rkt)
return;
void spiderbot_rocket_do()
{
+
+ vector v;
entity rocket;
if (self.owner.BUTTON_ATCK2)
if not (self.owner.BUTTON_ATCK2)
return;
- sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
- rocket = spawn ();
- setsize (rocket, '-1 -1 -1', '1 1 1'); // give it some size so it can be shot
- setorigin(rocket,gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire")));
- te_explosion (rocket.origin);
-
crosshair_trace(self.owner);
-
- rocket.classname = "spiderbot_rocket";
- rocket.bot_dodge = TRUE;
- rocket.bot_dodgerating = autocvar_g_vehicle_spiderbot_rocket_damage;
- rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
- rocket.health = autocvar_g_vehicle_spiderbot_rocket_health;
- rocket.takedamage = DAMAGE_AIM;
- rocket.event_damage = spiderbot_rocket_damage;
- rocket.owner = self.owner;
- rocket.nextthink = time;
- rocket.movetype = MOVETYPE_FLYMISSILE;
- rocket.velocity = normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed;
- rocket.angles = vectoangles(rocket.velocity);
- rocket.think = spiderbot_rocket_guided;
- rocket.touch = spiderbot_rocket_touch;
- rocket.flags = FL_PROJECTILE;
- rocket.solid = SOLID_TRIGGER;
- rocket.pos1 = trace_endpos;
-
- CSQCProjectile(rocket, FALSE, PROJECTILE_SPIDERROCKET, FALSE); // no culling, has fly sound
+//normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed,
+ v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
+ rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
+ v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
+ autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
+ DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE);
+
+ rocket.cnt = time + 15;
+ rocket.classname = "spiderbot_rocket";
+ rocket.pos1 = trace_endpos;
+ rocket.think = spiderbot_rocket_guided;
+ rocket.nextthink = time;
+ rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
+
self.tur_head.frame += 1;
if (self.tur_head.frame == 9)
sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
- pointparticles(particleeffectnum("spiderbot_minigun_impact"), trace_endpos, trace_plane_normal * 2500,1);
+ //pointparticles(particleeffectnum("spiderbot_minigun_impact"), trace_endpos, trace_plane_normal * 2500,1);
}
}
}
self = spider;
-
+
+ //vector v;
+ //v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
+ //te_lightning1(world, v, v + normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed);
crosshair_trace(player);
//UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
//todo: add check for velocity/angle here (so we dont cush players runing into us from behind)
- Damage(other, self, self.owner,autocvar_g_vehicle_spiderbot_crush_dmg,DEATH_SBCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicle_spiderbot_crush_force);
+ Damage(other, self, self.owner,autocvar_g_vehicle_spiderbot_crush_dmg,DEATH_VHCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicle_spiderbot_crush_force);
return;
}
setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
setorigin(b, self.origin);
+ b.frame = 11;
+ b.angles = self.angles;
+ setsize(b, self.mins, self.maxs);
+
setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
h.movetype = MOVETYPE_BOUNCE;
h.solid = SOLID_BBOX;
g2.solid = SOLID_CORPSE;
g2.velocity = v_forward * 700 + (randomvec() * 32);
g2.avelocity = randomvec() * 180;
- b.frame = 5;
h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
- SUB_SetFade(b, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
+ SUB_SetFade(b, time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
//SUB_SetFade(h, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
self.event_damage = SUB_Null;
self.takedamage = DAMAGE_NO;
self.touch = SUB_Null;
- self.nextthink = 1 + time + random() * 2;
+ self.nextthink = 3.4 + time + random() * 2;
self.think = spiderbot_blowup;
self.deadflag = DEAD_DYING;
self.frame = 5;
self.tur_head.effects |= EF_FLAME;
self.colormod = self.tur_head.colormod = '-1 -1 -1';
+ self.frame = 10;
+ self.movetype = MOVETYPE_TOSS;
}