self.gun2.cnt = time + self.attack_finished_single;
}
+float spiderbot_aiframe()
+{
+
+}
+
float spiderbot_frame()
{
vector ad, vf;
player.BUTTON_ZOOM = 0;
player.BUTTON_CROUCH = 0;
player.switchweapon = 0;
-
- if(player.impulse == 12)
- {
- dprint("WOOOOOOOOOOOtotototototOOOOOOOOOOOOttt\n");
- }
#if 1 // 0 to enable per-gun impact aux crosshairs