.void() vehicle_impact;
void vehicles_touch()
{
+ if(MUTATOR_CALLHOOK(VehicleTouch))
+ return;
+
// Vehicle currently in use
if(self.owner)
{
if(self.team)
if(self.team != other.team)
return;
-
- if(MUTATOR_CALLHOOK(VehicleTouch))
- return;
RemoveGrapplingHook(other);