]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/vehicles/vehicles.qc
Merge remote branch 'origin/master' into samual/waypointsprite_edgeoffset
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / vehicles.qc
index 1a2079b9cac49321a5e6e7fb1424501f36c7cb60..901e68ff1b920dea2d533aab2654c978d919188f 100644 (file)
@@ -2,6 +2,7 @@ float autocvar_g_vehicles_crush_dmg;
 float autocvar_g_vehicles_crush_force;
 float autocvar_g_vehicles_delayspawn;
 float autocvar_g_vehicles_delayspawn_jitter;
+float autocvar_g_vehicles_allow_flagcarry;
 
 void vehicles_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force);
 void vehicles_return();
@@ -309,7 +310,7 @@ entity vehicles_projectile(string _mzlfx, string _mzlsound,
         proj.flags           = FL_PROJECTILE | FL_NOTARGET;
 
     if(_mzlsound)
-        sound (self, CHAN_WEAPON, _mzlsound, VOL_BASE, ATTN_NORM);
+        sound (self, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTN_NORM);
 
     if(_mzlfx)
         pointparticles(particleeffectnum(_mzlfx), proj.origin, proj.velocity, 1);
@@ -382,7 +383,6 @@ void vehicles_touch()
         // Colided with world?
         if(other == world)
         {
-            // Apply velocity based self damage here
         }
         else
         {
@@ -488,7 +488,6 @@ void vehicles_enter()
     }
     else
     {
-        WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
         WriteAngle(MSG_ONE,  self.angles_x * -1); // tilt
         WriteAngle(MSG_ONE,  self.angles_y);      // yaw
         WriteAngle(MSG_ONE,  0);                  // roll
@@ -497,7 +496,19 @@ void vehicles_enter()
     vehicles_clearrturn();
 
     CSQCVehicleSetup(self.owner, self.hud);
-
+    
+    if(other.flagcarried)
+    {
+        if(!autocvar_g_vehicles_allow_flagcarry)
+            DropFlag(other.flagcarried, world, world);
+        else
+        {            
+            other.flagcarried.scale = 1;
+            setattachment(other.flagcarried, self, ""); 
+            setorigin(other, '0 0 96');
+        }
+    }
+    
     self.vehicle_enter();
 }
 
@@ -508,7 +519,7 @@ void vehicles_enter()
 **/
 vector vehicles_findgoodexit(vector prefer_spot)
 {
-    vector exitspot;
+    //vector exitspot;
     float mysize;
     
     tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, prefer_spot, MOVE_NORMAL, self.owner);
@@ -560,6 +571,13 @@ vector vehicles_findgoodexit(vector prefer_spot)
 **/
 void vehicles_exit(float eject)
 {      
+    entity oldself;
+    if(self.flags & FL_CLIENT)
+    {
+        oldself = self;
+        self = self.vehicle;
+    }
+    
        self.flags |= FL_NOTARGET;
 
     if (self.owner)
@@ -601,8 +619,19 @@ void vehicles_exit(float eject)
     if(!teamplay)
         self.team = 0;
 
+    if(self.owner.flagcarried)
+    {
+        self.owner.flagcarried.scale = 0.6;
+        setattachment(self.owner.flagcarried, self.owner, ""); 
+        setorigin(self.owner.flagcarried, FLAG_CARRY_POS);
+    }
+    
+    sound (self, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTN_NORM);
     self.vehicle_exit(eject);
     self.owner = world;
+    
+    if(oldself)
+        self = oldself;
 }
 
 
@@ -632,6 +661,30 @@ void shieldhit_think()
     }
 }
 
+void vehicles_painframe()
+{
+//.float       pain_finished;                  //Added by Supajoe
+    
+    if(self.owner.vehicle_health <= 50)
+    if(self.pain_frame < time)
+    {  
+        float _ftmp;  
+        _ftmp = self.owner.vehicle_health / 50;
+        self.pain_frame = time + 0.1 + (random() * 0.5 * _ftmp);
+        pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
+        
+        if(self.vehicle_flags & VHF_DMGSHAKE)
+            self.velocity += randomvec() * 30;
+        
+        if(self.vehicle_flags & VHF_DMGROLL)
+            if(self.vehicle_flags & VHF_DMGHEADROLL)
+                self.tur_head.angles += randomvec();
+            else
+                self.angles += randomvec();
+        
+    }    
+}
+
 void vehicles_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
 {
     self.dmg_time = time;
@@ -650,7 +703,6 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, float deat
             self.vehicle_shieldent.think       = shieldhit_think;
         }
 
-
         self.vehicle_shieldent.colormod    = '1 1 1';
         self.vehicle_shieldent.alpha       = 0.45;
         self.vehicle_shieldent.angles      = vectoangles(normalize(hitloc - (self.origin + self.vehicle_shieldent.origin))) - self.angles;
@@ -660,15 +712,27 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, float deat
 
         if(self.vehicle_shield < 0)
         {
+            self.vehicle_health            -= fabs(self.vehicle_shield);
             self.vehicle_shieldent.colormod = '2 0 0';
             self.vehicle_shield             = 0;
             self.vehicle_shieldent.alpha    = 0.75;
-            self.vehicle_health            -= fabs(self.vehicle_shield);
+            
+               if(sound_allowed(MSG_BROADCAST, attacker))
+                spamsound (self, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM);   // FIXME: PLACEHOLDER
         }
+        else
+               if(sound_allowed(MSG_BROADCAST, attacker))
+                spamsound (self, CH_PAIN, "onslaught/electricity_explode.wav", VOL_BASE, ATTN_NORM);  // FIXME: PLACEHOLDER
+
     }
     else
+    {
         self.vehicle_health -= damage;
 
+        if(sound_allowed(MSG_BROADCAST, attacker))
+            spamsound (self, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM);  // FIXME: PLACEHOLDER
+    }
+
     self.velocity += force; // * (vlen(force) / self.mass);
 
     if(self.vehicle_health <= 0)
@@ -731,6 +795,7 @@ void vehicles_showwp_goaway()
 void vehicles_showwp()
 {
     entity oldself;
+    vector rgb;
     
     if(self.cnt)
     {        
@@ -753,22 +818,16 @@ void vehicles_showwp()
         self.think = vehicles_showwp_goaway;
     }
     
-    WaypointSprite_Spawn("vehicle", 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE);
+    if(teamplay && self.team)
+           rgb = TeamColor(self.team);
+    else
+           rgb = '1 1 1';
+    WaypointSprite_Spawn("vehicle", 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE, RADARICON_POWERUP, rgb);
     if(self.waypointsprite_attached)
-    {
-        
-        if(teamplay && self.team)
-            WaypointSprite_UpdateTeamRadar(self.waypointsprite_attached, RADARICON_POWERUP, TeamColor(self.team));
-        else
-            WaypointSprite_UpdateTeamRadar(self.waypointsprite_attached, RADARICON_POWERUP, '1 1 1');
-        
+    {        
         WaypointSprite_UpdateRule(self.waypointsprite_attached, self.enemy.team, SPRITERULE_DEFAULT);        
         if(oldself == world)
-        {
             WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, self.nextthink);        
-            dprint("Oldies is goldies\n");
-        }
-            
         WaypointSprite_Ping(self.waypointsprite_attached);
     }    
     
@@ -837,7 +896,7 @@ void vehicles_reset_colors()
     {
         if(e != self.vehicle_shieldent)
         {
-            e.effects   = _effects  | EF_LOWPRECISION;
+            e.effects   = _effects; //  | EF_LOWPRECISION;
             e.colormod  = _colormod;
             e.colormap  = _colormap;
             e.alpha     = 1;
@@ -845,7 +904,7 @@ void vehicles_reset_colors()
         e = e.chain;
     }
 
-    self.vehicle_hudmodel.effects  = self.effects  = _effects | EF_LOWPRECISION;
+    self.vehicle_hudmodel.effects  = self.effects  = _effects; // | EF_LOWPRECISION;
     self.vehicle_hudmodel.colormod = self.colormod = _colormod;
     self.vehicle_hudmodel.colormap = self.colormap = _colormap;
     self.vehicle_viewport.effects = (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT);
@@ -902,7 +961,7 @@ float vehicle_initialize(string  net_name,
         self.team = 0;
 
     self.vehicle_flags |= VHF_ISVEHICLE;
-
+    
     setmodel(self, bodymodel);
 
     self.vehicle_viewport   = spawn();