]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/vehicles/vehicles.qc
Merge remote branch 'origin/master' into samual/waypointsprite_edgeoffset
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / vehicles.qc
index cef72363d08f45bb69a3bc167b46ec4a4137aa14..901e68ff1b920dea2d533aab2654c978d919188f 100644 (file)
@@ -1,5 +1,8 @@
 float autocvar_g_vehicles_crush_dmg;
 float autocvar_g_vehicles_crush_force;
+float autocvar_g_vehicles_delayspawn;
+float autocvar_g_vehicles_delayspawn_jitter;
+float autocvar_g_vehicles_allow_flagcarry;
 
 void vehicles_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force);
 void vehicles_return();
@@ -11,7 +14,7 @@ void vehicles_setreturn();
 
 
 /** AuxiliaryXhair*
-    Send addictional points of interest to be drawn, to vehicle owner
+    Send additional points of interest to be drawn, to vehicle owner
 **/
 float MAX_AXH = 4;
 .entity AuxiliaryXhair[MAX_AXH];
@@ -80,6 +83,12 @@ void SendAuxiliaryXhair2(entity own, vector loc, vector clr, float axh_id)
 */
 // End AuxiliaryXhair
 
+/**
+    Notifies the client that he enterd a vehicle, and sends 
+    realavent data.
+    
+    only sends vehicle_id atm (wich is a HUD_* constant, ex. HUD_SPIDERBOT)
+**/
 void CSQCVehicleSetup(entity own, float vehicle_id)
 {
        msg_entity = own;
@@ -105,6 +114,7 @@ void CSQCVehicleSetup(entity own, float vehicle_id)
 .entity lock_target;
 .float  lock_strength;
 .float  lock_time;
+.float  lock_soundtime;
 void vehicles_locktarget(float incr, float decr, float _lock_time)
 {
     if(self.lock_target && self.lock_target.deadflag != DEAD_NO)
@@ -115,11 +125,20 @@ void vehicles_locktarget(float incr, float decr, float _lock_time)
     }
 
     if(self.lock_time > time)
+    {
+        if(self.lock_target)
+        if(self.lock_soundtime < time)
+        {
+            self.lock_soundtime = time + 0.5;
+            play2(self.owner, "vehicles/locked.wav");
+        }
+        
         return;
+    }
 
     if(trace_ent != world)
     {
-        if(teams_matter && trace_ent.team == self.team)
+        if(teamplay && trace_ent.team == self.team)
             trace_ent = world;
 
         if(trace_ent.deadflag != DEAD_NO)
@@ -131,7 +150,22 @@ void vehicles_locktarget(float incr, float decr, float _lock_time)
 
     if(self.lock_target == world && trace_ent != world)
         self.lock_target = trace_ent;
-
+    
+    if(self.lock_target && trace_ent == self.lock_target) 
+    {            
+        if(self.lock_strength != 1 && self.lock_strength + incr >= 1)
+        {
+            play2(self.owner, "vehicles/lock.wav");
+            self.lock_soundtime = time + 0.8;
+        }        
+        else if (self.lock_strength != 1 && self.lock_soundtime < time)
+        {            
+            play2(self.owner, "vehicles/locking.wav");
+            self.lock_soundtime = time + 0.3;
+        }
+        
+    }    
+        
     // Have a locking target
     // Trace hit current target
     if(trace_ent == self.lock_target && trace_ent != world)
@@ -201,6 +235,10 @@ vector vehicles_force_fromtag_maglev(string tag_name, float spring_length, float
 // Generic vehile projectile system
 void vehicles_projectile_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
 {
+    // Ignore damage from oterh projectiles from my owner (dont mess up volly's)
+    if(inflictor.owner == self.owner)
+        return; 
+    
     self.health -= damage;
     self.velocity += force;
     if(self.health < 1)
@@ -272,7 +310,7 @@ entity vehicles_projectile(string _mzlfx, string _mzlsound,
         proj.flags           = FL_PROJECTILE | FL_NOTARGET;
 
     if(_mzlsound)
-        sound (self, CHAN_WEAPON, _mzlsound, VOL_BASE, ATTN_NORM);
+        sound (self, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTN_NORM);
 
     if(_mzlfx)
         pointparticles(particleeffectnum(_mzlfx), proj.origin, proj.velocity, 1);
@@ -287,7 +325,7 @@ entity vehicles_projectile(string _mzlfx, string _mzlsound,
 // End generic vehile projectile system
 
 /** vehicles_spawn
-    Exetuted for all vehiles on (re)spawn.
+    Exetuted for all vehicles on (re)spawn.
     Sets defaults for newly spawned units.
 **/
 void vehicles_spawn()
@@ -345,7 +383,6 @@ void vehicles_touch()
         // Colided with world?
         if(other == world)
         {
-            // Apply velocity based self damage here
         }
         else
         {
@@ -387,7 +424,7 @@ void vehicles_enter()
     if(self.phase > time)
         return;
 
-    if(teams_matter)
+    if(teamplay)
     if(self.team)
     if(self.team != other.team)
         return;
@@ -404,9 +441,7 @@ void vehicles_enter()
     // .viewmodelforclient works better.
     //self.vehicle_hudmodel.drawonlytoclient = self.owner;
 
-#ifndef VEHICLES_CSQC
-        self.vehicle_hudmodel.viewmodelforclient = self.owner;
-#endif
+    self.vehicle_hudmodel.viewmodelforclient = self.owner;
 
     self.event_damage         = vehicles_damage;
     self.nextthink            = 0;
@@ -440,7 +475,6 @@ void vehicles_enter()
     self.team                 = self.owner.team;
     self.flags               -= FL_NOTARGET;
 
-#ifndef VEHICLES_CSQC
     msg_entity = other;
     WriteByte (MSG_ONE, SVC_SETVIEWPORT);
     WriteEntity(MSG_ONE, self.vehicle_viewport);
@@ -454,23 +488,96 @@ void vehicles_enter()
     }
     else
     {
-        WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
         WriteAngle(MSG_ONE,  self.angles_x * -1); // tilt
         WriteAngle(MSG_ONE,  self.angles_y);      // yaw
         WriteAngle(MSG_ONE,  0);                  // roll
     }
-#endif
-#endif
 
     vehicles_clearrturn();
 
     CSQCVehicleSetup(self.owner, self.hud);
-
+    
+    if(other.flagcarried)
+    {
+        if(!autocvar_g_vehicles_allow_flagcarry)
+            DropFlag(other.flagcarried, world, world);
+        else
+        {            
+            other.flagcarried.scale = 1;
+            setattachment(other.flagcarried, self, ""); 
+            setorigin(other, '0 0 96');
+        }
+    }
+    
     self.vehicle_enter();
 }
 
-void vehicles_exit(float eject)
+/** vehicles_findgoodexit
+    Locates a valid location for the player to exit the vehicle.
+    Will first try prefer_spot, then up 100 random spots arround the vehicle
+    wich are in direct line of sight and empty enougth to hold a players bbox
+**/
+vector vehicles_findgoodexit(vector prefer_spot)
 {
+    //vector exitspot;
+    float mysize;
+    
+    tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, prefer_spot, MOVE_NORMAL, self.owner);
+    if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+        return prefer_spot;
+    
+    mysize = vlen(self.maxs - self.mins);
+    float i;
+    vector v, v2;
+    v2 = 0.5 * (self.absmin + self.absmax);
+    for(i = 0; i < 100; ++i)
+    {        
+        v = randomvec();
+        v_z = 0;
+        v = v2 + normalize(v) * mysize;
+        tracebox(v2, PL_MIN, PL_MAX, v, MOVE_NORMAL, self.owner);
+        if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+            return v;
+    }
+    
+    /*
+    exitspot = (self.origin + '0 0 48') + v_forward * mysize;
+    tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
+    if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+        return exitspot;
+    
+    exitspot = (self.origin + '0 0 48') - v_forward * mysize;
+    tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
+    if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+        return exitspot;
+
+    exitspot = (self.origin + '0 0 48') + v_right * mysize;
+    tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
+    if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+        return exitspot;
+    
+    exitspot = (self.origin + '0 0 48') - v_right * mysize;
+    tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
+    if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+        return exitspot;
+    */
+    
+    return self.origin;
+}
+
+/** vehicles_exit
+    Standarrd vehicle release fucntion.
+    custom code goes in self.vehicle_exit
+**/
+void vehicles_exit(float eject)
+{      
+    entity oldself;
+    if(self.flags & FL_CLIENT)
+    {
+        oldself = self;
+        self = self.vehicle;
+    }
+    
        self.flags |= FL_NOTARGET;
 
     if (self.owner)
@@ -497,7 +604,7 @@ void vehicles_exit(float eject)
         self.owner.event_damage   = PlayerDamage;
         self.owner.hud            = HUD_NORMAL;
         self.owner.switchweapon   = self.switchweapon;
-        self.owner.BUTTON_USE     = 0;
+        //self.owner.BUTTON_USE     = 0;
     }
 
     if(self.deadflag == DEAD_NO)
@@ -509,11 +616,22 @@ void vehicles_exit(float eject)
 
     self.phase = time + 1;
 
-    if(!teams_matter)
+    if(!teamplay)
         self.team = 0;
 
+    if(self.owner.flagcarried)
+    {
+        self.owner.flagcarried.scale = 0.6;
+        setattachment(self.owner.flagcarried, self.owner, ""); 
+        setorigin(self.owner.flagcarried, FLAG_CARRY_POS);
+    }
+    
+    sound (self, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTN_NORM);
     self.vehicle_exit(eject);
     self.owner = world;
+    
+    if(oldself)
+        self = oldself;
 }
 
 
@@ -543,6 +661,30 @@ void shieldhit_think()
     }
 }
 
+void vehicles_painframe()
+{
+//.float       pain_finished;                  //Added by Supajoe
+    
+    if(self.owner.vehicle_health <= 50)
+    if(self.pain_frame < time)
+    {  
+        float _ftmp;  
+        _ftmp = self.owner.vehicle_health / 50;
+        self.pain_frame = time + 0.1 + (random() * 0.5 * _ftmp);
+        pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
+        
+        if(self.vehicle_flags & VHF_DMGSHAKE)
+            self.velocity += randomvec() * 30;
+        
+        if(self.vehicle_flags & VHF_DMGROLL)
+            if(self.vehicle_flags & VHF_DMGHEADROLL)
+                self.tur_head.angles += randomvec();
+            else
+                self.angles += randomvec();
+        
+    }    
+}
+
 void vehicles_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
 {
     self.dmg_time = time;
@@ -561,7 +703,6 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, float deat
             self.vehicle_shieldent.think       = shieldhit_think;
         }
 
-
         self.vehicle_shieldent.colormod    = '1 1 1';
         self.vehicle_shieldent.alpha       = 0.45;
         self.vehicle_shieldent.angles      = vectoangles(normalize(hitloc - (self.origin + self.vehicle_shieldent.origin))) - self.angles;
@@ -571,15 +712,27 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, float deat
 
         if(self.vehicle_shield < 0)
         {
+            self.vehicle_health            -= fabs(self.vehicle_shield);
             self.vehicle_shieldent.colormod = '2 0 0';
             self.vehicle_shield             = 0;
             self.vehicle_shieldent.alpha    = 0.75;
-            self.vehicle_health            -= fabs(self.vehicle_shield);
+            
+               if(sound_allowed(MSG_BROADCAST, attacker))
+                spamsound (self, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM);   // FIXME: PLACEHOLDER
         }
+        else
+               if(sound_allowed(MSG_BROADCAST, attacker))
+                spamsound (self, CH_PAIN, "onslaught/electricity_explode.wav", VOL_BASE, ATTN_NORM);  // FIXME: PLACEHOLDER
+
     }
     else
+    {
         self.vehicle_health -= damage;
 
+        if(sound_allowed(MSG_BROADCAST, attacker))
+            spamsound (self, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM);  // FIXME: PLACEHOLDER
+    }
+
     self.velocity += force; // * (vlen(force) / self.mass);
 
     if(self.vehicle_health <= 0)
@@ -595,16 +748,6 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, float deat
     }
 }
 
-void vehicles_return()
-{
-    pointparticles(particleeffectnum("teleport"), self.enemy.origin + '0 0 64', '0 0 0', 1);
-
-    self.enemy.think     = vehicles_spawn;
-    self.enemy.nextthink = time;
-
-    remove(self);
-}
-
 void vehicles_clearrturn()
 {
     entity ret;
@@ -616,33 +759,109 @@ void vehicles_clearrturn()
         {
             ret.classname   = "";
             ret.think       = SUB_Remove;
-            ret.nextthink   = time + 0.1;
+            ret.nextthink   = time + 0.1;            
+            
+            if(ret.waypointsprite_attached)
+                WaypointSprite_Kill(ret.waypointsprite_attached);
+            
             return;
         }
-
         ret = ret.chain;
     }
 }
 
+void vehicles_return()
+{
+    pointparticles(particleeffectnum("teleport"), self.enemy.origin + '0 0 64', '0 0 0', 1);
+
+    self.enemy.think     = vehicles_spawn;
+    self.enemy.nextthink = time;
+
+    if(self.waypointsprite_attached)
+        WaypointSprite_Kill(self.waypointsprite_attached);
+            
+    remove(self);
+}
+
+void vehicles_showwp_goaway()
+{
+    if(self.waypointsprite_attached)
+        WaypointSprite_Kill(self.waypointsprite_attached);
+            
+    remove(self);
+    
+}
+
+void vehicles_showwp()
+{
+    entity oldself;
+    vector rgb;
+    
+    if(self.cnt)
+    {        
+        self.think      = vehicles_return;
+        self.nextthink  = self.cnt;
+    }    
+    else
+    {
+        self.think      = vehicles_return;
+        self.nextthink  = time +1;
+        
+        oldself = self;
+        self = spawn();
+        setmodel(self, "null");
+        self.team = oldself.enemy.team;
+        self.enemy = oldself.enemy;
+        setorigin(self, oldself.enemy.pos1);
+        
+        self.nextthink = time + 5;
+        self.think = vehicles_showwp_goaway;
+    }
+    
+    if(teamplay && self.team)
+           rgb = TeamColor(self.team);
+    else
+           rgb = '1 1 1';
+    WaypointSprite_Spawn("vehicle", 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE, RADARICON_POWERUP, rgb);
+    if(self.waypointsprite_attached)
+    {        
+        WaypointSprite_UpdateRule(self.waypointsprite_attached, self.enemy.team, SPRITERULE_DEFAULT);        
+        if(oldself == world)
+            WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, self.nextthink);        
+        WaypointSprite_Ping(self.waypointsprite_attached);
+    }    
+    
+    if(oldself != world)
+        self = oldself;
+}
+
 void vehicles_setreturn()
 {
     entity ret;
-
+    
     vehicles_clearrturn();
 
     ret = spawn();
     ret.classname   = "vehicle_return";
-    ret.enemy       = self;
-    ret.think       = vehicles_return;
-    ret.nextthink   = time + self.vehicle_respawntime;
-}
-
-float vehicles_customizeentityforclient()
-{
-    if(self.deadflag  == DEAD_DEAD)
-        return FALSE;
+    ret.enemy       = self;    
+    ret.team        = self.team;
+    ret.think       = vehicles_showwp;        
+    
+    if(self.deadflag != DEAD_NO)
+    {
+        ret.cnt         = time + self.vehicle_respawntime;
+        ret.nextthink   = min(time + self.vehicle_respawntime, time + self.vehicle_respawntime - 5);        
+    }        
     else
-        return TRUE;
+    {
+        ret.nextthink   = min(time + self.vehicle_respawntime, time + self.vehicle_respawntime - 1);        
+    }
+        
+    
+    
+    setmodel(ret, "null");
+    setorigin(ret, self.pos1 + '0 0 96');
+       
 }
 
 void vehicles_configcheck(string  configname, float check_cvar)
@@ -677,7 +896,7 @@ void vehicles_reset_colors()
     {
         if(e != self.vehicle_shieldent)
         {
-            e.effects   = _effects  | EF_LOWPRECISION;
+            e.effects   = _effects; //  | EF_LOWPRECISION;
             e.colormod  = _colormod;
             e.colormap  = _colormap;
             e.alpha     = 1;
@@ -685,7 +904,7 @@ void vehicles_reset_colors()
         e = e.chain;
     }
 
-    self.vehicle_hudmodel.effects  = self.effects  = _effects | EF_LOWPRECISION;
+    self.vehicle_hudmodel.effects  = self.effects  = _effects; // | EF_LOWPRECISION;
     self.vehicle_hudmodel.colormod = self.colormod = _colormod;
     self.vehicle_hudmodel.colormap = self.colormap = _colormap;
     self.vehicle_viewport.effects = (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT);
@@ -738,11 +957,11 @@ float vehicle_initialize(string  net_name,
     else
         self.netname = net_name;
 
-    if(self.team && !teams_matter)
+    if(self.team && !teamplay)
         self.team = 0;
 
     self.vehicle_flags |= VHF_ISVEHICLE;
-
+    
     setmodel(self, bodymodel);
 
     self.vehicle_viewport   = spawn();
@@ -754,15 +973,14 @@ float vehicle_initialize(string  net_name,
     self.iscreature         = TRUE;
     self.hud                = vhud;
 
-    //self.customizeentityforclient = vehicles_customizeentityforclient;
     self.vehicle_die         = dieproc;
     self.vehicle_exit        = exitfunc;
     self.vehicle_enter       = enterproc;
     self.PlayerPhysplug      = physproc;
     self.event_damage        = vehicles_damage;
     self.touch               = vehicles_touch;
-    self.think               = vehicles_spawn;
-    self.nextthink           = time;
+    self.think               = vehicles_spawn;    
+    self.nextthink           = time;        
     self.vehicle_respawntime = _respawntime;
     self.vehicle_spawn       = spawnproc;
 
@@ -800,14 +1018,10 @@ float vehicle_initialize(string  net_name,
 
     self.pos1 = self.origin;
     self.pos2 = self.angles;
-#ifdef VEHICLES_CSQC
-    if(use_csqc)
-        net_link_vehile();
-#endif
+
     return TRUE;
 }
 
-
 void bugmenot()
 {
     self.vehicle_exit       = self.vehicle_exit;