]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/vehicles/vehicles.qc
fix most uninitialized stuff in svqc
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / vehicles.qc
index 7ea09861f8feb6be933866ff5ddde0ad598d0b8d..95ab6575b8040fd3e794807d45a0f981d579787b 100644 (file)
@@ -2,7 +2,6 @@ float autocvar_g_vehicles_crush_dmg;
 float autocvar_g_vehicles_crush_force;
 float autocvar_g_vehicles_delayspawn;
 float autocvar_g_vehicles_delayspawn_jitter;
-float autocvar_g_vehicles_allow_flagcarry;
 
 var float autocvar_g_vehicles_nex_damagerate = 0.5;
 var float autocvar_g_vehicles_uzi_damagerate = 0.5;
@@ -472,6 +471,7 @@ void vehicles_spawn()
     self.touch              = vehicles_touch;
     self.event_damage       = vehicles_damage;
     self.iscreature         = TRUE;
+    self.teleportable       = FALSE; // no teleporting for vehicles, too buggy
     self.damagedbycontents     = TRUE;
     self.movetype           = MOVETYPE_WALK;
     self.solid              = SOLID_SLIDEBOX;
@@ -658,18 +658,12 @@ void vehicles_enter()
     vehicles_clearrturn();
 
     CSQCVehicleSetup(self.owner, self.hud);
-
-    if(other.flagcarried)
-    {
-        if(!autocvar_g_vehicles_allow_flagcarry)
-            DropFlag(other.flagcarried, world, world);
-        else
-        {
-            other.flagcarried.scale = 1;
-            setattachment(other.flagcarried, self, "");
-            setorigin(other.flagcarried, self.maxs_z * '0 0 1');
-        }
-    }
+    
+    vh_player = other;
+    vh_vehicle = self;
+    MUTATOR_CALLHOOK(VehicleEnter);
+    other = vh_player;
+    self = vh_vehicle;
 
     self.vehicle_enter();
     antilag_clear(other);
@@ -689,7 +683,7 @@ vector vehicles_findgoodexit(vector prefer_spot)
     if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
         return prefer_spot;
 
-    mysize = vlen(self.maxs - self.mins);
+    mysize = 1.5 * vlen(self.maxs - self.mins);
     float i;
     vector v, v2;
     v2 = 0.5 * (self.absmin + self.absmax);
@@ -793,13 +787,6 @@ void vehicles_exit(float eject)
         _player.hud            = HUD_NORMAL;
         _player.switchweapon   = _vehicle.switchweapon;
 
-        if(_player.flagcarried)
-        {
-            _player.flagcarried.scale = 0.6;
-            setattachment(_player.flagcarried, _player, "");
-            setorigin(_player.flagcarried, FLAG_CARRY_POS);
-        }
-
         CSQCVehicleSetup(_player, HUD_NORMAL);
     }
     _vehicle.flags |= FL_NOTARGET;
@@ -812,7 +799,14 @@ void vehicles_exit(float eject)
     if(!teamplay)
         _vehicle.team = 0;
     else
-        _vehicle.team = _vehicle.tur_head.team;
+
+    vh_player = _player;
+    vh_vehicle = _vehicle;
+    MUTATOR_CALLHOOK(VehicleExit);
+    _player = vh_player;
+    _vehicle = vh_vehicle;
+
+    _vehicle.team = _vehicle.tur_head.team;
         
     sound (_vehicle, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTN_NORM);
     _vehicle.vehicle_hudmodel.viewmodelforclient = _vehicle;   
@@ -946,8 +940,11 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, float deat
         if(sound_allowed(MSG_BROADCAST, attacker))
             spamsound (self, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM);  // FIXME: PLACEHOLDER
     }
-
-    self.velocity += force; // * (vlen(force) / self.mass);
+    
+       if(self.damageforcescale < 1 && self.damageforcescale > 0)
+               self.velocity += force * self.damageforcescale;
+       else
+               self.velocity += force;
 
     if(self.vehicle_health <= 0)
     {
@@ -1011,7 +1008,7 @@ void vehicles_showwp_goaway()
 
 void vehicles_showwp()
 {
-    entity oldself;
+    entity oldself = world;
     vector rgb;
 
     if(self.cnt)
@@ -1082,11 +1079,11 @@ void vehicles_setreturn()
 void vehicles_reset_colors()
 {
     entity e;
-    float _effects, _colormap;
+    float _effects = 0, _colormap;
     vector _glowmod, _colormod;
 
     if(autocvar_g_nodepthtestplayers)
-        _effects = EF_NODEPTHTEST;
+        _effects |= EF_NODEPTHTEST;
 
     if(autocvar_g_fullbrightplayers)
         _effects |= EF_FULLBRIGHT;
@@ -1262,6 +1259,7 @@ float vehicle_initialize(string  net_name,
     self.takedamage         = DAMAGE_AIM;
     self.bot_attack         = TRUE;
     self.iscreature         = TRUE;
+    self.teleportable       = FALSE; // no teleporting for vehicles, too buggy
     self.damagedbycontents     = TRUE;
     self.hud                = vhud;
     self.tur_health          = _max_health;
@@ -1321,24 +1319,22 @@ float vehicle_initialize(string  net_name,
     return TRUE;
 }
 
-void vehicle_aimturret(entity _vehic, vector _target, entity _turrret, string _tagname, 
+vector vehicle_aimturret(entity _vehic, vector _target, entity _turrret, string _tagname, 
                          float _pichlimit_min, float _pichlimit_max, 
                          float _rotlimit_min, float _rotlimit_max, float _aimspeed)
 {
-    vector vtmp;
+    vector vtmp, vtag;
     float ftmp;
-    
-    vtmp = vectoangles(normalize(_target - gettaginfo(_turrret, gettagindex(_turrret, _tagname))));
+    vtag = gettaginfo(_turrret, gettagindex(_turrret, _tagname));
+    vtmp = vectoangles(normalize(_target - vtag));
     vtmp = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(_vehic.angles), AnglesTransform_FromAngles(vtmp))) - _turrret.angles;
     vtmp = AnglesTransform_Normalize(vtmp, TRUE);
-
     ftmp = _aimspeed * frametime;
-    
     vtmp_y = bound(-ftmp, vtmp_y, ftmp);
     vtmp_x = bound(-ftmp, vtmp_x, ftmp);
-
     _turrret.angles_y = bound(_rotlimit_min, _turrret.angles_y + vtmp_y, _rotlimit_max);    
-    _turrret.angles_x = bound(_pichlimit_min, _turrret.angles_x + vtmp_x, _pichlimit_max);    
+    _turrret.angles_x = bound(_pichlimit_min, _turrret.angles_x + vtmp_x, _pichlimit_max);
+    return vtag;
 }
 
 void vehicles_gib_explode()
@@ -1409,4 +1405,4 @@ vector predict_target(entity _targ, vector _from, float _shot_speed)
 
     return _predict_pos;
 }
-*/
\ No newline at end of file
+*/