// .viewmodelforclient works better.
//self.vehicle_hudmodel.drawonlytoclient = self.owner;
- if not (self.SendEntity)
+#ifndef VEHICLES_CSQC
self.vehicle_hudmodel.viewmodelforclient = self.owner;
+#endif
self.event_damage = vehicles_damage;
self.nextthink = 0;
self.team = self.owner.team;
self.flags -= FL_NOTARGET;
-#if 0
- other.clientcamera = self.vehicle_viewport;
-#else
- /*msg_entity = other;
+#ifndef VEHICLES_CSQC
+ msg_entity = other;
WriteByte (MSG_ONE, SVC_SETVIEWPORT);
WriteEntity(MSG_ONE, self.vehicle_viewport);
WriteAngle(MSG_ONE, self.angles_x * -1); // tilt
WriteAngle(MSG_ONE, self.angles_y); // yaw
WriteAngle(MSG_ONE, 0); // roll
- }*/
+ }
+#endif
#endif
vehicles_clearrturn();