const float VHSF_FACTORY = 2;
.void(float _spawnflag) vehicle_spawn; /// Vehicles custom fucntion to be efecuted when vehicle (re)spawns
.float(float _imp) vehicles_impulse;
-.float vehicle_weapon2mode = volly_counter;
+.float vehicle_weapon2mode;
#ifdef VEHICLES_USE_ODE
void(entity e, float physics_enabled) physics_enable = #540; // enable or disable physics on object