-void W_GiveWeapon (entity e, float wep, string name)
+void W_GiveWeapon (entity e, float wep)
{
entity oldself;
self = e;
if not(g_minstagib)
- if (other.classname == "player")
- {
- sprint (other, "You got the ^2");
- sprint (other, name);
- sprint (other, "\n");
- }
+ if(other.classname == "player")
+ { Send_Notification(NOTIF_ONE, other, MSG_WEAPON, WEAPON_GOTWEP, wep); }
self = oldself;
}