if(lag)
FOR_EACH_PLAYER(pl)
- antilag_takeback(pl, time - lag);
+ if(pl != self)
+ antilag_takeback(pl, time - lag);
oldself = self;
self = proj;
if(lag)
FOR_EACH_PLAYER(pl)
- antilag_restore(pl);
+ if(pl != self)
+ antilag_restore(pl);
remove(proj);