]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_common.qc
Get rid of NO_FL_ARG and strip out a lot of usage of the legacy wrapper
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_common.qc
index 3780fc71384d987160f8e56c3063166fdbcc1bb3..67f5b3356b056b0d63c071877068247b87376897 100644 (file)
@@ -167,7 +167,6 @@ void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, f
        trace_dphitq3surfaceflags = endq3surfaceflags;
 }
 
-.float dmg_edge;
 .float dmg_force;
 .float dmg_radius;
 .float dmg_total;
@@ -185,24 +184,14 @@ void W_BallisticBullet_Hit (void)
        {
                endzcurveparticles();
 
-               headshot = 0;
                yoda = 0;
-               damage_headshotbonus = self.dmg_edge * f;
                railgun_start = self.origin - 2 * frametime * self.velocity;
                railgun_end = self.origin + 2 * frametime * self.velocity;
                g = accuracy_isgooddamage(self.realowner, other);
                Damage(other, self, self.realowner, self.dmg * f, self.projectiledeathtype, self.origin, self.dmg_force * normalize(self.velocity) * f);
-               damage_headshotbonus = 0;
 
-               if(headshot)
-                       f *= q;
-               if(self.dmg_edge > 0)
-               {
-                       if(headshot)
-                               AnnounceTo(self.realowner, "headshot");
-                       if(yoda)
-                               AnnounceTo(self.realowner, "awesome");
-               }
+               if(yoda)
+                       AnnounceTo(self.realowner, "awesome");
 
                // calculate hits for ballistic weapons
                if(g)
@@ -229,7 +218,7 @@ void W_BallisticBullet_LeaveSolid_think()
 
        self.think = self.W_BallisticBullet_LeaveSolid_think_save;
        self.nextthink = max(time, self.W_BallisticBullet_LeaveSolid_nextthink_save);
-       self.W_BallisticBullet_LeaveSolid_think_save = SUB_Null;
+       self.W_BallisticBullet_LeaveSolid_think_save = func_null;
 
        self.flags &~= FL_ONGROUND;
 
@@ -398,7 +387,7 @@ void fireBallisticBullet_trace_callback(vector start, vector hit, vector end)
        self.owner = world;
 }
 
-void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, float lifetime, float damage, float headshotbonus, float force, float dtype, float tracereffects, float gravityfactor, float bulletconstant)
+void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, float lifetime, float damage, float force, float dtype, float tracereffects, float gravityfactor, float bulletconstant)
 {
        float lag, dt, savetime; //, density;
        entity pl, oldself;
@@ -434,7 +423,6 @@ void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, f
 
        proj.touch = W_BallisticBullet_Touch;
        proj.dmg = damage;
-       proj.dmg_edge = headshotbonus;
        proj.dmg_force = force;
        proj.projectiledeathtype = dtype;
 
@@ -628,7 +616,7 @@ float W_CheckProjectileDamage(entity inflictor, entity projowner, float deathtyp
 void W_PrepareExplosionByDamage(entity attacker, void() explode)
 {
        self.takedamage = DAMAGE_NO;
-       self.event_damage = SUB_Null;
+       self.event_damage = func_null;
        
        if((attacker.flags & FL_CLIENT) && !autocvar_g_projectiles_keep_owner)
        {