if(lag)
FOR_EACH_PLAYER(pl)
if(pl != self)
- {
- antilag_takeback(pl, time - lag);
- if(pl.vehicle)
- antilag_takeback(pl.vehicle, time - lag);
-
- }
-
+ antilag_takeback(pl, time - lag);
oldself = self;
self = proj;
if(lag)
FOR_EACH_PLAYER(pl)
if(pl != self)
- {
- antilag_restore(pl);
- if(pl.vehicle)
- antilag_restore(pl.vehicle);
- }
-
+ antilag_restore(pl);
remove(proj);
float is_from_owner = (inflictor == projowner);
float is_from_exception = (exception != -1);
- //print(strcat("from_contents ", ftos(is_from_contents), " : from_owner ", ftos(is_from_owner), " : exception ", strcat(ftos(is_from_exception), " (", ftos(exception), "). \n")));
+ //dprint(strcat("W_CheckProjectileDamage: from_contents ", ftos(is_from_contents), " : from_owner ", ftos(is_from_owner), " : exception ", strcat(ftos(is_from_exception), " (", ftos(exception), "). \n")));
if(autocvar_g_projectiles_damage <= -2)
{