]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_electro.qc
new lg beam, and use CHAN_WEAPON. However now the secondary stops the lightning fire...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_electro.qc
index 9e3e5b25b2b83bf9e3d60e1b5429ead85ec0c014..4eadbac21d523e1d23f9053ba6c815e2f9816e5a 100644 (file)
@@ -142,7 +142,7 @@ void W_Electro_Attack2()
 {
        local entity proj;
 
-       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 2, "weapons/electro_fire2.wav", cvar("g_balance_electro_secondary_damage"));
+       W_SetupShot_ProjectileSize (self, '0 0 -4', '0 0 -4', FALSE, 2, "weapons/electro_fire2.wav", cvar("g_balance_electro_secondary_damage"));
        w_shotdir = v_forward; // no TrueAim for grenades please
 
        pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
@@ -166,7 +166,7 @@ void W_Electro_Attack2()
        proj.movetype = MOVETYPE_BOUNCE;
        W_SETUPPROJECTILEVELOCITY_UP(proj, g_balance_electro_secondary);
        proj.touch = W_Plasma_Touch;
-       setsize(proj, '-3 -3 -3', '3 3 3');
+       setsize(proj, '0 0 -4', '0 0 -4');
        proj.takedamage = DAMAGE_YES;
        proj.damageforcescale = cvar("g_balance_electro_secondary_damageforcescale");
        proj.health = cvar("g_balance_electro_secondary_health");
@@ -185,9 +185,11 @@ void W_Electro_Attack2()
 }
 
 .entity lgbeam, exteriorlgbeam;
+.float prevlgfire;
 void lgbeam_think()
 {
-       if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self != self.owner.lgbeam || self.owner.BUTTON_ATCK == 0)
+       self.owner.prevlgfire = time;
+       if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self != self.owner.lgbeam || self.owner.deadflag != DEAD_NO || !self.owner.BUTTON_ATCK)
        {
                remove(self);
                return;
@@ -199,100 +201,60 @@ void lgbeam_think()
        vector angle;
        angle = v_forward;
 
-       vector force;
-       force = angle * cvar("g_balance_electro_primary_force");
-
        traceline_antilag(self.owner, self.owner.origin + self.owner.view_ofs, self.owner.origin + self.owner.view_ofs + angle * cvar("g_balance_electro_primary_range"), FALSE, self.owner, ANTILAG_LATENCY(self.owner));
 
-       self.scale = vlen(self.owner.origin - trace_endpos) / 256 * (0.75 + 0.75 * random());
-}
-
-void exteriorlgbeam_think()
-{
-       if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self != self.owner.exteriorlgbeam || self.owner.BUTTON_ATCK == 0)
-       {
-               sound (self, CHAN_PROJECTILE, "sound/misc/null.wav", VOL_BASE, ATTN_NORM);
-               remove(self);
-               return;
-       }
-
-       if (time - self.shot_spread + random() * 0.2 > 0)
-       {
-               self.shot_spread = time + 2;
-               sound (self, CHAN_PROJECTILE, "turrets/phaser.wav", VOL_BASE, ATTN_NORM);
-       }
-
-       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-               self.ammo_cells = max(0, self.ammo_cells - cvar("g_balance_electro_primary_ammo") * frametime);
-
-       self.nextthink = time;
-
-       makevectors(self.owner.v_angle);
-       vector angle;
-       angle = v_forward;
-
-       traceline_antilag(self.owner, self.owner.origin + self.owner.view_ofs, self.owner.origin + self.owner.view_ofs + angle * cvar("g_balance_electro_primary_range"), FALSE, self.owner, ANTILAG_LATENCY(self.owner));
+       if not(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)
+               self.owner.ammo_cells = max(0, self.owner.ammo_cells - cvar("g_balance_electro_primary_ammo") * frametime);
 
        // apply the damage
        if(trace_fraction < 1)
        {
                vector force;
-               force = angle * cvar("g_balance_electro_primary_force") + trace_ent.velocity * cvar("g_balance_electro_primary_velocityfactor") + '0 0 1' * cvar("g_balance_electro_primary_force_up");
+               force = angle * cvar("g_balance_electro_primary_force") + '0 0 1' * cvar("g_balance_electro_primary_force_up");
                Damage (trace_ent, self.owner, self.owner, cvar("g_balance_electro_primary_damage") * frametime, WEP_ELECTRO, trace_endpos, force * frametime);
                W_Plasma_TriggerCombo(trace_endpos, cvar("g_balance_electro_primary_comboradius"), self.owner);
        }
 
-       self.angles = '0 0 0';
-       self.scale = vlen(gettaginfo(self, 0) - trace_endpos) / 256 * (0.75 + 0.75 * random());
-
-       // v_forward, v_right, v_up now are the ACTUAL directions
-       // express self.angles in terms of them to aim at target!
-       self.angles = vectoangles('1 0 0' * (angle * v_forward) + '0 -1 0' * (angle * v_right) + '0 0 1' * (angle * v_up));
+       // draw effect
+       vector vecs, org;
+       if(self.owner.weaponentity.movedir_x > 0)
+       {
+               vecs = self.owner.weaponentity.movedir;
+               vecs_y = -vecs_y;
+       }
+       else
+               vecs = '0 0 0';
+       org = self.owner.origin + self.owner.view_ofs + v_forward * vecs_x + v_right * vecs_y + v_up * vecs_z;
+       
+       // TODO turn into a csqc entity
+       WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
+       WriteByte(MSG_BROADCAST, TE_CSQC_BEAM);
+       WriteByte(MSG_BROADCAST, num_for_edict(self.owner));
+       WriteByte(MSG_BROADCAST, sound_allowed(MSG_BROADCAST, self.owner) ? 1 : 2);
+       WriteCoord(MSG_BROADCAST, trace_endpos_x);
+       WriteCoord(MSG_BROADCAST, trace_endpos_y);
+       WriteCoord(MSG_BROADCAST, trace_endpos_z);
+       WriteCoord(MSG_BROADCAST, org_x);
+       WriteCoord(MSG_BROADCAST, org_y);
+       WriteCoord(MSG_BROADCAST, org_z);
 }
 
 // experimental lightning gun
 void W_Electro_Attack3 (void)
 {
+       // only play fire sound if 0.5 sec has passed since player let go the fire button
+       if(time - self.prevlgfire > 0.5)
+       {
+               sound (self, CHAN_WEAPON, "weapons/lgbeam_fire.wav", VOL_BASE, ATTN_NORM);
+       }
+
        entity beam, oldself;
 
        self.lgbeam = beam = spawn();
-       setmodel(beam,"models/turrets/phaser_beam.md3");
-       beam.effects = EF_LOWPRECISION;
        beam.solid = SOLID_NOT;
        beam.think = lgbeam_think;
        beam.owner = self;
        beam.movetype = MOVETYPE_NONE;
-       if(gettagindex(self.weaponentity, "shot"))
-               setattachment(beam, self.weaponentity, "shot");
-       else
-               setattachment(beam, self.weaponentity, "tag_shot");
-
-       oldself = self;
-       self = beam;
-       self.think();
-       self = oldself;
-
-       self.exteriorlgbeam = beam = spawn();
-       setmodel(beam,"models/turrets/phaser_beam.md3");
-       beam.effects = EF_LOWPRECISION;
-       beam.solid = SOLID_NOT;
-       beam.think = exteriorlgbeam_think;
-       beam.owner = self;
-       beam.movetype = MOVETYPE_NONE;
-       //beam.viewmodelforclient = self;
-       if(self.weaponentity.oldorigin_x > 0)
-       {
-               setattachment(beam, self.exteriorweaponentity, "");
-               setorigin(beam, self.weaponentity.oldorigin);
-       }
-       else
-       {
-               if(gettagindex(self.exteriorweaponentity, "shot"))
-                       setattachment(beam, self.exteriorweaponentity, "shot");
-               else
-                       setattachment(beam, self.exteriorweaponentity, "tag_shot");
-       }
-
        beam.shot_spread = 0;
        beam.bot_dodge = TRUE;
        beam.bot_dodgerating = cvar("g_balance_electro_primary_damage");
@@ -303,6 +265,15 @@ void W_Electro_Attack3 (void)
        self = oldself;
 }
 
+void ElectroInit()
+{
+       weapon_action(WEP_ELECTRO, WR_PRECACHE);
+       electro_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), FALSE, FALSE, 1);
+       electro_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), FALSE, FALSE, 2);
+       electro_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), FALSE, FALSE, 3);
+       electro_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), FALSE, FALSE, 4);
+}
+
 void spawnfunc_weapon_electro (void)
 {
        weapon_defaultspawnfunc(WEP_ELECTRO);
@@ -395,12 +366,19 @@ float w_electro(float req)
                precache_sound ("weapons/electro_impact.wav");
                precache_sound ("weapons/electro_impact_combo.wav");
                if(cvar("g_balance_electro_lightning"))
-                       precache_sound ("weapons/crylink_fire2.wav");
+               {
+                       precache_sound ("weapons/lgbeam_fire.wav");
+               }
        }
        else if (req == WR_SETUP)
                weapon_setup(WEP_ELECTRO);
        else if (req == WR_CHECKAMMO1)
-               return self.ammo_cells >= cvar("g_balance_electro_primary_ammo");
+       {
+               if(cvar("g_balance_electro_lightning"))
+                       return self.ammo_cells >= cvar("g_balance_electro_primary_ammo") * cvar("g_balance_electro_primary_refire");
+               else
+                       return self.ammo_cells >= cvar("g_balance_electro_primary_ammo");
+       }
        else if (req == WR_CHECKAMMO2)
                return self.ammo_cells >= cvar("g_balance_electro_secondary_ammo");
        else if (req == WR_RESETPLAYER)