precache_sound ("weapons/electro_fire2.wav");
precache_sound ("weapons/electro_impact.wav");
precache_sound ("weapons/electro_impact_combo.wav");
- precache_sound ("weapons/reload.wav");
+ //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else
if(autocvar_g_balance_electro_lightning)
{
precache_sound ("weapons/lgbeam_fire.wav");