proj.touch = W_Plasma_TouchExplode;
setsize(proj, '0 0 -3', '0 0 -3');
proj.flags = FL_PROJECTILE;
+ proj.missile_flags = MIF_SPLASH;
CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO_BEAM, TRUE);
proj.bouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
proj.bouncestop = autocvar_g_balance_electro_secondary_bouncestop;
+ proj.missile_flags = MIF_SPLASH | MIF_ARC;
#if 0
entity p2;