]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_electro.qc
properly display electro lgbeam as 3rd person too; make ticrate independent
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_electro.qc
index 8d5b1695410b8fdafd934ea09a2c06854d3c2457..eca589c48a63bdf04a3e235b03012986d7096c24 100644 (file)
@@ -184,8 +184,15 @@ void W_Electro_Attack2()
        CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO, FALSE); // no culling, it has sound
 }
 
+.entity lgbeam, exteriorlgbeam;
 void lgbeam_think()
 {
+       if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self != self.owner.lgbeam)
+       {
+               remove(self);
+               return;
+       }
+
        self.nextthink = time;
 
        makevectors(self.owner.v_angle);
@@ -202,7 +209,7 @@ void lgbeam_think()
 
 void exteriorlgbeam_think()
 {
-       if (!self.owner.BUTTON_ATCK || self.owner.ammo_cells <= 0) // || (self.ammo_cells <= 0 && !(self.items & IT_UNLIMITED_WEAPON_AMMO)))
+       if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self != self.owner.exteriorlgbeam)
        {
                sound (self, CHAN_PROJECTILE, "sound/misc/null.wav", VOL_BASE, ATTN_NORM);
                remove(self);
@@ -216,7 +223,7 @@ void exteriorlgbeam_think()
        }
 
        if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-               self.ammo_cells = self.ammo_cells - cvar("g_balance_electro_primary_ammo");
+               self.ammo_cells = self.ammo_cells - cvar("g_balance_electro_primary_ammo") * frametime;
 
        self.nextthink = time;
 
@@ -234,26 +241,24 @@ void exteriorlgbeam_think()
                Damage (trace_ent, self.owner, self.owner, cvar("g_balance_electro_primary_damage") * frametime, WEP_ELECTRO, trace_endpos, force * frametime);
        }
 
+       self.angles = '0 0 0';
        self.scale = vlen(gettaginfo(self, 0) - trace_endpos) / 256 * (0.75 + 0.75 * random());
 
-       gettaginfo(self, 0);
        // v_forward, v_right, v_up now are the ACTUAL directions
-       // express self.angles in terms of them!
+       // express self.angles in terms of them to aim at target!
        self.angles = vectoangles('1 0 0' * (angle * v_forward) + '0 -1 0' * (angle * v_right) + '0 0 1' * (angle * v_up));
 }
 
 // experimental lightning gun
 void W_Electro_Attack3 (void)
 {
-       entity beam;
+       entity beam, oldself;
 
-       beam = spawn();
+       self.lgbeam = beam = spawn();
        setmodel(beam,"models/turrets/phaser_beam.md3");
        beam.effects = EF_LOWPRECISION;
        beam.solid = SOLID_NOT;
        beam.think = lgbeam_think;
-       beam.scale = cvar("g_balance_electro_primary_range") / 256;
-       beam.nextthink = time;
        beam.owner = self;
        beam.movetype = MOVETYPE_NONE;
        if(gettagindex(self.weaponentity, "shot"))
@@ -261,17 +266,19 @@ void W_Electro_Attack3 (void)
        else
                setattachment(beam, self.weaponentity, "tag_shot");
 
-       beam = spawn();
-       beam.ticrate = autocvar_sys_ticrate;
+       oldself = self;
+       self = beam;
+       self.think();
+       self = oldself;
+
+       self.exteriorlgbeam = beam = spawn();
        setmodel(beam,"models/turrets/phaser_beam.md3");
        beam.effects = EF_LOWPRECISION;
        beam.solid = SOLID_NOT;
        beam.think = exteriorlgbeam_think;
-       beam.scale = cvar("g_balance_electro_primary_range") / 256;
-       beam.nextthink = time;
        beam.owner = self;
        beam.movetype = MOVETYPE_NONE;
-       beam.viewmodelforclient = self;
+       //beam.viewmodelforclient = self;
        if(self.weaponentity.oldorigin_x > 0)
        {
                setattachment(beam, self.exteriorweaponentity, "");
@@ -287,7 +294,12 @@ void W_Electro_Attack3 (void)
 
        beam.shot_spread = 0;
        beam.bot_dodge = TRUE;
-       beam.bot_dodgerating = cvar("g_balance_electro_primary_damage")/autocvar_sys_ticrate;
+       beam.bot_dodgerating = cvar("g_balance_electro_primary_damage");
+
+       oldself = self;
+       self = beam;
+       self.think();
+       self = oldself;
 }
 
 void spawnfunc_weapon_electro (void)