]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_electro.qc
change respawn logic to only use the -1 "hidden totally, currently inactive" mode...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_electro.qc
index df5e7e5728cea1e2759aca3ae2c2e8ba548ddd77..fa9034c136cb7c2822620b6a7b87a7765f2fc7c6 100644 (file)
@@ -195,6 +195,7 @@ float lgbeam_send(entity to, float sf)
        if(sf & 1)
        {
                WriteByte(MSG_ENTITY, num_for_edict(self.owner));
+               WriteCoord(MSG_ENTITY, cvar("g_balance_electro_primary_range"));
        }
        if(sf & 2)
        {
@@ -225,7 +226,7 @@ void lgbeam_think()
 
        makevectors(self.owner.v_angle);
 
-       float dt;
+       float dt, f;
        dt = frametime;
        if not(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)
        {
@@ -242,12 +243,13 @@ void lgbeam_think()
        {
                vector force;
                force = w_shotdir * cvar("g_balance_electro_primary_force") + '0 0 1' * cvar("g_balance_electro_primary_force_up");
-               Damage (trace_ent, self.owner, self.owner, cvar("g_balance_electro_primary_damage") * dt, WEP_ELECTRO, trace_endpos, force * dt);
-       }
-       if(trace_fraction < 1)
-       {
-               W_Plasma_TriggerCombo(trace_endpos, cvar("g_balance_electro_primary_comboradius"), self.owner);
+
+               f = ExponentialFalloff(cvar("g_balance_electro_primary_falloff_mindist"), cvar("g_balance_electro_primary_falloff_maxdist"), cvar("g_balance_electro_primary_falloff_halflifedist"), vlen(WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos) - w_shotorg));
+
+               Damage (trace_ent, self.owner, self.owner, cvar("g_balance_electro_primary_damage") * dt * f, WEP_ELECTRO, trace_endpos, force * dt);
+               Damage_RecordDamage(self.owner, WEP_ELECTRO, cvar("g_balance_electro_primary_damage") * dt * f);
        }
+       W_Plasma_TriggerCombo(trace_endpos, cvar("g_balance_electro_primary_comboradius"), self.owner);
 
        // draw effect
        if(w_shotorg != self.hook_start)
@@ -450,27 +452,27 @@ float w_electro(float req)
        else if (req == WR_SUICIDEMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = "could not remember where they put plasma";
+                       w_deathtypestring = "%s could not remember where they put plasma";
                else
-                       w_deathtypestring = "played with plasma";
+                       w_deathtypestring = "%s played with plasma";
        }
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
                {
                        if(w_deathtype & HITTYPE_SPLASH) // unchecked: BOUNCE
-                               w_deathtypestring = "just noticed #'s blue ball";
+                               w_deathtypestring = "%s just noticed %s's blue ball";
                        else // unchecked: BOUNCE
-                               w_deathtypestring = "got in touch with #'s blue ball";
+                               w_deathtypestring = "%s got in touch with %s's blue ball";
                }
                else
                {
                        if(w_deathtype & HITTYPE_BOUNCE) // combo
-                               w_deathtypestring = "felt the electrifying air of #'s combo";
+                               w_deathtypestring = "%s felt the electrifying air of %s's combo";
                        else if(w_deathtype & HITTYPE_SPLASH)
-                               w_deathtypestring = "got too close to #'s blue beam";
+                               w_deathtypestring = "%s got too close to %s's blue beam";
                        else
-                               w_deathtypestring = "was blasted by #'s blue beam";
+                               w_deathtypestring = "%s was blasted by %s's blue beam";
                }
        }
        return TRUE;