#ifdef REGISTER_WEAPON
REGISTER_WEAPON(FIREBALL, w_fireball, IT_FUEL, 9, WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", "Fireball");
#else
+#ifdef SVQC
.float bot_primary_fireballmooth; // whatever a mooth is
.vector fireball_impactvec;
.float fireball_primarytime;
return self.ammo_fuel >= cvar("g_balance_fireball_primary_ammo");
else if (req == WR_CHECKAMMO2)
return self.ammo_fuel >= cvar("g_balance_fireball_secondary_ammo");
+ else if (req == WR_RESETPLAYER)
+ {
+ self.fireball_primarytime = time;
+ }
+ return TRUE;
+};
+#endif
+#ifdef CSQC
+float w_fireball(float req)
+{
+ if(req == WR_IMPACTEFFECT)
+ {
+ vector org2;
+ if(w_deathtype & HITTYPE_SECONDARY)
+ {
+ // firemine goes out silently
+ }
+ else
+ {
+ org2 = w_org + w_backoff * 16;
+ pointparticles(particleeffectnum("fireball_explode"), org2, '0 0 0', 1);
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom
+ }
+ }
+ else if(req == WR_PRECACHE)
+ {
+ precache_sound("weapons/fireball_impact2.wav");
+ }
else if (req == WR_SUICIDEMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "forgot about some firemine";
+ w_deathtypestring = "%s forgot about some firemine";
else
- w_deathtypestring = "should have used a smaller gun";
+ w_deathtypestring = "%s should have used a smaller gun";
}
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
{
if(w_deathtype & HITTYPE_HEADSHOT)
- w_deathtypestring = "tried to catch #'s firemine";
+ w_deathtypestring = "%s tried to catch %s's firemine";
else
- w_deathtypestring = "fatefully ignored #'s firemine";
+ w_deathtypestring = "%s fatefully ignored %s's firemine";
}
else
{
if(w_deathtype & HITTYPE_BOUNCE)
{
if(w_deathtype & HITTYPE_SPLASH) // BFG effect
- {
- w_deathtypestring = "could not hide from #'s fireball";
- }
+ w_deathtypestring = "%s could not hide from %s's fireball";
else // laser
- {
- w_deathtypestring = "saw the pretty lights of #'s fireball";
- }
+ w_deathtypestring = "%s saw the pretty lights of %s's fireball";
}
else if(w_deathtype & HITTYPE_SPLASH)
- w_deathtypestring = "got too close to #'s fireball";
+ w_deathtypestring = "%s got too close to %s's fireball";
else
- w_deathtypestring = "tasted #'s fireball";
+ w_deathtypestring = "%s tasted %s's fireball";
}
}
- else if (req == WR_RESETPLAYER)
- {
- self.fireball_primarytime = time;
- }
return TRUE;
-};
+}
+#endif
#endif