}
else if(req == WR_PRECACHE)
{
- precache_sound("weapons/fireball_impact.wav");
precache_sound("weapons/fireball_impact2.wav");
}
else if (req == WR_SUICIDEMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "forgot about some firemine";
+ w_deathtypestring = "%s forgot about some firemine";
else
- w_deathtypestring = "should have used a smaller gun";
+ w_deathtypestring = "%s should have used a smaller gun";
}
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
{
if(w_deathtype & HITTYPE_HEADSHOT)
- w_deathtypestring = "tried to catch #'s firemine";
+ w_deathtypestring = "%s tried to catch %s's firemine";
else
- w_deathtypestring = "fatefully ignored #'s firemine";
+ w_deathtypestring = "%s fatefully ignored %s's firemine";
}
else
{
if(w_deathtype & HITTYPE_BOUNCE)
{
if(w_deathtype & HITTYPE_SPLASH) // BFG effect
- {
- w_deathtypestring = "could not hide from #'s fireball";
- }
+ w_deathtypestring = "%s could not hide from %s's fireball";
else // laser
- {
- w_deathtypestring = "saw the pretty lights of #'s fireball";
- }
+ w_deathtypestring = "%s saw the pretty lights of %s's fireball";
}
else if(w_deathtype & HITTYPE_SPLASH)
- w_deathtypestring = "got too close to #'s fireball";
+ w_deathtypestring = "%s got too close to %s's fireball";
else
- w_deathtypestring = "tasted #'s fireball";
+ w_deathtypestring = "%s tasted %s's fireball";
}
}
return TRUE;