if(self.ammo_fuel < 1)
self.ammo_fuel = 0;
- self.reload_ammo_player = ammo_fuel;
- self.reload_ammo_min = min(autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_secondary_ammo);
- self.reload_ammo_amount = autocvar_g_balance_fireball_reload_ammo;
- self.reload_time = autocvar_g_balance_fireball_reload_time;
- self.reload_sound = "weapons/reload.wav";
-
- W_Reload();
+ W_Reload(ammo_fuel, min(autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_secondary_ammo), autocvar_g_balance_fireball_reload_ammo, autocvar_g_balance_fireball_reload_time, "weapons/reload.wav");
}
void W_Fireball_Explode (void)