ammo_amount += self.weapon_load[WEP_GRENADE_LAUNCHER] >= autocvar_g_balance_grenadelauncher_secondary_ammo;
return ammo_amount;
}
- else if (req == WR_RESETPLAYER)
- {
- // all weapons must be fully loaded when we spawn
- self.weapon_load[WEP_GRENADE_LAUNCHER] = autocvar_g_balance_grenadelauncher_reload_ammo;
- }
else if (req == WR_RELOAD)
{
W_GrenadeLauncher_Reload();