void W_Hagar_Attack2_Load (void)
{
// loadable hagar secondary attack, must always run each frame
+
+ if(time < game_starttime)
+ return;
float loaded, enough_ammo;
loaded = self.hagar_load >= autocvar_g_balance_hagar_secondary_load_max;
else if (req == WR_THINK)
{
float loadable_secondary;
- loadable_secondary = autocvar_g_balance_hagar_secondary_load && autocvar_g_balance_hagar_secondary;
+ loadable_secondary = (autocvar_g_balance_hagar_secondary_load && autocvar_g_balance_hagar_secondary);
if (loadable_secondary)
W_Hagar_Attack2_Load(); // must always run each frame