]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_hagar.qc
Merge remote branch 'origin/samual/balance'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_hagar.qc
index dc2c11c9e595a83a211ebe38fd74929bf58f0c8b..76d2f9414aef874b2a883460bd22c64d3d0867d9 100644 (file)
@@ -29,16 +29,12 @@ void W_Hagar_Damage (entity inflictor, entity attacker, float damage, float deat
                && ((inflictor.projectiledeathtype & HITTYPE_SECONDARY) && (self.projectiledeathtype & HITTYPE_SECONDARY))
                && autocvar_g_balance_hagar_secondary_load_linkexplode);
                
-       print("is_linkexplode: ", ftos(is_linkexplode), ". \n");
-               
        if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, is_linkexplode))
                return; // g_projectiles_damage says to halt
 
        self.health = self.health - damage;
        self.angles = vectoangles(self.velocity);
        
-       print(strcat("hagar rocket health ", ftos(self.health), " after ", ftos(damage), " damage... (at time: ", ftos(time), ")\n"));
-       
        if (self.health <= 0)
                W_PrepareExplosionByDamage(attacker, self.think);
 }
@@ -240,7 +236,7 @@ void W_Hagar_Attack2_Load (void)
 
        // this is different than WR_CHECKAMMO when it comes to reloading
        if(autocvar_g_balance_hagar_reload_ammo)
-               enough_ammo = self.weapon_load[WEP_HAGAR] >= autocvar_g_balance_hagar_secondary_ammo;
+               enough_ammo = self.(weapon_load[WEP_HAGAR]) >= autocvar_g_balance_hagar_secondary_ammo;
        else
                enough_ammo = self.ammo_rockets >= autocvar_g_balance_hagar_secondary_ammo;
 
@@ -406,13 +402,13 @@ float w_hagar(float req)
        else if (req == WR_CHECKAMMO1)
        {
                ammo_amount = self.ammo_rockets >= autocvar_g_balance_hagar_primary_ammo;
-               ammo_amount += self.weapon_load[WEP_HAGAR] >= autocvar_g_balance_hagar_primary_ammo;
+               ammo_amount += self.(weapon_load[WEP_HAGAR]) >= autocvar_g_balance_hagar_primary_ammo;
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
        {
                ammo_amount = self.ammo_rockets >= autocvar_g_balance_hagar_secondary_ammo;
-               ammo_amount += self.weapon_load[WEP_HAGAR] >= autocvar_g_balance_hagar_secondary_ammo;
+               ammo_amount += self.(weapon_load[WEP_HAGAR]) >= autocvar_g_balance_hagar_secondary_ammo;
                return ammo_amount;
        }
        else if (req == WR_RESETPLAYER)