]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_hagar.qc
Clean up/optimize racer code a bit. Make it use a simpler phys path when idle. Tweak...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_hagar.qc
index 76103f347e34fa50c6d16c849f6ee0dc0c15f2ac..f3a200f1ca230d9b016e07e2803cea15dbf5310e 100644 (file)
@@ -174,7 +174,7 @@ void W_Hagar_Attack2_Load_Release (void)
 
        shots = self.hagar_load;
        missile = world;
-       while (counter < shots)
+       for(counter = 0; counter < shots; ++counter)
        {
                missile = spawn ();
                missile.owner = missile.realowner = self;
@@ -223,8 +223,6 @@ void W_Hagar_Attack2_Load_Release (void)
                CSQCProjectile(missile, TRUE, PROJECTILE_HAGAR, TRUE);
 
                other = missile; MUTATOR_CALLHOOK(EditProjectile);
-
-               counter = counter + 1;
        }
 
        weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_hagar_secondary_load_animtime, w_ready);