]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_hlac.qc
Get rid of if not, step 1.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_hlac.qc
index ec2d6726ff717bc0978cef4fe96ae68d90042d1d..520c49261a286c3e25ac79b4d93f7b442f1f96ee 100644 (file)
@@ -41,9 +41,11 @@ void W_HLAC_Attack (void)
 
        W_SetupShot (self, FALSE, 3, "weapons/lasergun_fire.wav", CH_WEAPON_A, autocvar_g_balance_hlac_primary_damage);
        pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
-       
-       self.punchangle_x = random () - 0.5;
-       self.punchangle_y = random () - 0.5;
+       if (!autocvar_g_norecoil)
+       {
+               self.punchangle_x = random () - 0.5;
+               self.punchangle_y = random () - 0.5;
+       }
 
        missile = spawn ();
        missile.owner = missile.realowner = self;
@@ -126,9 +128,12 @@ void W_HLAC_Attack2 (void)
 
     for(i=autocvar_g_balance_hlac_secondary_shots;i>0;--i)
         W_HLAC_Attack2f();
-       
-       self.punchangle_x = random () - 0.5;
-       self.punchangle_y = random () - 0.5;
+
+       if (!autocvar_g_norecoil)
+       {
+               self.punchangle_x = random () - 0.5;
+               self.punchangle_y = random () - 0.5;
+       }
 }
 
 // weapon frames
@@ -143,7 +148,7 @@ void HLAC_fire1_02()
        if (self.BUTTON_ATCK)
        {
                if (!weapon_action(self.weapon, WR_CHECKAMMO1))
-               if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+               if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
                {
                        W_SwitchWeapon_Force(self, w_getbestweapon(self));
                        w_ready();
@@ -244,7 +249,7 @@ float w_hlac(float req)
                org2 = w_org + w_backoff * 6;
                pointparticles(particleeffectnum("laser_impact"), org2, w_backoff * 1000, 1);
                if(!w_issilent)
-                       sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTEN_NORM);
        }
        else if(req == WR_PRECACHE)
        {