#ifdef REGISTER_WEAPON
REGISTER_WEAPON(HLAC, w_hlac, IT_CELLS, 6, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "hlac", "hlac", "Heavy Laser Assault Cannon");
#else
+#ifdef SVQC
.float HLAC_bulletcounter;
void W_HLAC_Touch (void)
{
return TRUE;
};
#endif
+#ifdef CSQC
+float w_hlac(float req)
+{
+ if(req == WR_IMPACTEFFECT)
+ {
+ vector org2;
+ org2 = w_org + w_backoff * 6;
+ pointparticles(particleeffectnum("laser_impact"), org2, w_backoff * 1000, 1);
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+ }
+ else if(req == WR_PRECACHE)
+ {
+ precache_sound("weapons/laserimpact.wav");
+ }
+ return TRUE;
+}
+#endif
+#endif