missile.projectiledeathtype = WEP_HLAC;
CSQCProjectile(missile, TRUE, PROJECTILE_HLAC, TRUE);
+
+ other = missile; MUTATOR_CALLHOOK(EditProjectile);
}
void W_HLAC_Attack2f (void)
missile.projectiledeathtype = WEP_HLAC | HITTYPE_SECONDARY;
CSQCProjectile(missile, TRUE, PROJECTILE_HLAC, TRUE);
+
+ other = missile; MUTATOR_CALLHOOK(EditProjectile);
}
void W_HLAC_Attack2 (void)
precache_sound("weapons/laserimpact.wav");
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "should have used a smaller gun";
+ w_deathtypestring = "%s should have used a smaller gun";
else if (req == WR_KILLMESSAGE)
- w_deathtypestring = "was cut down by";
+ w_deathtypestring = "%s was cut down by %s";
return TRUE;
}
#endif