]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_hlac.qc
when nex secondary is off, nex secondary charge is on, make nex charge and zoom at...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_hlac.qc
index e3d3cb991883e1f209cb666712a89a3110f3693e..a07d54c2283e330741d84697ac72b50a7b33126d 100644 (file)
@@ -2,25 +2,17 @@
 REGISTER_WEAPON(HLAC, w_hlac, IT_CELLS, 6, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "hlac", "hlac", "Heavy Laser Assault Cannon");
 #else
 #ifdef SVQC
-.float HLAC_bulletcounter;
-void W_HLAC_Touch (void)
-{
-       PROJECTILE_TOUCH;
 
-       self.event_damage = SUB_Null;
-
-    RadiusDamage (self, self.owner, autocvar_g_balance_hlac_primary_damage, autocvar_g_balance_hlac_primary_edgedamage, autocvar_g_balance_hlac_primary_radius, world, autocvar_g_balance_hlac_primary_force, self.projectiledeathtype, other);
-
-       remove (self);
-}
-
-void W_HLAC_Touch2 (void)
+void W_HLAC_Touch (void)
 {
        PROJECTILE_TOUCH;
 
        self.event_damage = SUB_Null;
-
-    RadiusDamage (self, self.owner, autocvar_g_balance_hlac_secondary_damage, autocvar_g_balance_hlac_secondary_edgedamage, autocvar_g_balance_hlac_secondary_radius, world, autocvar_g_balance_hlac_secondary_force, self.projectiledeathtype, other);
+       
+       if(self.projectiledeathtype & HITTYPE_SECONDARY)
+               RadiusDamage (self, self.owner, autocvar_g_balance_hlac_secondary_damage, autocvar_g_balance_hlac_secondary_edgedamage, autocvar_g_balance_hlac_secondary_radius, world, autocvar_g_balance_hlac_secondary_force, self.projectiledeathtype, other);
+       else
+               RadiusDamage (self, self.owner, autocvar_g_balance_hlac_primary_damage, autocvar_g_balance_hlac_primary_edgedamage, autocvar_g_balance_hlac_primary_radius, world, autocvar_g_balance_hlac_primary_force, self.projectiledeathtype, other);
 
        remove (self);
 }
@@ -35,7 +27,7 @@ void W_HLAC_Attack (void)
         self.ammo_cells = self.ammo_cells - autocvar_g_balance_hlac_primary_ammo;
     }
 
-    spread = autocvar_g_balance_hlac_primary_spread_min + (autocvar_g_balance_hlac_primary_spread_add * self.HLAC_bulletcounter);
+    spread = autocvar_g_balance_hlac_primary_spread_min + (autocvar_g_balance_hlac_primary_spread_add * self.misc_bulletcounter);
     spread = min(spread,autocvar_g_balance_hlac_primary_spread_max);
     if(self.crouch)
         spread = spread * autocvar_g_balance_hlac_primary_spread_crouchmod;
@@ -51,7 +43,6 @@ void W_HLAC_Attack (void)
        missile = spawn ();
        missile.owner = self;
        missile.classname = "hlacbolt";
-       // missile.dmg = issecondary;
        missile.bot_dodge = TRUE;
 
     missile.bot_dodgerating = autocvar_g_balance_hlac_primary_damage;
@@ -63,7 +54,7 @@ void W_HLAC_Attack (void)
        setsize(missile, '0 0 0', '0 0 0');
 
        W_SetupProjectileVelocity(missile, autocvar_g_balance_hlac_primary_speed, spread);
-       missile.angles = vectoangles (missile.velocity);
+       //missile.angles = vectoangles (missile.velocity); // csqc
 
        missile.touch = W_HLAC_Touch;
        missile.think = SUB_Remove;
@@ -95,7 +86,6 @@ void W_HLAC_Attack2f (void)
        missile = spawn ();
        missile.owner = self;
        missile.classname = "hlacbolt";
-       // missile.dmg = issecondary;
        missile.bot_dodge = TRUE;
 
     missile.bot_dodgerating = autocvar_g_balance_hlac_secondary_damage;
@@ -107,9 +97,9 @@ void W_HLAC_Attack2f (void)
        setsize(missile, '0 0 0', '0 0 0');
 
        W_SetupProjectileVelocity(missile, autocvar_g_balance_hlac_secondary_speed, spread);
-       missile.angles = vectoangles (missile.velocity);
+       //missile.angles = vectoangles (missile.velocity); // csqc
 
-       missile.touch = W_HLAC_Touch2;
+       missile.touch = W_HLAC_Touch;
        missile.think = SUB_Remove;
 
     missile.nextthink = time + autocvar_g_balance_hlac_secondary_lifetime;
@@ -161,7 +151,7 @@ void HLAC_fire1_02()
 
                ATTACK_FINISHED(self) = time + autocvar_g_balance_hlac_primary_refire * W_WeaponRateFactor();
                W_HLAC_Attack();
-               self.HLAC_bulletcounter = self.HLAC_bulletcounter + 1;
+               self.misc_bulletcounter = self.misc_bulletcounter + 1;
         weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_hlac_primary_refire, HLAC_fire1_02);
        }
        else
@@ -184,7 +174,7 @@ float w_hlac(float req)
                if (self.BUTTON_ATCK)
                if (weapon_prepareattack(0, autocvar_g_balance_hlac_primary_refire))
                {
-                       self.HLAC_bulletcounter = 0;
+                       self.misc_bulletcounter = 0;
                        W_HLAC_Attack();
                        weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_hlac_primary_refire, HLAC_fire1_02);
                }