#else
#ifdef SVQC
-.float hlac_load;
-
void W_HLAC_SetAmmoCounter()
{
// set clip_load to the weapon we have switched to, if the gun uses reloading
precache_model ("models/weapons/v_hlac.md3");
precache_model ("models/weapons/h_hlac.iqm");
precache_sound ("weapons/lasergun_fire.wav");
+ precache_sound ("weapons/reload.wav");
}
else if (req == WR_SETUP)