]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_hook.qc
Merge remote branch 'origin/master' into tzork/turrets-csqc
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_hook.qc
index da5e3f9423d086f6bdb236a2f744ed091fa4649d..80c40b10fd8704cc94f46ec2640d30fafc1f834c 100644 (file)
@@ -62,8 +62,7 @@ void W_Hook_Attack2()
 {
        local entity gren;
 
-       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-               self.ammo_cells = self.ammo_cells - autocvar_g_balance_hook_secondary_ammo;
+       W_DecreaseAmmo(ammo_cells, autocvar_g_balance_hook_secondary_ammo, FALSE);
        W_SetupShot (self, FALSE, 4, "weapons/hookbomb_fire.wav", CHAN_WEAPON, autocvar_g_balance_hook_secondary_damage);
 
        gren = spawn ();
@@ -126,8 +125,7 @@ float w_hook(float req)
                        if (time > self.hook_refire)
                        if (weapon_prepareattack(0, -1))
                        {
-                               if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-                                       self.ammo_fuel = self.ammo_fuel - autocvar_g_balance_hook_primary_fuel;
+                               W_DecreaseAmmo(ammo_fuel, autocvar_g_balance_hook_primary_fuel, FALSE);
                                self.hook_state |= HOOK_FIRING;
                                weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_hook_primary_animtime, w_ready);                         
                        }
@@ -170,7 +168,7 @@ float w_hook(float req)
                                        {
                                                if ( self.ammo_fuel >= (time - self.hook_time_fueldecrease) * hooked_fuel )
                                                {
-                                                       self.ammo_fuel -= (time - self.hook_time_fueldecrease) * hooked_fuel;
+                                                       W_DecreaseAmmo(ammo_fuel, (time - self.hook_time_fueldecrease) * hooked_fuel, FALSE);
                                                        self.hook_time_fueldecrease = time;
                                                        // decrease next frame again
                                                }
@@ -228,6 +226,7 @@ float w_hook(float req)
        else if (req == WR_SETUP)
        {
                weapon_setup(WEP_HOOK);
+               self.current_ammo = ammo_fuel;
                self.hook_state &~= HOOK_WAITING_FOR_RELEASE;
        }
        else if (req == WR_CHECKAMMO1)