void W_Hook_Explode2 (void)
{
- self.event_damage = SUB_Null;
- self.touch = SUB_Null;
+ self.event_damage = func_null;
+ self.touch = func_null;
self.effects |= EF_NODRAW;
self.think = W_Hook_ExplodeThink;
gren.damageforcescale = autocvar_g_balance_hook_secondary_damageforcescale;
gren.event_damage = W_Hook_Damage;
gren.damagedbycontents = TRUE;
+ gren.missile_flags = MIF_SPLASH | MIF_ARC;
gren.velocity = '0 0 1' * autocvar_g_balance_hook_secondary_speed;
if(autocvar_g_projectiles_newton_style)