void W_Laser_Reload()
{
- self.reload_ammo_player = zero_ammo;
- self.reload_ammo_min = 0;
- self.reload_ammo_amount = autocvar_g_balance_laser_reload_ammo;
- self.reload_time = autocvar_g_balance_laser_reload_time;
- self.reload_sound = "weapons/reload.wav";
-
- W_Reload();
+ W_Reload(zero_ammo, 0, autocvar_g_balance_laser_reload_ammo, autocvar_g_balance_laser_reload_time, "weapons/reload.wav");
}
void W_Laser_Touch (void)