if(autocvar_g_balance_minelayer_reload_ammo && self.clip_load < autocvar_g_balance_minelayer_ammo) // forced reload
{
// not if we're holding the minelayer without enough ammo, but can detonate existing mines
- if not (W_PlacedMines(FALSE) && self.ammo_rockets < autocvar_g_balance_minelayer_ammo)
+ if (!(W_PlacedMines(FALSE) && self.ammo_rockets < autocvar_g_balance_minelayer_ammo))
weapon_action(self.weapon, WR_RELOAD);
}
else if (self.BUTTON_ATCK)