#ifdef REGISTER_WEAPON
-REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 9, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", "Mine Layer");
+REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", _("Mine Layer"))
#else
#ifdef SVQC
-.float minelayer_detonate;
-.float mine_number;
+void W_Mine_Think (void);
+.float minelayer_detonate, minelayer_mines;
+.float mine_time;
+
+.float minelayer_load;
+
+void W_MineLayer_SetAmmoCounter()
+{
+ // set clip_load to the weapon we have switched to, if the gun uses reloading
+ if(!autocvar_g_balance_minelayer_reload_ammo)
+ self.clip_load = 0; // also keeps crosshair ammo from displaying
+ else
+ {
+ self.clip_load = self.minelayer_load;
+ self.clip_size = autocvar_g_balance_minelayer_reload_ammo; // for the crosshair ammo display
+ }
+}
+
+void W_MineLayer_ReloadedAndReady()
+{
+ float t;
+
+ // now do the ammo transfer
+ self.clip_load = self.old_clip_load; // restore the ammo counter, in case we still had ammo in the weapon before reloading
+ while(self.clip_load < autocvar_g_balance_minelayer_reload_ammo && self.ammo_rockets) // make sure we don't add more ammo than we have
+ {
+ self.clip_load += 1;
+ self.ammo_rockets -= 1;
+ }
+ self.minelayer_load = self.clip_load;
+
+ t = ATTACK_FINISHED(self) - autocvar_g_balance_minelayer_reload_time - 1;
+ ATTACK_FINISHED(self) = t;
+ w_ready();
+}
+
+void W_MineLayer_Reload()
+{
+ // return if reloading is disabled for this weapon
+ if(!autocvar_g_balance_minelayer_reload_ammo)
+ return;
+
+ if(!W_ReloadCheck(self.ammo_rockets, autocvar_g_balance_minelayer_ammo))
+ return;
+
+ float t;
+
+ sound (self, CHAN_WEAPON2, "weapons/reload.wav", VOL_BASE, ATTN_NORM);
+
+ t = max(time, ATTACK_FINISHED(self)) + autocvar_g_balance_minelayer_reload_time + 1;
+ ATTACK_FINISHED(self) = t;
+
+ weapon_thinkf(WFRAME_RELOAD, autocvar_g_balance_minelayer_reload_time, W_MineLayer_ReloadedAndReady);
+
+ self.old_clip_load = self.clip_load;
+ self.clip_load = -1;
+}
void spawnfunc_weapon_minelayer (void)
{
weapon_defaultspawnfunc(WEP_MINE_LAYER);
}
-void W_Mine_Unregister()
+void W_Mine_Stick ()
{
- if(self.owner && self.owner.lastmine == self)
- self.owner.lastmine = world;
+ spamsound (self, CHAN_PROJECTILE, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM);
+
+ // in order for mines to face properly when sticking to the ground, they must be a server side entity rather than a csqc projectile
+
+ entity newmine;
+ newmine = spawn();
+ newmine.classname = self.classname;
+
+ newmine.bot_dodge = self.bot_dodge;
+ newmine.bot_dodgerating = self.bot_dodgerating;
+
+ newmine.owner = self.owner;
+ setsize(newmine, '-4 -4 -4', '4 4 4');
+ setorigin(newmine, self.origin);
+ setmodel(newmine, "models/mine.md3");
+ newmine.angles = vectoangles(-trace_plane_normal); // face against the surface
+
+ newmine.takedamage = self.takedamage;
+ newmine.damageforcescale = self.damageforcescale;
+ newmine.health = self.health;
+ newmine.event_damage = self.event_damage;
+ newmine.spawnshieldtime = self.spawnshieldtime;
+
+ newmine.movetype = MOVETYPE_NONE; // lock the mine in place
+ newmine.projectiledeathtype = self.projectiledeathtype;
+
+ newmine.mine_time = self.mine_time;
+
+ newmine.touch = SUB_Null;
+ newmine.think = W_Mine_Think;
+ newmine.nextthink = time;
+ newmine.cnt = self.cnt;
+ newmine.flags = self.flags;
+
+ remove(self);
+ self = newmine;
}
void W_Mine_Explode ()
{
- W_Mine_Unregister();
-
if(other.takedamage == DAMAGE_AIM)
if(other.classname == "player")
if(IsDifferentTeam(self.owner, other))
self.event_damage = SUB_Null;
self.takedamage = DAMAGE_NO;
- RadiusDamage (self, self.owner, cvar("g_balance_minelayer_damage"), cvar("g_balance_minelayer_edgedamage"), cvar("g_balance_minelayer_radius"), world, cvar("g_balance_minelayer_force"), self.projectiledeathtype, other);
+ RadiusDamage (self, self.owner, autocvar_g_balance_minelayer_damage, autocvar_g_balance_minelayer_edgedamage, autocvar_g_balance_minelayer_radius, world, autocvar_g_balance_minelayer_force, self.projectiledeathtype, other);
if (self.owner.weapon == WEP_MINE_LAYER)
{
- if(self.owner.ammo_rockets < cvar("g_balance_minelayer_ammo"))
+ if(self.owner.ammo_rockets < autocvar_g_balance_minelayer_ammo)
{
self.owner.cnt = WEP_MINE_LAYER;
ATTACK_FINISHED(self.owner) = time;
void W_Mine_DoRemoteExplode ()
{
- W_Mine_Unregister();
-
self.event_damage = SUB_Null;
self.takedamage = DAMAGE_NO;
- RadiusDamage (self, self.owner, cvar("g_balance_minelayer_remote_damage"), cvar("g_balance_minelayer_remote_edgedamage"), cvar("g_balance_minelayer_remote_radius"), world, cvar("g_balance_minelayer_remote_force"), self.projectiledeathtype | HITTYPE_BOUNCE, world);
+ RadiusDamage (self, self.owner, autocvar_g_balance_minelayer_remote_damage, autocvar_g_balance_minelayer_remote_edgedamage, autocvar_g_balance_minelayer_remote_radius, world, autocvar_g_balance_minelayer_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world);
if (self.owner.weapon == WEP_MINE_LAYER)
{
- if(self.owner.ammo_rockets < cvar("g_balance_minelayer_ammo"))
+ if(self.owner.ammo_rockets < autocvar_g_balance_minelayer_ammo)
{
self.owner.cnt = WEP_MINE_LAYER;
ATTACK_FINISHED(self.owner) = time;
remove (self);
}
-void W_Mine_RemoteExplode()
+void W_Mine_RemoteExplode ()
{
if(self.owner.deadflag == DEAD_NO)
- if(self.owner.lastmine)
- {
if((self.spawnshieldtime >= 0)
? (time >= self.spawnshieldtime) // timer
- : (vlen(NearestPointOnBox(self.owner, self.origin) - self.origin) > cvar("g_balance_minelayer_radius")) // safety device
+ : (vlen(NearestPointOnBox(self.owner, self.origin) - self.origin) > autocvar_g_balance_minelayer_remote_radius) // safety device
)
{
W_Mine_DoRemoteExplode();
}
+}
+
+void W_Mine_ProximityExplode ()
+{
+ // make sure no friend is in the mine's radius. If there is any, explosion is delayed until he's at a safe distance
+ if(autocvar_g_balance_minelayer_protection)
+ {
+ entity head;
+ head = findradius(self.origin, autocvar_g_balance_minelayer_radius);
+ while(head)
+ {
+ if(head == self.owner || !IsDifferentTeam(head, self.owner))
+ return;
+ head = head.chain;
+ }
}
+
+ self.mine_time = 0;
+ W_Mine_Explode();
}
void W_Mine_Think (void)
{
+ entity head;
+
self.nextthink = time;
if (time > self.cnt)
{
other = world;
self.projectiledeathtype |= HITTYPE_BOUNCE;
- W_Mine_Explode ();
+ W_Mine_Explode();
return;
}
- // detect players around the mine and explode if the player should detonate it
- entity head;
- head = findradius(self.origin, cvar("g_balance_minelayer_detectionradius"));
+ // a player's mines shall explode if he disconnects or dies
+ // TODO: Do this on team change too
+ if(self.owner.classname != "player" || self.owner.deadflag != DEAD_NO)
+ {
+ other = world;
+ self.projectiledeathtype |= HITTYPE_BOUNCE;
+ W_Mine_Explode();
+ return;
+ }
+ // set the mine for detonation when a foe gets close enough
+ head = findradius(self.origin, autocvar_g_balance_minelayer_proximityradius);
while(head)
{
if(head.classname == "player" && head.deadflag == DEAD_NO)
- if(head != self.owner)
- if not(teams_matter && head.team == self.owner.team) // don't detonate for team mates
+ if(head != self.owner && IsDifferentTeam(head, self.owner)) // don't trigger for team mates
+ if(!self.mine_time)
{
- W_Mine_Unregister();
- W_Mine_Explode();
+ spamsound (self, CHAN_PROJECTILE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
+ self.mine_time = time + autocvar_g_balance_minelayer_time;
}
head = head.chain;
}
+ // explode if it's time to
+ if(self.mine_time && time >= self.mine_time)
+ W_Mine_ProximityExplode();
+
// remote detonation
if (self.owner.weapon == WEP_MINE_LAYER)
if (self.owner.deadflag == DEAD_NO)
if (self.minelayer_detonate)
W_Mine_RemoteExplode();
-
- if(self.csqcprojectile_clientanimate == 0)
- UpdateCSQCProjectile(self);
}
void W_Mine_Touch (void)
{
PROJECTILE_TOUCH;
- spamsound (self, CHAN_PROJECTILE, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM);
- self.movetype = MOVETYPE_NONE; // lock the mine in place
- // TODO: make sure this doesn't cause the mine to get stuck in the air if it falls over a team mate (doesn't explode) and the team mate leaves
+ if(!other || (other.takedamage != DAMAGE_AIM && other.movetype == MOVETYPE_NONE))
+ W_Mine_Stick();
+ else if(self.movetype != MOVETYPE_NONE) // don't unstick a locked mine when someone touches it
+ self.velocity = '0 0 0';
}
void W_Mine_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
void W_Mine_Attack (void)
{
- local entity mine;
- local entity flash;
+ entity mine;
+ entity flash;
// scan how many mines we placed, and return if we reached our limit
- if(cvar("g_balance_minelayer_limit"))
+ if(autocvar_g_balance_minelayer_limit)
{
- entity min;
- self.mine_number = 0;
- for(min = world; (min = find(min, classname, "mine")); )
- if(min.owner == self)
- self.mine_number += 1;
+ self.minelayer_mines = 0;
+ for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
+ self.minelayer_mines += 1;
- if(self.mine_number >= cvar("g_balance_minelayer_limit"))
+ if(self.minelayer_mines >= autocvar_g_balance_minelayer_limit)
{
// the refire delay keeps this message from being spammed
- sprint(self, strcat("You cannot place more than ^2", cvar_string("g_balance_minelayer_limit"), " ^7mines at a time\n") );
+ sprint(self, strcat("You cannot place more than ^2", ftos(autocvar_g_balance_minelayer_limit), " ^7mines at a time\n") );
play2(self, "weapons/unavailable.wav");
return;
}
}
+ // if this weapon is reloadable, decrease its load. Else decrease the player's ammo
if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
- self.ammo_rockets = self.ammo_rockets - cvar("g_balance_minelayer_ammo");
+ {
+ if(autocvar_g_balance_minelayer_reload_ammo)
+ {
+ self.clip_load -= autocvar_g_balance_minelayer_ammo;
+ self.minelayer_load = self.clip_load;
+ }
+ else
+ self.ammo_rockets -= autocvar_g_balance_minelayer_ammo;
+ }
- W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 5, "weapons/mine_fire.wav", cvar("g_balance_minelayer_damage"));
+ W_SetupShot_ProjectileSize (self, '-4 -4 -4', '4 4 4', FALSE, 5, "weapons/mine_fire.wav", CHAN_WEAPON, autocvar_g_balance_minelayer_damage);
pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
mine = WarpZone_RefSys_SpawnSameRefSys(self);
mine.owner = self;
- self.lastmine = mine;
- if(cvar("g_balance_minelayer_detonatedelay") >= 0)
- mine.spawnshieldtime = time + cvar("g_balance_minelayer_detonatedelay");
+ if(autocvar_g_balance_minelayer_detonatedelay >= 0)
+ mine.spawnshieldtime = time + autocvar_g_balance_minelayer_detonatedelay;
else
mine.spawnshieldtime = -1;
mine.classname = "mine";
mine.bot_dodge = TRUE;
- mine.bot_dodgerating = cvar("g_balance_minelayer_damage") * 2; // * 2 because it can be detonated inflight which makes it even more dangerous
+ mine.bot_dodgerating = autocvar_g_balance_minelayer_damage * 2; // * 2 because it can detonate inflight which makes it even more dangerous
mine.takedamage = DAMAGE_YES;
- mine.damageforcescale = cvar("g_balance_minelayer_damageforcescale");
- mine.health = cvar("g_balance_minelayer_health");
+ mine.damageforcescale = autocvar_g_balance_minelayer_damageforcescale;
+ mine.health = autocvar_g_balance_minelayer_health;
mine.event_damage = W_Mine_Damage;
mine.movetype = MOVETYPE_TOSS;
PROJECTILE_MAKETRIGGER(mine);
mine.projectiledeathtype = WEP_MINE_LAYER;
- setsize (mine, '-6 -6 -6', '6 6 6'); // give it some size so it can be shot
+ setsize (mine, '-4 -4 -4', '4 4 4'); // give it some size so it can be shot
- setorigin (mine, w_shotorg - v_forward * 6); // move it back so it hits the wall at the right point
- W_SetupProjectileVelocity(mine, cvar("g_balance_minelayer_speedstart"), 0);
+ setorigin (mine, w_shotorg - v_forward * 4); // move it back so it hits the wall at the right point
+ W_SetupProjectileVelocity(mine, autocvar_g_balance_minelayer_speed, 0);
mine.angles = vectoangles (mine.velocity);
mine.touch = W_Mine_Touch;
mine.think = W_Mine_Think;
mine.nextthink = time;
- mine.cnt = time + cvar("g_balance_minelayer_lifetime");
+ mine.cnt = time + autocvar_g_balance_minelayer_lifetime;
mine.flags = FL_PROJECTILE;
- CSQCProjectile(mine, FALSE, PROJECTILE_MINE, FALSE);
+ CSQCProjectile(mine, TRUE, PROJECTILE_MINE, TRUE);
// muzzle flash for 1st person view
flash = spawn ();
W_AttachToShotorg(flash, '5 0 0');
// common properties
+
+ other = mine; MUTATOR_CALLHOOK(EditProjectile);
}
void spawnfunc_weapon_minelayer (void); // defined in t_items.qc
float w_minelayer(float req)
{
- entity min;
+ entity mine;
float minfound;
if (req == WR_AIM)
{
// aim and decide to fire if appropriate
- self.BUTTON_ATCK = bot_aim(cvar("g_balance_minelayer_speed"), 0, cvar("g_balance_minelayer_lifetime"), FALSE);
+ self.BUTTON_ATCK = bot_aim(autocvar_g_balance_minelayer_speed, 0, autocvar_g_balance_minelayer_lifetime, FALSE);
if(skill >= 2) // skill 0 and 1 bots won't detonate mines!
{
// decide whether to detonate mines
- local entity mine, targetlist, targ;
- local float edgedamage, coredamage, edgeradius, recipricoledgeradius, d;
- local float selfdamage, teamdamage, enemydamage;
- edgedamage = cvar("g_balance_minelayer_edgedamage");
- coredamage = cvar("g_balance_minelayer_damage");
- edgeradius = cvar("g_balance_minelayer_radius");
+ entity targetlist, targ;
+ float edgedamage, coredamage, edgeradius, recipricoledgeradius, d;
+ float selfdamage, teamdamage, enemydamage;
+ edgedamage = autocvar_g_balance_minelayer_edgedamage;
+ coredamage = autocvar_g_balance_minelayer_damage;
+ edgeradius = autocvar_g_balance_minelayer_radius;
recipricoledgeradius = 1 / edgeradius;
selfdamage = 0;
teamdamage = 0;
}
mine = find(mine, classname, "mine");
}
- local float desirabledamage;
+ float desirabledamage;
desirabledamage = enemydamage;
- if (teamplay != 1 && time > self.invincible_finished && time > self.spawnshieldtime)
- desirabledamage = desirabledamage - selfdamage * cvar("g_balance_selfdamagepercent");
- if (self.team && teamplay != 1)
+ if (time > self.invincible_finished && time > self.spawnshieldtime)
+ desirabledamage = desirabledamage - selfdamage * autocvar_g_balance_selfdamagepercent;
+ if (teams_matter && self.team)
desirabledamage = desirabledamage - teamdamage;
mine = find(world, classname, "mine");
targ = targ.chain;
}
}else{
- local float distance; distance= bound(300,vlen(self.origin-self.enemy.origin),30000);
+ float distance; distance= bound(300,vlen(self.origin-self.enemy.origin),30000);
//As the distance gets larger, a correct detonation gets near imposible
- //Bots are assumed to use the rocket spawnfunc_light to see if the rocket gets near a player
+ //Bots are assumed to use the mine spawnfunc_light to see if the mine gets near a player
if(v_forward * normalize(mine.origin - self.enemy.origin)< 0.1)
if(self.enemy.classname == "player")
if(desirabledamage >= 0.1*coredamage)
}
else if (req == WR_THINK)
{
- if (self.BUTTON_ATCK)
+ if(autocvar_g_balance_minelayer_reload_ammo && self.clip_load < autocvar_g_balance_minelayer_ammo) // forced reload
+ W_MineLayer_Reload();
+ else if (self.BUTTON_ATCK)
{
- if(weapon_prepareattack(0, cvar("g_balance_minelayer_refire")))
+ if(weapon_prepareattack(0, autocvar_g_balance_minelayer_refire))
{
W_Mine_Attack();
- weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_minelayer_animtime"), w_ready);
+ weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_minelayer_animtime, w_ready);
}
}
- if (self.BUTTON_ATCK2)
+ else if (self.BUTTON_ATCK2)
{
minfound = 0;
- for(min = world; (min = find(min, classname, "mine")); ) if(min.owner == self)
+ for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
{
- if(!min.minelayer_detonate)
+ if(!mine.minelayer_detonate)
{
- min.minelayer_detonate = TRUE;
+ mine.minelayer_detonate = TRUE;
minfound = 1;
}
}
if(minfound)
sound (self, CHAN_WEAPON2, "weapons/mine_det.wav", VOL_BASE, ATTN_NORM);
}
+
+ if(self.wish_reload)
+ {
+ if(self.switchweapon == self.weapon)
+ {
+ if(self.weaponentity.state == WS_READY)
+ {
+ self.wish_reload = 0;
+ W_MineLayer_Reload();
+ }
+ }
+ }
}
else if (req == WR_PRECACHE)
{
precache_model ("models/flash.md3");
+ precache_model ("models/mine.md3");
precache_model ("models/weapons/g_minelayer.md3");
precache_model ("models/weapons/v_minelayer.md3");
precache_model ("models/weapons/h_minelayer.iqm");
precache_sound ("weapons/mine_det.wav");
precache_sound ("weapons/mine_fire.wav");
precache_sound ("weapons/mine_stick.wav");
+ precache_sound ("weapons/mine_trigger.wav");
}
else if (req == WR_SETUP)
{
weapon_setup(WEP_MINE_LAYER);
+ W_MineLayer_SetAmmoCounter();
}
else if (req == WR_CHECKAMMO1)
{
// don't switch while placing a mine
if ((ATTACK_FINISHED(self) <= time || self.weapon != WEP_MINE_LAYER)
- && self.ammo_rockets < cvar("g_balance_minelayer_ammo"))
+ && self.ammo_rockets < autocvar_g_balance_minelayer_ammo)
return FALSE;
}
else if (req == WR_CHECKAMMO2)
+ {
return FALSE;
+ }
+ else if (req == WR_RELOAD)
+ {
+ W_MineLayer_Reload();
+ }
return TRUE;
};
#endif
org2 = w_org + w_backoff * 12;
pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
if(!w_issilent)
- sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CHAN_PROJECTILE, "weapons/mine_exp.wav", VOL_BASE, ATTN_NORM);
}
else if(req == WR_PRECACHE)
{
- precache_sound("weapons/rocket_impact.wav");
+ precache_sound("weapons/mine_exp.wav");
}
else if (req == WR_SUICIDEMESSAGE)
w_deathtypestring = "%s exploded";
else if(w_deathtype & HITTYPE_SPLASH)
w_deathtypestring = "%s almost dodged %s's mine";
else
- w_deathtypestring = "%s ate %s's mine";
+ w_deathtypestring = "%s stepped on %s's mine";
}
return TRUE;
}