REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", "Mine Layer");
#else
#ifdef SVQC
+void W_Mine_Think (void);
.float minelayer_detonate, minelayer_mines;
.float mine_time;
newmine.mine_time = self.mine_time;
newmine.touch = SUB_Null;
- newmine.think = self.think;
+ newmine.think = W_Mine_Think;
newmine.nextthink = time;
newmine.cnt = self.cnt;
newmine.flags = self.flags;