}
// set the mine for detonation when a foe gets too close
- head = findradius(self.origin, cvar("g_balance_minelayer_detectionradius"));
+ head = findradius(self.origin, cvar("g_balance_minelayer_proximityradius"));
while(head)
{
if(head.classname == "player" && head.deadflag == DEAD_NO)