]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minstanex.qc
Merge remote-tracking branch 'origin/terencehill/m_toggle_fix'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minstanex.qc
index bf83fed40d9116d34ef24f1f8d385c286b6a4539..1dfc281732e88925f33887d24969700bb98d30d8 100644 (file)
@@ -9,7 +9,7 @@ void W_MinstaNex_Attack (void)
        float flying;
        flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
 
-       W_SetupShot (self, TRUE, 0, "weapons/minstanexfire.wav", CHAN_WEAPON, 10000);
+       W_SetupShot (self, TRUE, 0, "weapons/minstanexfire.wav", CH_WEAPON_A, 10000);
 
        yoda = 0;
        damage_goodhits = 0;
@@ -88,77 +88,80 @@ void W_MinstaNex_Attack (void)
 
 
 .float minstagib_nextthink;
-void minstagib_ammocheck (void)
+.float minstagib_needammo;
+void minstagib_stop_countdown(void)
 {
-       if (time < self.minstagib_nextthink || self.deadflag || gameover)
+       if (self.minstagib_needammo)
+       {
+               self.health = 100;
+               Send_CSQC_Centerprint_Generic_Expire(self, CPID_MINSTA_FINDAMMO);
+       }
+       self.minstagib_needammo = FALSE;
+}
+void minstagib_ammocheck(void)
+{
+       if (time < self.minstagib_nextthink)
                return;
 
-       if (self.ammo_cells <= 0)
-       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+       if (self.deadflag || gameover || self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO))
+               minstagib_stop_countdown();
+       else
        {
+               self.minstagib_needammo = TRUE;
                if (self.health == 5)
                {
-                       centerprint(self, "you're dead now...\n");
                        Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
                        AnnounceTo(self, "terminated");
                }
                else if (self.health == 10)
                {
-                       centerprint(self, "^11^7 second left to find some ammo\n");
                        Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
                        AnnounceTo(self, "1");
                }
                else if (self.health == 20)
                {
-                       centerprint(self, "^12^7 seconds left to find some ammo\n");
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
                        AnnounceTo(self, "2");
                }
                else if (self.health == 30)
                {
-                       centerprint(self, "^13^7 seconds left to find some ammo\n");
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
                        AnnounceTo(self, "3");
                }
                else if (self.health == 40)
                {
-                       centerprint(self, "^14^7 seconds left to find some ammo\n");
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
                        AnnounceTo(self, "4");
                }
                else if (self.health == 50)
                {
-                       centerprint(self, "^15^7 seconds left to find some ammo\n");
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
                        AnnounceTo(self, "5");
                }
                else if (self.health == 60)
                {
-                       centerprint(self, "^36^7 seconds left to find some ammo\n");
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
                        AnnounceTo(self, "6");
                }
                else if (self.health == 70)
                {
-                       centerprint(self, "^37^7 seconds left to find some ammo\n");
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
                        AnnounceTo(self, "7");
                }
                else if (self.health == 80)
                {
-                       centerprint(self, "^38^7 seconds left to find some ammo\n");
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
                        AnnounceTo(self, "8");
                }
                else if (self.health == 90)
                {
-                       centerprint(self, "^39^7 seconds left to find some ammo\n");
+                       Send_CSQC_Centerprint_Generic(self, CPID_MINSTA_FINDAMMO, "^1%d^7 seconds left to find some ammo", 1, 9);
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
                        AnnounceTo(self, "9");
                }
                else if (self.health == 100)
                {
-                       centerprint(self, "get some ammo or\nyou'll be dead in ^310^7 seconds...");
+                       Send_CSQC_Centerprint_Generic(self, CPID_MINSTA_FINDAMMO, "get some ammo or\nyou'll be dead in ^3%d^7 seconds...", 1, 10);
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
                        if not(self.flags & FL_GODMODE)
                                AnnounceTo(self, "10");
@@ -243,7 +246,7 @@ float w_minstanex(float req)
        else if (req == WR_CHECKAMMO1)
        {
                ammo_amount = self.ammo_cells >= minstanex_ammo;
-               ammo_amount += self.weapon_load[WEP_MINSTANEX] >= minstanex_ammo;
+               ammo_amount += self.(weapon_load[WEP_MINSTANEX]) >= minstanex_ammo;
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
@@ -251,7 +254,7 @@ float w_minstanex(float req)
                if(!autocvar_g_balance_minstanex_laser_ammo)
                        return TRUE;
                ammo_amount = self.ammo_cells >= autocvar_g_balance_minstanex_laser_ammo;
-               ammo_amount += self.weapon_load[WEP_MINSTANEX] >= autocvar_g_balance_minstanex_laser_ammo;
+               ammo_amount += self.(weapon_load[WEP_MINSTANEX]) >= autocvar_g_balance_minstanex_laser_ammo;
                return ammo_amount;
        }
        else if (req == WR_RESETPLAYER)
@@ -269,7 +272,7 @@ float w_minstanex(float req)
                W_Reload(used_ammo, autocvar_g_balance_minstanex_reload_ammo, autocvar_g_balance_minstanex_reload_time, "weapons/reload.wav");
        }
        return TRUE;
-};
+}
 #endif
 #ifdef CSQC
 float w_minstanex(float req)
@@ -280,7 +283,7 @@ float w_minstanex(float req)
                org2 = w_org + w_backoff * 6;
                pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
                if(!w_issilent)
-                       sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {
@@ -289,7 +292,7 @@ float w_minstanex(float req)
        else if (req == WR_SUICIDEMESSAGE)
                w_deathtypestring = _("%s is now thinking with portals");
        else if (req == WR_KILLMESSAGE)
-               w_deathtypestring = _("%s has been vaporized by %s");
+               w_deathtypestring = _("%s has been vaporized by %s's minstanex");
        return TRUE;
 }
 #endif