#ifdef REGISTER_WEAPON
REGISTER_WEAPON(MINSTANEX, w_minstanex, IT_CELLS, 7, WEP_FLAG_HIDDEN | WEP_FLAG_CANCLIMB | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "minstanex", "minstanex", "MinstaNex");
#else
+#ifdef SVQC
.float minstanex_lasthit;
void W_MinstaNex_Attack (void)
}
else if (req == WR_CHECKAMMO2)
return TRUE;
- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "did the impossible";
- else if (req == WR_KILLMESSAGE)
- w_deathtypestring = "has been vaporized by";
else if (req == WR_RESETPLAYER)
{
self.minstanex_lasthit = 0;
return TRUE;
};
#endif
+#ifdef CSQC
+float w_minstanex(float req)
+{
+ if(req == WR_IMPACTEFFECT)
+ {
+ vector org2;
+ org2 = w_org + w_backoff * 6;
+ pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
+ }
+ else if(req == WR_PRECACHE)
+ {
+ precache_sound("weapons/neximpact.wav");
+ }
+ else if (req == WR_SUICIDEMESSAGE)
+ w_deathtypestring = "%s did the impossible";
+ else if (req == WR_KILLMESSAGE)
+ w_deathtypestring = "%s has been vaporized by %s";
+ return TRUE;
+}
+#endif
+#endif